From today, I am Wenrexa in a single person (developer, artist) Artepi Corporation, officially announce that the development of the Hope of Humanity project has been discontinued indefinitely. Development of the project began in 2017 and was conducted for 6 months. The project was developed in the program Construct 2. At the beginning of development, the idea of the game was small, but to think through all the details of the game is quite a difficult task. With each passing month, I wanted to add more and more features and make a fairly realistic graphics, but the program's features are very limited. Dear players - I read your comments and see the problems you encountered during the game Hope of Humanity. One of the main problems of the game is the lack of full-fledged learning of the game. The second problem is game optimization. The instructions I wrote for the game did not give a positive result. And complex updates released within 3 months. to change the graphical interface led to other errors. The project expanded and became very difficult to manage. Unfortunately, many things have affected the deterioration of the financial situation and inexperience. My name is Denis and I are the sole developer of Artepi Corporation. I am personally grateful to all the players who bought this game and sincerely apologize for the inconvenience. The game will be distributed for free. As compensation for the money spent on this game, all players who purchased the Hope of Humanity game will be GIVEN ALL GAMES and DLC from Artepi Corporation on Steam. All games will be activated within 3 days. https://store.steampowered.com/app/1219660/Hope_of_Humanity__Digital_Wallpaper_Pack/ https://store.steampowered.com/app/1178800/Chaordic__Wallpaper_pack/ https://store.steampowered.com/app/1031290/Grove_flowers/
[ 2020-06-09 13:23:01 CET ] [ Original post ]
This news is dedicated to how space art was created in 10K. However, large image sizes require a lot of resources and time, so I made a video tutorial on creating space art in 4k from a simple potato. Sincerely, indie developer. [previewyoutube=cd7R7zLECbA;full][/previewyoutube]
[ 2020-04-29 18:56:29 CET ] [ Original post ]
The game is only announced but the development of the game itself is questionable. The first part of the game Chaordic failed in the sale, and to reveal the plot really failed. It is possible if I draw your attention that you will support the development of the game. The output of the game depends on your attention. It's hard to make games alone. Follow the news on my Twitter and Artepi Corporation website. Twitter: https://twitter.com/artepicorp Web Site: Artepi Corporation [previewyoutube=gYYK_UQt2H4;full][/previewyoutube] [previewyoutube=uAuGRVAa-5M;full][/previewyoutube]
[ 2020-04-14 17:24:50 CET ] [ Original post ]
High quality images for your desktop. A professional team of 3D artists worked on this collection of Wallpapers. Bright and dark images filled with rich colors created to please your eye. Wallpaper created in the space genre, the work is done in a very simple form and does not overload the eyes.
Screen resolutions
- 1024x768px [XGA - Aspect Ration: 43]
- 1152x720px [0.83MA - Aspect Ration: 85]
- 1280x720px [Wide XGA (WXGA-H) - Aspect Ration: 169]
- 1280x1024px [Super XGA (SXGA) - Aspect Ration: 54]
- 1440x1080px [1.56M3 HDV 1080i - Aspect Ration: 43]
- 1600x900px [HD+ 900p - Aspect Ration: 169]
- 1600x1200px [Ultra XGA (UXGA) - Aspect Ration: 43]
- 1920x1080px [Full HD (FHD) - Aspect Ration: 169]
- 1920x1200px [Wide UXGA (WUXGA) - Aspect Ration: 85]
- 1920x1440px [2.76M3 - Aspect Ration: 43]
- 2560x1080px [UltraWide FHD (UW-FHD) - Aspect Ration: 219]
- 2560x1440px [Quad HD (QHD) - Aspect Ration: 169]
- 3200x1800px [Wide QXGA+ (WQXGA+) - Aspect Ration: 169]
- 3840x1600px [Ultra-Wide 4K (UW4K) - Aspect Ration: 219]
- 3840x2160px [4K Ultra HD 1 (4K UHD-1) - Aspect Ration: 169]
- 5120x2160px [Ultra-Wide 5K (UW5K) - Aspect Ration: 219]
- 5120x2880px [5K - Aspect Ration: 169]
- 5120x3200px [Wide HXGA (WHXGA) - Aspect Ration: 85]
- 6400x4096px [Wide HSXGA (WHSXGA) - Aspect Ration: 25:16]
- 6400x4800px [Hex UXGA (HUXGA) - Aspect Ration: 4:3]
- 7680x4320px [8K Ultra HD 2 (8K UHD-2) - Aspect Ration: 16:9]
- 7680x4800px [Wide HUXGA (WHUXGA) - Aspect Ration: 8:5]
- 8192x4608px [8K - Aspect Ration: 16:9]
- 10240x4320px [Ultra-Wide 10K (UW10K) - Aspect Ration: 21:9]
- 10240x5760px [10K - Aspect Ration: 16:9]
Content
We can create more images if you like it. Write your reviews so we know about it. Number of images: 15 [in 10K resolutions].
