Name | Imperator: Rome | ||
Developer | Paradox Development Studio | ||
Publisher | Paradox Interactive | ||
Tags | |||
Release | Coming Soon! | ||
GameBillet | 31.97 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  532  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2603 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 4000 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Imperator: Rome Linux [246.09 M] Imperator: Rome Launcher Linux [141.66 M] Imperator: Rome Launcher Content Linux [531 ] | ||
DLC | Imperator: Rome - Deluxe Edition Upgrade Pack Imperator: Rome - Complete Soundtrack Imperator: Rome - The Punic Wars Content Pack Imperator: Rome - Magna Graecia Content Pack Imperator: Rome - Heirs of Alexander Content Pack |
As a rule Minor Characters are ambitious characters that have risen from obscure families because of their abilities. When a minor character is very successful one of the big families might adopt this character through script (see the section on adoption). There is nothing to stop a Minor Character from holding office, even the Consulship in a Republic, but relying on Minor Characters to a large degree does risk your Great Families becoming scorned. Scorned & Grateful Families (Yes, even though your ruler is always loyal his family will still expect offices from a member in power) Instead of expecting to hold a certain wage as in previous version, Great Families will be scorned if they do not hold what they consider their share of jobs and titles in the country. Since this is an age of Aristocracy families will expect to share 80% of all possible jobs in your country between them. Any Great Family holding less than its share of jobs will be considered scorned, and all members will lose substantial loyalty over time. This includes: All Governorships, all Offices and any Armies or Navies that have a commander (leaderless armies or navies do not factor into these expectations). Likewise any family that gets double the share of work in the state that it expects will be Grateful, increasing loyalty, lowering the wages and facilitating Statesmanship buildup among all members. (note: the minor_mac family shown here is not a proper family but extra information that I see because this screenshot was taken in debug mode) Adoption: (This particular character is cheaper to adopt since it is my ruler's bastard son) Heads of family may adopt successful minor characters to increase their family power and to ensure their survival. At all times families will strive to have slightly more characters that are able to hold offices than they would require to not be scorned. Every time a family performs an adoption the prestige of that family will be decreased slightly, hurting their power base in the short term. (Stubborn characters may resist adoption) If playing a monarchy the player can use a character interaction to adopt minor characters. Something a Minor Character will generally agree to unless they have a particularly stubborn or proud disposition. Falling from Grace & Rising from Obscurity As country rank increases or decreases the number of allowed families in a country may change. Falling from Grace If a country has a higher number of families than it is allowed to have then the least prestigious family will be removed. This will not be immediate but will happen through an event firing and removing the family from all members of the appropriate family (they will turn into minor characters and eventually die since they cannot have children). Rising from Obscurity If a country has a lower number of families than it is allowed to have then an event will pop to let you pick a successful Minor Character to found a new family. The selection of characters will depend on your government type, in a Republic the senate will propose candidates, in a Monarchy the most powerful characters will be selected, and in a Tribe Clans are going to be Great Families. Another example of major vs minor characters. In this case as shown when selecting a candidate for a job. All in all this creates a game in which families are a lot more present and a lot more relevant. Heads of families now wield considerable power and scorning a family will be a big deal. Together with Statesmanship this makes the choice of who to assign to a particular job harder. We feel that focusing on Families and the role of character's within them rather than all individual characters is both relevant to our era and something that will give Imperator: Rome a more unique take on characters going forward, different from what Crusader Kings II (and III) yet more involved than in the pure country level games such as Europa Universalis. As we move forward we hope to build more on this system and incorporate families in new mechanics we add, make them relevant in missions, etc. That was all for this week! :) Next week we will be back to talk about Roman Missions. You can read and discuss this diary on our forums here. |