Project Hospital 1.2.20147 - Patch 27
- Implemented clinic and hospitalized roles for lab procedures (these previously only worked for radiologists/technologists in specialized units) - Implemented doctors assigned by the player not automatically switched when balancing doctor's workload at the clinic - Added confirmation window for sending patients home, not for dead patients - Changed treatment for chronic fatigue syndrome to TRT_DOCTOR'S_RECOMMENDATIONS, changed also in proper sequence - Switched default sorting of saved games to latest first following a survey we did on social media - Added edge scrolling as an option, added tweakables for fine-tuning - Updated internal medicine departments in sandbox and campaign levels (operating theatres replaced by special procedures units) - Lowered the number of required doctors at internal medicine from 3 to 1 - [MOD SUPPORT] implemented moddable 'difficulty settings' tweakables for payments, collapse timers and 'always showing all diagnoses' - [MOD SUPPORT] resized door texture to have twice as many slots
- Fixed pharmacists incorrectly called pharmacologists :) - Fixed neurology not available to be selected for technologists - Fixing characters preferring indoor paths even when coming from the outside - Fixed satisfaction modifiers like exposed to weather not reset for night shift staff - Fixed room access rights not always correctly applied when selecting objects - Fixed unplugged delete prefab button - Fixed extending of rooms not allowed for rooms with overall limit like service office - Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering - Fixed ambulance parking showing red area when dragging foundations on floors above it - Fixed drawing a room over a part of another room stealing all objects for the active department - Fixed new colored floor lines not connecting to existing ones after load - Fixed cost in one of the parts of angiography machine causing double refund - Fixed only one visitors lounge used at each department - Fixed dead patients still getting negative satisfaction modifiers when sent away - Fixed dead patients shown forever in untreated patients table - Fixed characters stuck/not going to common room when their room is destroyed - Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc) - Fixed popup about no workspace not correctly popping up since undo was introduced - Fixed supervisor not updating when switching character department, updated janitor chief selection - Fixed rounding errors causing 1% skill lower level shown for characters after training - Fixed three locked tiles left behind after moving parking - Fixed one wrong animation set in the sequence for MIEP - Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog - Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free - Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift - Fixed janitors getting their workspace reset when leaving a closed department - Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down - Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated - Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night - Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations - Fixed overflowing text in some languages in popups - Fixed an error when deleting giftshop with visitors still coming in - Fixed office chairs allowed to be used as sofas - Fixed positioning of a couple of decorative objects when placed on another objects - Hotfixed beds left reserved by dead patients (seen once) - Fixed bacteremia in campylobacteriosis - added exm and trt - Fixed wrong lab test assigned to Campylobacteriosis - Added general surgery spec & room tag for trt_bronchodilators - Removed home treatment from asbestosis diagnosis - Fixed wrong tag preventing trauma center from giving leg casts - Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences - Allowed urgent blood analysis at radiology cardio unit - Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy - Set pulmonary hypertension due blood clots to require hospitalization - Fixed a few typos in English texts - Updated minimum number of nurses in nurses station description - Updated character state description for dead patients (removed Dead, dead) - Changed tutorial texts for character card to mention 8 last selected characters instead of 6 - Fixed size in waiting room prefab description - Updated description for pleural effusion symptom - Fixed non-localized level label in hiring card - Disabled replacing special characters by underscores in naming panels in character card
- Fixed bulding a new floor after an undo-able action breaking rooms - Fixed cleaning carts sometimes stuck not reserved but not deletable - [Hospital Services] Fixed a couple of cases of characters or chairs stuck after training - [Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days - [Hospital Services] Fixed gift shop stuck if there isn't enough shelves - [Hospital Services] Fixed only one gift shop vendor serving customers
[ 2020-06-04 14:44:00 CET ] [ Original post ]
Hi everybody, a new patch is out with fixes for most of the recently reported issues and a few new features and tweaks. Surprisingly, it looks like there have been no new camera rotation issues discovered this time. :)
Changes
- Implemented clinic and hospitalized roles for lab procedures (these previously only worked for radiologists/technologists in specialized units) - Implemented doctors assigned by the player not automatically switched when balancing doctor's workload at the clinic - Added confirmation window for sending patients home, not for dead patients - Changed treatment for chronic fatigue syndrome to TRT_DOCTOR'S_RECOMMENDATIONS, changed also in proper sequence - Switched default sorting of saved games to latest first following a survey we did on social media - Added edge scrolling as an option, added tweakables for fine-tuning - Updated internal medicine departments in sandbox and campaign levels (operating theatres replaced by special procedures units) - Lowered the number of required doctors at internal medicine from 3 to 1 - [MOD SUPPORT] implemented moddable 'difficulty settings' tweakables for payments, collapse timers and 'always showing all diagnoses' - [MOD SUPPORT] resized door texture to have twice as many slots
