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Hi everybody, while we're fine-tuning the upcoming Traumatology DLC, we're still working on fixes and improvements, so here's the latest collection. Big thanks especially for the new and improved community translations! - Implemented code support for traumatology features - [MOD SUPPORT] Maximum number of floors can be now set up to 12 and high numbers won't cause graphical artifacts - [MOD SUPPORT] Added support for prefab rooms in departments added in mods - Updated Italian and Polish community translations - Added Swedish community translations for base game, doctor mode and hospital services - Disabled counting of critical patients that are currently going through a treatment procedure as critical at their department to allow staff to fill their needs in the meantime - Fixed palette for walls and floors in building mode not hidden for floor and wall types that don't support different colors - Implemented automatic resizing of floor catalogue in building mode according to resolution - Implemented cancelling of clinic only examinations (well, basic visual test) when hospitalizing patients - Fixed anesthesiologists not counted in hiring card for internal medicine and infectious diseases department - Fixed neurological testing examination not available for patients that can't talk - Fixed patients allowed to be manually assigned to lab department - Fixed event patients never allowed at normal hospitalization, always sent to HDU - Fixed sometimes confusing 'long wait for treatment' popups right before the treatment starts - Fixed food income counted twice in budget and causing sums in budget panel not adding up - Fixed [Shift] not selecting center objects when using the delete tool - Fixed 'forbidden action' sound played when coloring floors - Fixed clone tool keyboard shortcuts working outside of building mode - Fixed door placement deleting existing doors even if the new door is not allowed to be placed - Fixed highlighting of area covered by a prefab not matching validation text on main panel - Fixed ambulances not blocking other ambulance placement on their parking spot after load - Hotfixed popup about paramedics with no workspace popping up after replacing rooms over ambulance drop off zone (where they're standing although hidden) - [HOSPITAL SERVICES] Fixed patient satisfaction shown in statistics at pathology - [HOSPITAL SERVICES] Fixed missing localization text when a patient is dead, without hospital services dlc installed - [HOSPITAL SERVICES] Fixed a rare case of training not started because of a hidden error - [INFECTIOUS DISEASES] Added more variety to diagnoses from events, not mostly rabies
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