More see: DLC Hope of Humanity - Digital wallpaper pack
[ 2020-01-07 10:29:16 CET ] [ Original post ]
Dark screensavers on your desktop. Friends! Hurry up to buy dark screensavers on your desktop [5K]. Recommended screen resolution: 1600900px : WXGA++ 19201080 : Full HD 1080p 20481152px : QWXGA 25601440 : WQXGA / Quad HD 1440p 32001800 : WQXGA 38402160 : 4K UHD (Ultra HD): 2160p 51202880 : 5K UHD Download Chaordic - Wallpaper pack
[ 2019-12-24 14:32:40 CET ] [ Original post ]
Humanity has never rested on its laurels. Curiosity human, led to emergence events, about which talked only in joke. As it turned out we are not alone in this world. https://www.youtube.com/watch?v=9c1alywTlZw Follow us on Twitter and our website. Artepi Twitter Artepi Site
[ 2019-10-02 17:24:05 CET ] [ Original post ]
Follow all news Artepi Corporation via Telegram. Telegram Artepi Corporation
[ 2019-04-23 19:42:43 CET ] [ Original post ]
Dark times have arrived ... It was decided to lower prices for all games. These were difficult months. Unfortunately a lot could not be done successfully. Artepi Corporation thanks the players who bought our games and the players who offered their ideas for improving various projects.
[ 2019-04-22 17:07:48 CET ] [ Original post ]
All games can be purchased at a discount of 67%!
https://store.steampowered.com/bundle/8682/Games_Artepi_Corporation/ DISCOUNT 67%!
[ 2019-03-09 11:39:01 CET ] [ Original post ]
Unfortunately, Artepi Corporation is currently experiencing financial difficulties.
The project was thought to be very simple and we even wanted to make a single player campaign in the game. Unfortunately, we hurried with the release release of the game and this led to serious consequences.
Without your support, comments, discussions and encouragement, as well as other nuances, we will not be able to release new updates in the next six months ... We are afraid that we will not be able to complete the development process of our game.
When we released the game for the first time, the complaints were solely about the lack of training and help on how to play. However, we did not make the training, as we considered it necessary to make the interface simpler and which is familiar to players like in many RTS.
We made a new interface, but there were complaints about optimization of the game, 2 months ago it was possible to play with the equipment not lower: intel i7 3770, 4GB RAM, 2GB GDDR5 any video card.
But we listened to the players and in the new versions made a serious optimization, which led to less attractive graphics, but to significant speed and the ability to run the game on weak computers.
The game system has become more difficult to manage and the question arises, or maybe start over from scratch?
At the moment we made one of the difficult decisions and decided to (deliver) the original version of the game, such as it was intended.
We rolled back the game changes to version v1.0.1.3380. In this version, everything works as it was intended from the very beginning, but it lacks an attractive graphical interface, which was in new versions.
We understand your surprise, but we really need your support, otherwise it will happen ...
Try to explore the game on a new one, if you understand it, it will delay you for at least 1 hour.
We have released many other different
Steam
Chaordic Fly of Butterfly
Android
Chaordic: Shadows of five kings Fruits Invasion Creation of the sun Grove of flowers Viral Diversity World of Surveillance We apologize for all this prevailing situation. It is not easy for us, but together we will cope. What do you think about this?