Fixes
- Fixed pharmacists incorrectly called pharmacologists :) - Fixed neurology not available to be selected for technologists - Fixing characters preferring indoor paths even when coming from the outside - Fixed satisfaction modifiers like exposed to weather not reset for night shift staff - Fixed room access rights not always correctly applied when selecting objects - Fixed unplugged delete prefab button - Fixed extending of rooms not allowed for rooms with overall limit like service office - Fixed unnecessary undo snapshot created every frame when placing prefabs causing extra allocations causing stuttering - Fixed ambulance parking showing red area when dragging foundations on floors above it - Fixed drawing a room over a part of another room stealing all objects for the active department - Fixed new colored floor lines not connecting to existing ones after load - Fixed cost in one of the parts of angiography machine causing double refund - Fixed only one visitors lounge used at each department - Fixed dead patients still getting negative satisfaction modifiers when sent away - Fixed dead patients shown forever in untreated patients table - Fixed characters stuck/not going to common room when their room is destroyed - Fixed level up message about janitors mentioning first specialization while it's not added (there's no skill to be selected without hospital services dlc) - Fixed popup about no workspace not correctly popping up since undo was introduced - Fixed supervisor not updating when switching character department, updated janitor chief selection - Fixed rounding errors causing 1% skill lower level shown for characters after training - Fixed three locked tiles left behind after moving parking - Fixed one wrong animation set in the sequence for MIEP - Fixed workshop scenarios disappearing after loading a game, returning to main menu and reopening new game dialog - Fixed only one special procedures unit at internal medicine used, the first one was always selected regardless of whether it was free - Fixed free technologists at radiology not selected for a patient if technologists at their department exist but are busy or only at another shift - Fixed janitors getting their workspace reset when leaving a closed department - Fixed tables ending out of bounds and displaying incorrect data when switching for example to a different department after scrolling down - Fixed patients that still have critical symptoms considered treated if the diagnosis has been treated - Fixed planned surgeries at ICU blocking night shift staff at a department that can't perform surgeries over night - Fixed waiting rooms with more invalidity flags allowed to be selected as closest valid room to a unit, for example when both inaccessible and not on foundations - Fixed overflowing text in some languages in popups - Fixed an error when deleting giftshop with visitors still coming in - Fixed office chairs allowed to be used as sofas - Fixed positioning of a couple of decorative objects when placed on another objects - Hotfixed beds left reserved by dead patients (seen once) - Fixed bacteremia in campylobacteriosis - added exm and trt - Fixed wrong lab test assigned to Campylobacteriosis - Added general surgery spec & room tag for trt_bronchodilators - Removed home treatment from asbestosis diagnosis - Fixed wrong tag preventing trauma center from giving leg casts - Removed treatment for hemoptysis (was nsaids), also removed nsaids from respective sequences - Allowed urgent blood analysis at radiology cardio unit - Fixed symptom stiffness in the neck - added neurology spec to prescribe list - it will be prescribed at neurology and executed at orthopaedy - Set pulmonary hypertension due blood clots to require hospitalization - Fixed a few typos in English texts - Updated minimum number of nurses in nurses station description - Updated character state description for dead patients (removed Dead, dead) - Changed tutorial texts for character card to mention 8 last selected characters instead of 6 - Fixed size in waiting room prefab description - Updated description for pleural effusion symptom - Fixed non-localized level label in hiring card - Disabled replacing special characters by underscores in naming panels in character card
Included in hotfix from 13.05.2020
- Fixed bulding a new floor after an undo-able action breaking rooms - Fixed cleaning carts sometimes stuck not reserved but not deletable - [Hospital Services] Fixed a couple of cases of characters or chairs stuck after training - [Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days - [Hospital Services] Fixed gift shop stuck if there isn't enough shelves - [Hospital Services] Fixed only one gift shop vendor serving customers
Project Hospital
Oxymoron Games
Oxymoron Games
Autumn 2018
Strategy Simulation Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(6989 reviews)
http://projecthospital.com
https://store.steampowered.com/app/868360 
The Game includes VR Support
Project Hospital Linux [705.6 M]
Project Hospital - Doctor Mode
Project Hospital - Hospital Services
Project Hospital - Department of Infectious Diseases
Project Hospital - Traumatology Department
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or use one of the predefined models and just jump to the doctor’s duty.
Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!
Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!
MINIMAL SETUP
- Processor: Intel i3 3210. AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Intel HD 4000
- Storage: 1 GB available space
- Processor: Intel i5 6600K. AMD Ryzen 3 3300XMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050. AMD Radeon RX 460
- Storage: 1 GB available spaceAdditional Notes: Recommended display: 24 with 1920 x 1080 resolution
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