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Name

 Imperator: Rome 

 

Developer

 Paradox Development Studio 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

Release

 Coming Soon! 

 

GameBillet

 31.97 /

 

 

Steam

 € £ $ / % 

 

News

 216 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 532 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/859580 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2603  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 4000 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Imperator: Rome Linux [246.09 M] 


 Imperator: Rome Launcher Linux [141.66 M] 


 Imperator: Rome Launcher Content Linux [531 ] 


DLC

 Imperator: Rome - Deluxe Edition Upgrade Pack 


 Imperator: Rome - Complete Soundtrack 


 Imperator: Rome - The Punic Wars Content Pack 


 Imperator: Rome - Magna Graecia Content Pack 


 Imperator: Rome - Heirs of Alexander Content Pack 




LINUX STREAMERS (4)
sirsamsaialex_vfx_auxuxuxbeyonderforce




Development Diary #73 - Livy and Punic Wars Patch Notes



Hello and welcome to this week's development diary.
Today we will be sharing the patchnotes for the Livy update which you will get access to tomorrow.

Enjoy!

Due to the large size of the patch notes, you can read the full list on our forums here.

###################
# New Features
###################

- New Mission System. The player can at any time pick one out of up to 3 missions. Each mission is a tree that is composed by a number of tasks. Tasks can be timed or instant and some branches of the tree can be exclusive to one another.
- Added Dynamic and Procedural Missions for conquest for all countries in the game.
- Added Dynamic Mission for developing a Governorship for all countries in the game.
- Added mission to reform out of tribalism for Tribes.
- Great Families: Each country will now have a limited set of Major families that expect to hold a certain influence in the state. By making sure their members have the amount of jobs they expect the families will support your rule, but failing to do so will make them rebel.
- Minor Characters: Characters that are not part of Great Families will appear during the campaign and will wield influence and power, but will not be able to call on their kin to get them jobs and positions.
- A Great Familys Prestige rating will now determine their share of a national pool of Power Base, meaning Families that have held many important jobs will be more dangerous over time.
- Families can now adopt minor characters, the player can adopt characters to their ruling families in monarchies. Adoption reduces the prestige of the family that adopts and will present the choice of whether to change the last name of the newly adopted person or not.
- Map Mode Manager: You can now select yourself which map modes that should be shown in the bar above the Minimap by dragging and dropping.
- Armies now Consume and Carry Food: All units can now carry food with them on campaigns and will consume that food if they are in a situation where they would normally take attrition, instead of losing men. Armies in friendly territory will stock up on Food from the Provincial stores.
- Reworked Reinforcement rules: Armies will now only reinforce if they are not currently taking attrition. Consequently sieges can now be lost by the attacker if they run out of food but armies can also operate far deeper into enemy territory without taking attrition, as long as they bring enough food.
- Added Supply Train unit with greater food carrying capacity for long campaigns and sieges.
- Updated Map in Greece, Anatolia, Ireland and the Baltic region. Adding new territories, impassables and countries, as well as more navigable rivers.
- Statesmanship now governs how well your characters perform in administrative government jobs. Statesmanship is built up by a character over time and acts as a multiplier on their skill, meaning inexperienced characters will not perform to their full potential.
- Line System: Lines will now mark ongoing migration and trade routes on the map, more clearly illustrating these features when you are looking at their respective interfaces.
- Subject Interactions: Subjects can now be asked to abandon an ungrateful overlord, and can themselves seek out a new overlord if they are displeased with their current one.
- Added Minor Event Category: Minor events will not open automatically on your screen but will instead be placed in queue before they take effect. Minor events will primarily be those that are of low impact and connected with characters.

Thanks for reading!


[ 2019-12-02 19:57:14 CET ] [ Original post ]