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Project Hospital 1.1 - Patch 23

Hi all, while we keep working on and teasing new content on social media, here's an update with all the requested features and fixes we managed to implement in the meantime. We hope you find some useful tools these and it should be now easier to make your hospitals as efficient as possible. Thanks for your continued support and thanks to everybody who is still reporting the issues you come accross! Features & changes - Added surgery priority table - Editable ambulance parking lot and drop-off zone - Cloud save support - Improved pathfinding (object selection using closest path distance, some optimizations) - Added a few sound effects for ICU, surgeries, defibrillation, improved a few animations - Clone tool in building mode for floors, walls and objects - Added simplified sonography and cardiography units to radiology to work as an alternative to having the units at individual departments - Allowed anesthesiologists from ICU to participate in surgeries at different departments - Keyboard shortcuts in building mode for selecting individual objects on a single tile - Implemented cleanup of examinations and treatments that can't be performed at a specific department when switching patients between departments - Implemented resizable employee selector panel, fixed gaps between portraits when the list has been filtered by workspace - Implemented waiting for receptionists at closest free 3x3 tile area (similar to patients overflowing from waiting rooms) - Implemented alternating colors to highlight objects that are both reserved by someone and blocked or missing a required attachment - Added a new notification for broken hospitalization when 'assist at surgery' role gets disabled for all doctors - Added three new loading tips - Added new label for doctors waiting for the next patient that's on his/her way (employee card says "Next patient is coming" instead of "Idle") - Small loading time and save size improvements - Updated Korean translation - Capped event rewards - Changed prestige bonus display in prestige tooltip to percentages - [MOD SUPPORT] enabled overriding character textures - [MOD SUPPORT] improved save check for content from uninstalled mods - [MOD SUPPORT] improved game-side detection of errors in mods when starting up Fixes - Disabled "complicated diagnosis" popup when there's only one available examination left - Fixed door graphics not updated when a door gets deleted - Fixed employees not correctly showing reservation when performing first aid - Fixed collapses not started when there's no hospitalization at emergency department - Fixed patients sent away by closing a department still waiting for clinic doctors - Fixed UI stuck after clicking a room in logistics with one of the cards with name panel open - Fixed events available even without hospitalization at emergency department - Fixed mod validation text in load panel stuck red after selecting files - Fixed free building not allowing to build with negative bank balance - Fixed costs shown as floating text with free building - Fixed paying for prefab doors twice - Fixed dragging over ui cancelling current action in building mode plus missing change from free building fix - Fixed inconsistent behavior in building mode when switching wall tools - Fixed random rotation of moved objects with attachments - Fixed operating table not able to attach to anesthesiology machine on trauma center if the anesthesiology machine was placed first - Fixed one half of stretchers causing objects placed next to it reporting they would block it - Fixed character editor sometimes causing UI to get stuck when the name/age panels didn't get closed - Fixed character editor sometimes generating characters with glasses even if not selected by the player - Fixed schedule panel overlapping main panel when playing with modified UI scale - Fixed moving stretchers not correctly lit - Fixed spawned characters appearing in the table of controlled patients - Fixed changing departments allowed in a few cases where it made no sense - Fixed wrong animation assigned to 'speech listening' examination - Hotfixed surgeons stuck reserved by hospitalized patients, possibly after changing roles - Hotfixed stretchers stuck behind black ambulance - possibly only happening with old maps where the black ambulance got originally spawned at a position overlapping the stretcher spawn position - Hotfixed lab specialists sometimes stuck at the last equipment they used after finishing tests for a hospitalized patient - [CAMERA ROTATION] Fixed ambulance lens flare positions


[ 2020-03-10 17:13:07 CET ] [ Original post ]



Project Hospital
Oxymoron Games
  • Developer

  • Oxymoron Games
  • Publisher

  • Autumn 2018
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (6989 reviews)


  • Review Score

  • http://projecthospital.com
  • Website

  • https://store.steampowered.com/app/868360 
  • Steam Store

  • The Game includes VR Support



    Project Hospital Linux [705.6 M]

  • Public Linux depots

  • Project Hospital - Doctor Mode
    Project Hospital - Hospital Services
    Project Hospital - Department of Infectious Diseases
    Project Hospital - Traumatology Department
  • Available DLCs

  • Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or use one of the predefined models and just jump to the doctor’s duty.

    Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!
    MINIMAL SETUP
    • Processor: Intel i3 3210. AMD Ryzen 3 1200Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Integrated Intel HD 4000
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • Processor: Intel i5 6600K. AMD Ryzen 3 3300XMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050. AMD Radeon RX 460
    • Storage: 1 GB available spaceAdditional Notes: Recommended display: 24 with 1920 x 1080 resolution
    GAMEBILLET

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