[ 2019-01-29 15:10:23 CET ] [ Original post ]
22.09.2018 v1.0.2.4252 Fixed. (System) of the functioning of the modules Fixed. (System) menu spaceport continued to work, even if the spaceport was not selected Optimized. Background graphic background Added. Full screen loading window 25.10.2018 v1.0.2.4300 Fixed. Incorrect sound settings Changed. Icon for attaching station modules Added. The game automatically adapts to the resolution of your screen. Fixed. After creating a new game, the FPS fell heavily due to the large number of objects generated Changed. When creating a new game, you do not need to include modules, now all modules work independently Fixed. The console has been locked for input. Key[~] Attention, the following commands can be used in the game console without quotes and brackets To bring up the game console, press the tilde [~] key [del bq] - deletes all background images on the map (will give a big performance boost) [many resource] - gives 999999 resources [map disable] - disables the mini card (may give a small performance boost) [map enable] - enable mini-map Responsible for the work of the system module ration modules [disable mod food] - disable work function [enable mod food] - enable work function Responsible for the operation of the system module oxygen [disable mod oxygen] - disable work function [enable mod oxygen] - enable work function Responsible for the operation of the systems and control of the lead ship (cruiser) [disable mod hero] - disable work function [enable mod hero] - enable work function Responsible for building modules by points [disable mod point build] - disable work function [disable mod point build] - enable work function
[ 2018-10-25 04:31:03 CET ] [ Original post ]
Fixed. The greenhouse didn't work right. Fixed. Internal error of the game(not the correct work of effects, read the localization files). Added. Elements of the graphical interface. Added. Buttons calling (diet control) and (store for cruiser)... Included system modules (power Management and store)
System changes
Added System module (Food systeml) - now work always. Added System module (Shop Management and control of the main cruiser) - now always work.
[ 2018-08-31 05:17:16 CET ] [ Original post ]
Fixed. after the first launch of the game, the language of the interface text was incorrectly determined and wrote zeros everywhere(if you did not create a game settings file). Fixed. module Previews did not disappear after switching categories of the construction menu. Fixed. Title loading state of the game, disappeared. Changed. Decoration: planet Earth. Completed. Some parts of the interface Optimization. the number of module construction animations is reduced.(50 MB less RAM is used)
System is the creation of the cosmos:
Added. Generator of a number of asteroids Added. Generator of a number of resources on asteroids Added. Generator space cloud (Significant performance impact, you can now turn off completely background clouds, which will give a greater performance boost) Added. game Guide (updated)
[ 2018-08-23 05:37:10 CET ] [ Original post ]
Fixed. The modules began to be built again and again.
Fixed. The brightness of the modules during construction was too dark and poorly visible, now they are brighter by 40 %.
Fixed. During the construction of the modules, it was possible simultaneously to control the menu of the factories and greenhouses.
Fixed. System: Point-to-Point - constantly created without the reason of module positioning point.
Fixed. The enemies self-destructed for no reason during the battle.
Fixed. Artificial intelligence ship "Vencor" reported no damage to the ship.
Fixed. There is no more circle for modules! Now they are highlighted.
Fixed. The construction of modules no longer requires engineers, scientists and biologists, now the main resources are metals(titanium and steel).
Changed. Module building system-no longer need to scroll through the invisible list of modules by pressing Q and E, you can now select any module in the list with the mouse.
Changed. The size of the modules can no longer be changed. (there were performance issues)
Changed. When you click on the base is no longer displayed additional menu.
Added. New interface, all buttons with modules are placed in the bottom panel of the screen. Everything is done so that you can see all the buttons with modules.
Added. Strips with information about the strength of the modules is no more. To see the amount of strength of the modules, you need to hover the mouse over the module.
Added. Over the progress of building modules, its value appears in seconds.
Added. The module building menu is divided into categories: factories, turrets, science, army, electricity, food, support and parts of the modules.
Added. In the sound settings - volume control of speech.
Remove. Part of the old interface.
Remove. Game guide (in the next update there will be a new, detailed training section)
Localization
Added. The English voice acting(some of the phrases on the final event). Optimization of the systems of the game. Please email us about the sound in the game. What phrases would You like to hear in the game in Your language? If you want to participate in the scoring of the game in your language, please email us contact@artepi.com mmm . Don't forget to attach the test audio file or files in any of the formats: wav, mp3, flac, ogg, etc. Test phrases of acting: You can voice in your own language with a translation into your own language. English, Russian, French, Spanish, etc. "Required minerals", "Insufficient metal", "Research completed" etc ... You can help us to localize the text of the game into Your language, send us an email with the subject (Text localization) We will select the best candidates to continue to be able to cooperate with you.
[ 2018-08-18 14:52:03 CET ] [ Original post ]
Fixed. One of the skins of the module (heavy bridge) decreased in width. Fixed. Stars were not created in outer space. Fixed. A function for changing the sound didn't work. Fixed. It was impossible to turn down the volume of music. Fixed. Sound settings were not saved in "skirmish"mode.
