New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Imperator: Rome | |
Developer | Paradox Development Studio | |
Publisher | Paradox Interactive | | |
Tags | Strategy Singleplayer Multiplayer | | |
Release | Coming Soon! | |
GameBillet | 31.97 / € | |
Steam | € £ $ / % |
News | 216 |
Controls | Keyboard Mouse |
Players online |  532  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/859580  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2603 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 4000 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Imperator: Rome Linux [246.09 M]
Imperator: Rome Launcher Linux [141.66 M]
Imperator: Rome Launcher Content Linux [531 ]
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DLC | Imperator: Rome - Deluxe Edition Upgrade Pack
Imperator: Rome - Complete Soundtrack
Imperator: Rome - The Punic Wars Content Pack
Imperator: Rome - Magna Graecia Content Pack
Imperator: Rome - Heirs of Alexander Content Pack
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LINUX STREAMERS (4)
sirsamsaialex_vfx_auxuxuxbeyonderforce
Development Diary #115 - Population Growth and Map Changes |
Greetings all,
Our part of todays developer diary focuses on further changes coming to the population system in 2.0 as well as Marius Map changes.
The changes to civilization value mentioned previously opened up further opportunities for a rethink on population growth. In 1.5 and before, cities were largely sustained by prolonged inwards migration. While this is not something I necessarily want to change, well be splitting up where population growth comes from, with the dual intentions of letting cities stand their own ground when growing pops, and allowing for more engagement in how you promote growth in owned territory...
Read more here
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[ 2021-01-25 15:09:32 CET ] [ Original post ] |