Hi everybody, the next patch for Project Hospital is now officially live! We hope you'll enjoy the quality of life improvements, bugfixes and a couple of improved translations from wonderful community members. :) Thanks to everybody who tried the new version on a beta branch, we're glad no issues popped up there! There's also one more fix that's worth mentioning but isn't part of the patch itself: an issue with cloud saves not updating correctly on certain machines should be now resolved. It turns out the problem wasn't in game code but in our configuration of cloud saves on Steam side.
Changes
- Optimized texture usage of system RAM, this should help improve performance on machines with minimum specs - Added missing localized texts for the 'no assistant surgeon' notification - Improved a couple of texts in tutorials or tooltips - Updated Italian community translations with a new version by neoxes - Updated Traditional Chinese translations with a new version by Alex Chen - Set input text of save game name in the save dialog to be active when the dialog opens - Added more info to log about the steam integration startup (to help troubleshoot issues with cloud saves) - Updated UI scale sliders in options to show default scale value when automatic UI scale is enabled
Fixes
- Hotfixed broken room data blocking the save process, this could eliminate a rare error where half of a save file would be missing - Fixed corrupted save zip files (especially if it was the latest save) causing missing files in the load dialog - Fixed insurance condition 'finish events of type' resetting counters for all types when there are multiple conditions checking multiple events active - Fixed 'black floor' set up with same pathfinding cost as road so people were avoiding it and taking longer paths - Fixed bacteremia (a symptom that requires hospitalization) present in campylobacteriosis which is marked for clinic - Fixed double fever in hemolytic uremic syndrome - Fixed Bartonella Henselae showing wrong description in its tooltip - Fixed player-assigned doctors reset when the player changes a patient's doctor while the patient is already walking to a doctor's office and then returns to a waiting room - Fixed diagnosis tooltip showing wrong insurance payment value without prestige and world event modifiers counted in - Fixed patients allowed to use outdoors/planned only waiting rooms - Fixed a rare case of employees with invalid room at their workspace stuck at home - Fixed broken ambulance parking in one of the campaign levels - Fixed a hotfix detecting abandoned stretchers causing also stretchers waiting with a patient next to an ambulance to disappear after load - Fixed patients waiting for ambulance for a very long time popping up the 'clinic patient is about to leave' message - Fixed one specific case of a paramedic stuck next to their ambulance because of a deleted stretcher - Fixed queue machines reporting 0 patients in management mode for waiting rooms at radiology - Fixed a white line sometimes blinking around the bottom side of popup panel in low resolutions
Project Hospital
Oxymoron Games
Oxymoron Games
Autumn 2018
Strategy Simulation Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(6989 reviews)
http://projecthospital.com
https://store.steampowered.com/app/868360 
The Game includes VR Support
Project Hospital Linux [705.6 M]
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Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!
- Processor: Intel i3 3210. AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Intel HD 4000
- Storage: 1 GB available space
- Processor: Intel i5 6600K. AMD Ryzen 3 3300XMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050. AMD Radeon RX 460
- Storage: 1 GB available spaceAdditional Notes: Recommended display: 24 with 1920 x 1080 resolution
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