System changes
Added. System list of saves and load the game. Added. Full game menu in the "skirmish" mode, you can now change the settings during the game. Added. Status icon (save, load). (when you click on the save or apply button in the settings) The next update will affect the main interface of the game. Many players did not like the multi-level menu during the game process "skirmish", it turned out really difficult.
[ 2018-08-11 17:59:34 CET ] [ Original post ]
Fixed. The size of the module of the Academy of Biology did not decrease. Fixed. The size of the greenhouse module did not decrease. Fixed. The main menu for building modules was not closed after the module was built. Fixed. When trying to build an academy of engineers, a large number of engineers were expended. Fixed. The selected localization settings were sometimes not downloaded. System change. System (point-to-point) - this allows you to build modules is strictly a junction to the joint, now the modules can be built strictly on points. We are thinking of disabling the old system, which allows building anywhere. At the moment, it also works simultaneously. (What do you think about it? Leave your opinion about this - help us improve the game.) System change. The system of saving the settings has become more correct and it even works. (Alpha testing 0.5) System minor change. The game is loaded 2 seconds faster. Changed. We have reduced the size of the map, since there are few objects on it, in the future we can increase it many times. Changed. All skins of the combat turret of the module M40 (5 counts) Changed. All skins of the combat turret module D400 (2 counts) Changed. All skins of the combat turret module T250 (1 count) Changed. All skins of the combat turret module G10 (1 count) Changed. All skins of the Academy of Engineers (2 counts) Changed. All skins of the Biology Academy (1 count) Changed. All Skins of the Academy of Scientists (1 count) Changed. All skins of the long bridge (8 counts) Changed. All skins part of modules (9 count) Changed. All skins connecting the bridge (3 counts) Changed. All the asteroid skins above which the mining plant is built (7 counts). Changed. Preview in the mode of building modules, became more transparent by 50%. Changed. Modules (complex, station parts and bridges) are automatically built to the floor below if these modules are located above the modules (academies, turrets, generators, etc.). If the turrets are built and (or) are built under the bottom of the main base, then they automatically move over the base. Changed. The cosmos background became minimalistic Changed. When you dismantle the modules, the modules you want to disassemble will be highlighted with light. Changed. Turrets can be built strictly on the specified positions, without a platform. Changed. After the beginning of the game - the number of trained scientists, biologists and engineers increased by 2 times. Added. 3 new skins of the M40 turret. Added. 1 new skin turret D400. Added. 1 new skin academy of engineers. Added. 1 new skin of the long bridge. Added. 1 new skin of the main base. Added. Space nebulae. Added. The effect of solar flames. Added. New font. Added. Completely new interface of the game menu (MICA 2.0 beta). Added. Interface - select the skin of the main station (so far only affects the appearance). Added. The interface is the generation of outer space (the test version is not yet configurable manually) Added. Interface - the ability to select the localization of text and voice acting separately. (you can help us in localizing the game - text, voice. Contact us on Discord or mail.) Removed. 4 skins module connecting the bridge Removed. 1 skin of the G10 turret module Removed. TEACHING SECTION! (we are reworking an interface that will be easy to use, unfortunately this affects the main game systems) Removed. Fully platform modules for turrets. Removed. Enemy base is not a modified part, which will appear later. Removed. Animation of destructibility of modules, in the future, we can return this function. (loads the CPU). Removed. Animation of modules. (loads the hard drive and the RAM). Removed. Functions responsible for changing the light panels when taking damage (consider a different behavior model). Removed. Film grain control. Removed. The ability to choose the design of a space jar. (working on a new system) Removed. Increase the clarity of objects (makes the image of objects clear, but too sharp to enjoy) Disabled. Additional system modules (diet, oxygen generator, electricity generator) - require recycling, as it is not understandable management for players, and also significantly loads the CPU. Disabled. Game save system (worked through times) (The main systems work in full.) All modules in the game are disabled, before processing !!!) Optimized. New skins of modules, occupy 200 MB of RAM less. Optimized. The game files became less weighty, which leads to the least time spent on the files on the hard disk. The note. The game can be very slow on disks, which have a slow reading speed. Usually - these discs live in laptops. We recommend using SSD. In the next update will be affected the main game interface, storage system, etc. Many people ask about the story, (what happened in the game, why is there a station and 3 ships?) Answer: we do not want to disclose the plot, since the game is at an early stage of development.
