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Development Diary #64 - Visual changes to Cicero


Hello and welcome to today development diary for Imperator: Rome! Im Carlberg, the Art Lead on Imperator, and today were going to have a look at some of the visual changes that weve done to 1.2 Cicero. Its also going to be a bit of a retrospective at some of the visual additions since release as well, and our thoughts behind them. New Interfaces and UX As shown in earlier DDs weve been working on improving our interfaces. This is a collaborative effort between our 2D artists and UX designer to make sure each window becomes more easily readable and contain the information you might need at a glance. In the case of our province view for example some information that wasn't as necessary was moved out, and more important information moved in from other interfaces to make sure it's closer at hand.
The new building icons were another area where we sought to increase the clarity, as the previous icons were small and unclear. When we added the new set of buildings we made sure that they and the old ones had a more iconic look and easier silhouette to read. This includes both the new set of buildings for settlements and for cities/metropolises.
In general were looking at making our interfaces more clear and streamlined. Its a bit of a balance we need to strike between having information readily available, but it shouldn't be so cluttered that its hard to actually discern. This is of course an ongoing process and will continue past 1.2 Cicero. Curtailed Fog As we got to hear from a lot of people after release, the fog was too strong. So much so that a mod popped up that went in and removed it completely. We definitely agreed it was too much and dialed it back. The before and after images below will give you a good idea of the change to bring more clarity to the world.
The fog became a problem when the game camera was at certain angles and just overall. We made sure that itd look better at all zoom levels and just play a role in the background, for areas much further away in the distance. Progressing civilization In 1.2 we dialed back the amount of visual cities in the world to create a more stark contrast between sparsely settled provinces and large bustling cities. This also makes the growth of cities and civilization stand out more in the world.
A living world Starting in 1.1 weve been adding more of what we call dynamic objects to the world. These come in the form of constructible wonders, storms, volcanic eruptions and the like. They are ways for us to show the progress of the classical states, as well as the uncaring nature of the elements and the world itself.
We aim to add more dynamic aspects to the world in the future, and it should also open up the avenue for our modders to add interesting things to the world as well. Seagulls So as some may have spotted, and we have noted earlier, is that now all the ports in the game have seagulls flying overhead. This is not merely for aesthetics but also a sign that the territory is a potential port location. Deepwater ports were hard to construct in this era, the Romans did, but more so during the Imperial era. Most states instead had to rely on using naturally occurring deepwater for their ports. So now, even if a territory is uncolonized, these seagulls will be flying overhead as a telltale sign of the natural harbor location.
Visualizing the Future Going forward we aim to add more interesting aspects to the world to tell the state of your empires, or what might afflict them. A more living world we will all enjoy conquering. Some of the things on the horizon Im burning to show you, but those will have to wait until theyre ready for showing. Thats it for this weeks Dev Diary! To discuss the diary further you can view the original post on our forums here.


[ 2019-09-16 15:50:11 CET ] [ Original post ]



Imperator: Rome
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • Coming Soon!
  • Release

  • Strategy Singleplayer Multiplayer
  • Tags

  • GameBillet

     9.95 /

     

     
    Game News Posts 216  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (18743 reviews)


  • Review Score

  • https://www.gameimperator.com/
  • Website

  • https://store.steampowered.com/app/859580 
  • Steam Store

  • The Game includes VR Support



    Imperator: Rome Linux [246.09 M]Imperator: Rome Launcher Linux [141.66 M]Imperator: Rome Launcher Content Linux [531 ]

  • Public Linux depots

  • Imperator: Rome - Deluxe Edition Upgrade Pack
    Imperator: Rome - Complete Soundtrack
    Imperator: Rome - The Punic Wars Content Pack
    Imperator: Rome - Magna Graecia Content Pack
    Imperator: Rome - Heirs of Alexander Content Pack
  • Available DLCs

  • Alexander. Hannibal. Caesar. These great men and dozens like them shaped the destiny of a continent. Mighty kings, clever generals and would-be gods made their mark on the ancient Mediterranean. Around this sea, close knit nations tested their mettle and virtue against each other in fierce combat, their cultural and political legacy now inseparable from what we understand as Western Civilization. But nothing was guaranteed. Can you change the course of history in Imperator: Rome?

    Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era. Manage your population, keep an eye out for treachery, and keep faith with your gods.

    Imperator: Rome’s features include:

    Character Management:

    A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.

    Diverse Populations:

    Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.

    Battle Tactics:

    Choose your approach before battle to counter the stratagems of your foes.

    Military Traditions:

    Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.

    Different Government Types:

    Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.

    Barbarians and Rebellions:

    Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!

    Trade:

    Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?

    Provincial Improvement:

    Invest in buildings, roads and defences to make your kingdom stronger and richer.
    MINIMAL SETUP
    • OS: Ubuntu 20.04
    • Processor: Intel iCore i3-550 or AMD Phenom II X6 1055TMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 or AMD Radeon HD 6970
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04
    • Processor: Intel iCore i5- 3570K or AMD Ryzen 3 2200GMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 660 or AMD Radeon R9 380
    GAMEBILLET

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