Fixed. The size of the module of the Academy of Biology did not decrease. Fixed. The size of the greenhouse module did not decrease. Fixed. The main menu for building modules was not closed after the module was built. Fixed. When trying to build an academy of engineers, a large number of engineers were expended. Fixed. The selected localization settings were sometimes not downloaded. System change. System (point-to-point) - this allows you to build modules is strictly a junction to the joint, now the modules can be built strictly on points. We are thinking of disabling the old system, which allows building anywhere. At the moment, it also works simultaneously. (What do you think about it? Leave your opinion about this - help us improve the game.) System change. The system of saving the settings has become more correct and it even works. (Alpha testing 0.5) System minor change. The game is loaded 2 seconds faster. Changed. We have reduced the size of the map, since there are few objects on it, in the future we can increase it many times. Changed. All skins of the combat turret of the module M40 (5 counts) Changed. All skins of the combat turret module D400 (2 counts) Changed. All skins of the combat turret module T250 (1 count) Changed. All skins of the combat turret module G10 (1 count) Changed. All skins of the Academy of Engineers (2 counts) Changed. All skins of the Biology Academy (1 count) Changed. All Skins of the Academy of Scientists (1 count) Changed. All skins of the long bridge (8 counts) Changed. All skins part of modules (9 count) Changed. All skins connecting the bridge (3 counts) Changed. All the asteroid skins above which the mining plant is built (7 counts). Changed. Preview in the mode of building modules, became more transparent by 50%. Changed. Modules (complex, station parts and bridges) are automatically built to the floor below if these modules are located above the modules (academies, turrets, generators, etc.). If the turrets are built and (or) are built under the bottom of the main base, then they automatically move over the base. Changed. The cosmos background became minimalistic Changed. When you dismantle the modules, the modules you want to disassemble will be highlighted with light. Changed. Turrets can be built strictly on the specified positions, without a platform. Changed. After the beginning of the game - the number of trained scientists, biologists and engineers increased by 2 times. Added. 3 new skins of the M40 turret. Added. 1 new skin turret D400. Added. 1 new skin academy of engineers. Added. 1 new skin of the long bridge. Added. 1 new skin of the main base. Added. Space nebulae. Added. The effect of solar flames. Added. New font. Added. Completely new interface of the game menu (MICA 2.0 beta). Added. Interface - select the skin of the main station (so far only affects the appearance). Added. The interface is the generation of outer space (the test version is not yet configurable manually) Added. Interface - the ability to select the localization of text and voice acting separately. (you can help us in localizing the game - text, voice. Contact us on Discord or mail.) Removed. 4 skins module connecting the bridge Removed. 1 skin of the G10 turret module Removed. TEACHING SECTION! (we are reworking an interface that will be easy to use, unfortunately this affects the main game systems) Removed. Fully platform modules for turrets. Removed. Enemy base is not a modified part, which will appear later. Removed. Animation of destructibility of modules, in the future, we can return this function. (loads the CPU). Removed. Animation of modules. (loads the hard drive and the RAM). Removed. Functions responsible for changing the light panels when taking damage (consider a different behavior model). Removed. Film grain control. Removed. The ability to choose the design of a space jar. (working on a new system) Removed. Increase the clarity of objects (makes the image of objects clear, but too sharp to enjoy) Disabled. Additional system modules (diet, oxygen generator, electricity generator) - require recycling, as it is not understandable management for players, and also significantly loads the CPU. Disabled. Game save system (worked through times) (The main systems work in full.) All modules in the game are disabled, before processing !!!) Optimized. New skins of modules, occupy 200 MB of RAM less. Optimized. The game files became less weighty, which leads to the least time spent on the files on the hard disk. The note. The game can be very slow on disks, which have a slow reading speed. Usually - these discs live in laptops. We recommend using SSD. In the next update will be affected the main game interface, storage system, etc. Many people ask about the story, (what happened in the game, why is there a station and 3 ships?) Answer: we do not want to disclose the plot, since the game is at an early stage of development.
[ 2018-08-09 16:15:06 CET ] [ Original post ]
- Hope of humanity Linux 32bit [460.03 M]
- Hope of humanity Linux 64bit [455.66 M]
- Hope of Humanity - Digital Wallpaper Pack
Your mission is also to create conditions for a favorable life of the station population. To support the life of the station population you are required to provide the population with oxygen. The station must be provided with electricity. You can decorate your station with illumination.
You can mine minerals and process them, creating materials for spaceship construction. You can conduct research that will open up new opportunities for you.
Your main task is to survive during numerous attacks of aliens, which will be more dangerous and large-scale each time. You get points if you destroy enemies. The number of reflected attacks is your rating in the game.
The story company will appear at the end of the game development
Features
- 65 various modules for construction.
- Cinematographic effects.
- Inclusion of various modules allowing to diversify the gameplay.
- Direct control of the space cruiser "Admiral".
- Ration management.
- Oxygen management.
- Animation of structural destruction.
- Decorate your station with different "illumination"
- Change the color of the illumination.
- The editor of the enemy.
- Large-scale battles.
We warn in advance that not all modules work correctly and are optimized, but in the future the game will be modified, corrected and optimized.
In order to avoid misunderstanding, before buying a game, please read the material in the tab (Early Access Game).
- OS: Ubuntu 12.04 or newer [32. 64bit]
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 with 1024 MB of RAM
- Storage: 510 MB available space
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