Hi all, Jamor here with some news: today we are releasing patch 1.3.2 as an open beta on the imperator_test beta branch. In line with our occasional practice at PDS, we want to get this build in to the hands of our most dedicated players early so you can try it out and give us your feedback. The objective is to gather data on how it performs over the weekend, then put it fully live when stability is confirmed. The advantage for you is that you get early access to a bunch of desirable fixes. See the full list below:
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#Game Balance:
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- Base Stability Decay is now halved.
- Aggressive Expansion decay from Foreign Minister & Praetor offices increased from -0.01 to -0.015 per skill point.
- Aggressive Expansion decay from Arbitrator office is now -0.01.
- Omen Power from the High Priest & Augur offices increased from 2% to 3% per skill point.
- National Tax bonus from Steward & Tribune of the Treasury offices changed from 1% to 1.5% per skill point.
- Tribesmen Happiness from the Elder office increased from 1% to 1.5% per skill point.
- Characters now receive a monthly Statesmanship increase from their Finesse skill.
- Supply Trains now cost 16 gold to construct, and their maintenance is therefore also higher.
- Horse Archers now carry more food (up to 3 from 2.4).
- Heavy Cavalry now carry less food (down to 2 from 2.4).
- Elephants now deal more damage to Heavy Infantry (up to 1.4 from 1.3) and less damage to Light Infantry (down to 1.3 from 1.5).
- Stability gains from events reduced by around 30% across the board.
- AI tribal nations will now only reform their governments if they have at least 25 Civilization in their capital.
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#Complete Soundtrack DLC:
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- Three new songs added: Tyros, The Mediterranean, and The Punic Wars.
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#Bugfixes:
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Stability & Performance:
- Fixed startup crash related to shadowmap resolution setting.
- Fixed crash related to using the back button to negotiate with barbarians.
- Fixed two more rare crashes related to ingame popups and account login.
- Slightly improved performance related to ai threat calculations.
Modding:
- Fixed mods being unable to load localization files.
Gameplay:
- Fixed game not applying Naval Damage Taken modifiers correctly.
- Fixed Slave Raid naval unit ability being available to everyone.
- Fixed problem where countries would not be properly called into wars which affected both humans and AI.
- Adoption will now exclude prisoners in all cases (instead of just some cases).
- Fixed local modifiers being used in Nabatean and Helot Heritages, which made them do nothing.
- No longer possible to teleport armies between Athens and Keos.
- Orontid family now properly a great family in Armenia.
- Fixed all remaining food vanishing when detaching a supply train.
- Made it impossible to adopt Mercenary captains.
- Olympic competitors can no longer form families while they are competing, leading to that family then being dispersed over the entire Mediterrenean world.
Missions:
- Fixed badly scripted mission requirements for the Roman task to subdue Greece.
- Fixed bad tooltip in Roman Mission relating to Crete.
- Fixed problem with the Roman Mission events relating to acquiring subjects in Italy.
- Fixed problem with Roman Mission tasks to befriend a tribe not finding appropriate countries for their events.
- Carthaginian mission bonus for same culture happiness reduced from 50% to 15%.
- Fixed the generic conquest mission aborting if you conquered every last territory in the region it targeted.
- Fixed bug where Musalamii would not properly turned to a client state in Carthaginian missions if they civilized before the mission was completed.
- Fixed problem with selection of Governorship capital for the General Development Mission.
- Fixed problem related to the dominant culture in the governorship capital changing mid-mission.
- Fixed problem with mission task wanting you to appoint a governor but in fact never actually considering that requirement fulfilled.
- Fixed issue with mining mission tasks being able to target a place where the Mining mission could not be done and therefore bypassing immediately.
- Fixed problem where some tasks would sometimes bypass immediately in a mission.
- General development mission will no longer require only Olives for your slaves but instead Olives or Wood since Olives can be quite hard to come by in Scotland, India or even Germany.
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#Interface:
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- Fixed the game failing to display last names for minor characters in the minor event window.
- Fixed Spanish localization having no information about what trade good a trade offer was for, or where it came from.
- Fixed badly linked text for event about Roman Eagles.
- Fixed a number of failed references to Family names.
PLEASE NOTE THAT 1.3.2 IS AN OPT-IN BETA. YOU HAVE TO CHOOSE TO ACTIVATE IT.
To opt in, go to Imperator in your Steam library, right click on it, select Properties -> Betas -> select "imperator_test". We will update all platforms to 1.3.2 once we've confirmed this version is solid.
Thanks for your support and feedback. Betas like this allow us to get desirable changes in to your hands in time for the weekend, and give them some field testing before going fully live. We appreciate you, our elite First Cohort, going first through the breach with us. Thanks all.
Imperator: Rome
Paradox Development Studio
Paradox Interactive
Coming Soon!
Strategy Singleplayer Multiplayer
GameBillet
9.95 /
€
Game News Posts 216
🎹🖱️Keyboard + Mouse
Mixed
(18743 reviews)
https://www.gameimperator.com/
https://store.steampowered.com/app/859580 
The Game includes VR Support
Imperator: Rome Linux [246.09 M]Imperator: Rome Launcher Linux [141.66 M]Imperator: Rome Launcher Content Linux [531 ]
Imperator: Rome - Deluxe Edition Upgrade Pack
Imperator: Rome - Complete Soundtrack
Imperator: Rome - The Punic Wars Content Pack
Imperator: Rome - Magna Graecia Content Pack
Imperator: Rome - Heirs of Alexander Content Pack
Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era. Manage your population, keep an eye out for treachery, and keep faith with your gods.
Imperator: Rome’s features include:
Character Management:
A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.Diverse Populations:
Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.Battle Tactics:
Choose your approach before battle to counter the stratagems of your foes.Military Traditions:
Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.Different Government Types:
Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.Barbarians and Rebellions:
Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!Trade:
Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?Provincial Improvement:
Invest in buildings, roads and defences to make your kingdom stronger and richer.- OS: Ubuntu 20.04
- Processor: Intel iCore i3-550 or AMD Phenom II X6 1055TMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD Radeon HD 6970
- OS: Ubuntu 20.04
- Processor: Intel iCore i5- 3570K or AMD Ryzen 3 2200GMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 660 or AMD Radeon R9 380
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