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Name | Imperator: Rome | |
Developer | Paradox Development Studio | |
Publisher | Paradox Interactive | | |
Tags | Strategy Singleplayer Multiplayer | | |
Release | Coming Soon! | |
GameBillet | 31.97 / € | |
Steam | € £ $ / % |
News | 216 |
Controls | Keyboard Mouse |
Players online |  532  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/859580  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2603 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 4000 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Imperator: Rome Linux [246.09 M]
Imperator: Rome Launcher Linux [141.66 M]
Imperator: Rome Launcher Content Linux [531 ]
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DLC | Imperator: Rome - Deluxe Edition Upgrade Pack
Imperator: Rome - Complete Soundtrack
Imperator: Rome - The Punic Wars Content Pack
Imperator: Rome - Magna Graecia Content Pack
Imperator: Rome - Heirs of Alexander Content Pack
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LINUX STREAMERS (4)
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Development Diary #111 - Ports and Mission Trees |
Greetings all,
Today, well be covering some additional mechanics coming in the Marius update, before we take a look at further mission trees coming as part of the Heirs of Alexander DLC.
Ports
As the astute amongst you have noticed, weve made several references to upgrading port infrastructure in recent dev diaries and streams.
Prior to Marius, ports were seeded in numerous historical locations, but could never be altered, removed, or added during gameplay. As Imperator is a game where the ability to build your own civilization is paramount, it seemed natural that this behaviour should be reconsidered.
As part of Marius, shipyards will be a constructible building-type, which along with various local effects, will increase the port level of the territory in which they are built.
Read everything here.
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[ 2020-12-07 14:11:55 CET ] [ Original post ] |