Name | Imperator: Rome | ||
Developer | Paradox Development Studio | ||
Publisher | Paradox Interactive | ||
Tags | |||
Release | Coming Soon! | ||
GameBillet | 31.97 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  532  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2603 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 4000 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Imperator: Rome Linux [246.09 M] Imperator: Rome Launcher Linux [141.66 M] Imperator: Rome Launcher Content Linux [531 ] | ||
DLC | Imperator: Rome - Deluxe Edition Upgrade Pack Imperator: Rome - Complete Soundtrack Imperator: Rome - The Punic Wars Content Pack Imperator: Rome - Magna Graecia Content Pack Imperator: Rome - Heirs of Alexander Content Pack |
Also, there are three different abilities you can do in each city.
Buildings have changed with the population rework mentioned earlier, and by the trade rework mentioned today.
Now some of these may make you go what the hell?, I like to point out that granaries just don't give +5 pop capacity in most cases.. As there are modifiers like Grain giving +10%, Adjacent to Major River +50%, Warm Climate +90% etc... Barbarian Rework A lot of things regarding Barbarians work similar to have they did in the original EU: Rome, and that was just not good enough anymore. In Pompey you will now see the following changes to barbarians.
Zone of Control Changes There have also been two major advantages to friendly zone of control in Pompey. First of all, they now protect against all the nasty things barbarians do on your territory, but most importantly, friendly zone of control now protects against the attrition you get from bad climate. This makes is so that you dont lose half your army because you live in a desert, nor will you take a huge hit every single winter as a German tribesman. Slaves Distribution We did some changes to slave distribution in Pompey, in that each time you take a city, the amount of possible cities getting slaves are far larger, and not weighted towards 50% reaching your capital. Now it will consider more provinces the bigger your nation is, and also add in ports, and not just provincial capitals, and cities where the commander has holdings etc, to get a better spread. Heritages One of the biggest complaints we had with the release was that nations felt the same. While we had a wide variety of countries, with different populations and governments, there needed to be a bit more of identity to them. Even if any city state on Crete would have a great number of similarities with other City states on the same island, there were also differences. This is why we are adding Heritages to the Pompey Update. A Heritage has 2 benefits and 1 drawback, so give a sort of identity to your country. There is a dozen different generic heritages that depends on your geographical position, for instance you would get Seafaring Heritage if you start with a port, and Desert Heritage if your capital has desert terrain. Over 20 countries will have unique Heritages in Pompey, and we will keep adding more in future patches. Some are for powers that have their glory days behind them while others are for countries that would rise to become influential in the future. As an example here are some that we have added for Egypt, Carthage, Syracuse and Athens: |