[ 2018-08-09 16:15:06 CET ] [ Original post ]
Changed. The size of models of some enemy ships has become larger. Changed. The size of the asteroid model became larger. Changed. When building a module (Mining Plant), you can no longer change its size and rotate. Changed. The size of the fragments of the asteroid became larger (they are needed for loading into the hold of resources by the ship "Wencor"). Fixed. The size of the module (Academy of Biologists) was not correctly calculated Fixed. Enemy ships no longer scatter on the map, now enemy ships fly right up to your base. Fixed. Side options in (Skirmish) mode did not correctly respond to the first click of the mouse Fixed. The scale of the progress of construction, no longer overlaps the report on the status of the builder.
[ 2018-07-27 15:06:11 CET ] [ Original post ]
Added. Textures HD The quality of the cosmic background. Redesign. Modules (complex) are fully remodeled. Redesign. Modules (Heavy bridge) are completely remodeled. Changed. Hints appear next to the mini-map. Redesigned interface hints are not carried out. We are waiting for your feedback, whether it is worth changing the layout ... write your ideas, you can even draw your vision of the game. On an email or a Discord contact@artepi.com Actively working on the system (point-to-point) - it will allow you to build modules to each other at special points, this should make the construction more pleasant and logical. Optimized. RAM is loaded from 1250 MB to 988 MB. Please take an active part in testing the game. To do this, enter our channel in Discord. Test the game and write game errors. https://discordapp.com/invite/cxhZPWD
[ 2018-07-23 16:03:07 CET ] [ Original post ]
Fixed. The mining plant of Ice, said constantly "Ho, oh, oh." Fixed. After creating a new game old game continued. Changed. Now the hints in the game are turned on and displayed by default. Please check whether you have saved games?
[ 2018-07-18 11:36:12 CET ] [ Original post ]
Added. Help section in the form of screenshots, you can open during the game. [EN]
Fixed. Disappeared allocated circles from the ships "Wencor" and "Admiral".
Fixed. Button (Budjet Voice), did not correctly change the color after turning it on.
Deleted. Button (Campaign).
[ 2018-07-15 12:15:34 CET ] [ Original post ]
Please support the development of the game, your funds go to the development of the game. Your feedback is very important, it is not necessary to write them publicly. You can send it to the post office, but in order to modify the game, we need to know what difficulties you encountered and what could improve our game in your opinion. Please write as much as possible, we need accuracy. Remember that early access is dedicated to developing an unfinished game and it is necessary in order to support the development of the game. You are the only people who can influence us and our decision. Test the game, play it, look for bugs, localization errors and more. But be sure to write in detail. And send bugs to the mail or to the discussion section. A guide to the game can be viewed here. Please write to us if the manual is not properly written or no understandable.
[ 2018-07-14 23:50:29 CET ] [ Original post ]
Fixed. The construction module (Academy of Engineers) did not correctly change its size Fixed. Removed seams of cosmic background Fixed. The music did not replay during the battle Changed. The space background became darker Changed. The arrival time of enemy ships, reduced to 7 seconds. Removed. Additional background of the space background (superfluous) Removed. Additional background of the planet (superfluous)
[ 2018-07-08 15:58:04 CET ] [ Original post ]
We invite you to the server of Hope of humanity. In Discord. Together we will discuss your questions. And also try to improve the game. Discord Hope of Humanity
[ 2018-07-07 15:30:49 CET ] [ Original post ]
Optimized. 33 building construction (Station parts) 67 Mb Optimized. Construction module (Platform of the turret) 21 MB Optimized. Construction module (Turret M40) 26 MB Optimized. Construction module (Solar panel) 2 MB Optimized. Construction module (Spaceport) 16 MB Optimized. Construction module (LED) 13 MB Optimized. All enemy ships are 17 MB Optimized. All player ships are 22 MB Optimized. Space background 42 Mb Optimized. Planet and Sun 35 MB Optimized. Asteroids 18 MB Optimized. Space backgrounds (galaxies, stars) 6 MB Changed. Reduced the time of extraction of Benitoit to 3 seconds (Mining plant) Changed. Reduced the extraction time of Avogadrit to 6 seconds (Mining plant) Changed. Reduced the time of extraction of actinolite to 7 seconds (Mining plant) Changed. Reduced the time of extraction of titanium ore to 6 seconds (Mining plant)
Note.
we tested the game on the integrated Intel HD Graphic 4000 graphics card and Intel i7 3770k CPU, on our indicators, the game gives 7-10 frames per second. This is a very good indicator, since the game is not designed for a built-in video card. We continue to work on optimization. The game began to require the least amount of RAM. Compared with the previous version of the game, we reduced the use of RAM to 600 MB.
