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Project Hospital 1.1.16587
Camera rotation
- Implemented camera rotation in normal game mode, building mode and management mode
- Updated all campaign and sandbox levels so they look the part from all camera angles :)
Localization
- Korean translation is now included in the game
- Updated translations to latest versions from github
Gameplay
- [CHANGE] Two surgery nurses are now required at each department to have more control over surgical teams
- [CHANGE] Implemented trauma stabilization role for nurses
- Implemented more even distribution of patients between clinic doctors (prioritized by room workload)
- Implemented free time and lunch for janitors, allowed janitors to have the hard working perk
- Implemented immediate switch of dress code colors when switching employee's department
- Implemented a rule that marks a room inaccessible for patients also if all tiles are inaccessible, not only if some of the equipment is
- Enabled releasing patients from trauma regardless of time of day
- Implemented a restriction so the hardworking perk can't be combined with the scholar perk
- Added chief doctors for employees on radiology and lab department to be taken from emergency
- Implemented bonus from studying also for technologists
- Implemented inaccessibility evaluation for blue rooms if accidentally marked in red
- Implemented cap of the number of reports that doctors write at the end of the day (max 10)
- Implemented a notification about inaccessible elevators
- Implemented a notification about patients who are about to leave the clinic
- Enabled level up notifications for all (not only bookmarked) characters
UI
- [OPTIONS] Added daylight to building mode
- [OPTIONS] Implemented separate UI scale for main panel
- Added scrolling arrows to lists of examinations/treatments in patient card when there's more than one page (for players without a mouse wheel)
- Implemented sorting of save files by name or date
- Enabled all hospitalizations to be always listed in treatment list (was based on symptom hazard and somewhat restrictive)
- Implemented third state of transparency button: transparent objects; updated tooltip
Fixes
- Fixed 'unlock all departments' not applied when playing custom scenarios
- Fixed event notification not popping up after declining random event
- Fixed normal bed on ICU only needing live support
- Fixed a hidden error when deleting an event message
- Fixed elevator foundations only placed on the ground floor
- Fixed broken doors in elevators (saved with old versions of the game) breaking bulldozer tool
- Fixed a rare case of two doctors stuck waiting for each other to finish commuting
- Fixed a hidden error in patients without a doctor with both exm and trt planed, going to a radiologist
- Fixed patients leaving the hospital from the loo with no payment
- Fixed employee selection (employee list activated via the button on the side) for a workspace in an office that's already taken
- Fixed janitors selecting inaccessible dirty tiles (a rare but possible situation) and getting stuck
- Fixed global script manager not reset on exit to menu (scripts could survive until some global events get fired in the next map)
- Fixed elevator selection not taking in account elevator accessibility on destination floor when staring on the ground floor
- Fixed bed panels in logistics not sorted from back to front
- Fixed stroke not detectable on emergency
- Fixed popup about finished hospitalization popping up forever on observation if a patient has some procedures planned
- Fixed doctors stuck reserved by deleted patients (after moving rooms, the doctors were reserved for a collapsed patient)
- Fixed missing validation of patient accessibility after placing rooms
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