[ 2018-07-04 21:04:00 CET ] [ Original post ]
Optimized. The construction module (Bridge) occupies 55 MB of RAM less. Optimized. The construction module (Hard bridge) occupies 102 MB of RAM less. Optimized. The construction module (Long bridge) occupies 40 MB of RAM less.
[ 2018-07-02 13:28:29 CET ] [ Original post ]
Optimized. The construction module (Greenhouse) occupies 50 MB of RAM less. Optimized. The construction module (Accumulator) occupies 40 MB of RAM less. Optimized. The construction module (processing plants) occupies 80 MB of RAM less. Optimized. The construction module (Laboratory) occupies 20 MB RAM less. Optimized. The construction module (Academy of Engineers) occupies 33 MB of RAM less. Optimized. The construction module (Academy of Scientists) occupies 18 MB of RAM less. Removed. Non-working, invisible objects, from past versions of the game. Changed. The background of the cosmos became brighter and took RAM 2 mb less.
[ 2018-07-01 16:46:34 CET ] [ Original post ]
Added the game guide.
Basics. Keyboard
Basics. Mining / Extraction Resource
Basics. Graphical interface
Read Guides
[ 2018-06-30 08:43:55 CET ] [ Original post ]
Optimized. The construction module (Power Generator) occupies RAM at 29 MB less. Optimized. The construction module (Turret T250) takes up RAM 16 MB less. Optimized. The construction module (Laboratory) takes up RAM 44 MB less. Changed. Redesign of the construction module (processing plant), takes RAM 20 MB less. In general, after the launch of Hope of humanity, it takes only 1300 MB of RAM after the start of the game. Note: Comparison after the first launch of the game on Steam, as a whole, managed to optimize to 1260 MB of RAM. THERE WAS: 3950 MB of RAM. NOW: 2816 MB of RAM. Provided that all modules are built.
[ 2018-06-29 14:06:59 CET ] [ Original post ]
IN THE GAME SETTINGS - BUTTON (GAME), ADDED NEW FUNCTION. THE BUTTON IS NAMED (Budgetary, voice-over). IF YOU INCLUDE THIS BUTTON. HAPPY GAMEPLAY. Fixed. The turrets stop shooting after they had run out of ammunition.
[ 2018-06-25 14:24:44 CET ] [ Original post ]
Fixed. The enemies could not do damage to the building module (Oxygen Generator). Fixed. Decorations and illumination, sometimes you could not change the color Fixed. Scenery could be chosen, but it was impossible to build Removed. The function responsible for displaying the damage (loads the CPU) Removed. Excess functions that load the system (0.2% CPU)
[ 2018-06-25 01:34:12 CET ] [ Original post ]
- Hope of humanity Linux 32bit [460.03 M]
- Hope of humanity Linux 64bit [455.66 M]
- Hope of Humanity - Digital Wallpaper Pack
Your mission is also to create conditions for a favorable life of the station population. To support the life of the station population you are required to provide the population with oxygen. The station must be provided with electricity. You can decorate your station with illumination.
You can mine minerals and process them, creating materials for spaceship construction. You can conduct research that will open up new opportunities for you.
Your main task is to survive during numerous attacks of aliens, which will be more dangerous and large-scale each time. You get points if you destroy enemies. The number of reflected attacks is your rating in the game.
The story company will appear at the end of the game development
Features
- 65 various modules for construction.
- Cinematographic effects.
- Inclusion of various modules allowing to diversify the gameplay.
- Direct control of the space cruiser "Admiral".
- Ration management.
- Oxygen management.
- Animation of structural destruction.
- Decorate your station with different "illumination"
- Change the color of the illumination.
- The editor of the enemy.
- Large-scale battles.
We warn in advance that not all modules work correctly and are optimized, but in the future the game will be modified, corrected and optimized.
In order to avoid misunderstanding, before buying a game, please read the material in the tab (Early Access Game).
- OS: Ubuntu 12.04 or newer [32. 64bit]
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 with 1024 MB of RAM
- Storage: 510 MB available space
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