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Would you like to help us test patch 38?
- Implemented automatic switching from bold to normal texts if running on a Mac to work around issues with fonts present since Catalina - Allowed janitors to come to work to clean very dirty tiles outside of departments even if their department is spotless - Set cash value texts on main panel and in budget panel to use thousand separators ($1 000 instead of $1000), enabled automatic text scale for balance text on main panel - Added a tweakable that can be used to override the default strict save file name checks (TWEAKABLE_SKIP_STRICT_FILENAME_CHECK in TweakablesPatch38.xml) - Added a button for cancelling level and event scripts to debug tools, this allows to for example continue playing a campaign level after finishing it
- Fixed examinations that require patient to talk to be sometimes incorrectly planned after selecting a diagnosis - Fixed broken attachments unnecessarily preventing composite objects from being deleted - Fixed patients stuck at the reception if all receptionists have been sent to training - Fixed 'check save' mechanism for modded games only working in main menu, not when loading from the pause menu - Fixed ambulance ignoring its own stretchers if the area underneath is marked staff only - Fixed patients stuck as bookmarked when released from autopsy table - Fixed wall mounted lamp blocking access to objects on the tile opposite to the wall where it's mounted - Fixed shortest path distance (instead of shortest geometric distance) not used in object queries used for employees needs so they wouldn't always use objects in their own room - Hotfixed janitors at home sometimes still reserving operating rooms - Hotfixed second running lab procedure causing controlled patients getting stuck at the doctor's, now it gets automatically completed one hour after the test itself finished - Hotfixed an error in X-Ray script caused by a missing X-Ray machine in procedure scene - Improved a couple of English texts - [TRAUMATOLOGY DLC] Fixed a rare progression blocker in tutorial 3 triggered by sending the patient to CT and selecting a diagnosis while the patient was out of the Trauma Center
[ 2021-12-08 12:42:55 CET ] [ Original post ]
We are mostly done with testing the next patch for Project Hospital, so we're on a good track to release it before the holidays. Just like with the last patch, we've put it on a beta branch for those of you who would like to try it out early and help us catch any possible rare issues or problems with mod compatibility.
The release notes are included below, as you'd expect at this later development stage, it's mostly smaller or very specific bug fixes, improvements and tools.
Here's the beta branch that you can switch to in properties on Steam:
Project Hospital 1.2.22496 - Patch 38
Changes
- Implemented automatic switching from bold to normal texts if running on a Mac to work around issues with fonts present since Catalina - Allowed janitors to come to work to clean very dirty tiles outside of departments even if their department is spotless - Set cash value texts on main panel and in budget panel to use thousand separators ($1 000 instead of $1000), enabled automatic text scale for balance text on main panel - Added a tweakable that can be used to override the default strict save file name checks (TWEAKABLE_SKIP_STRICT_FILENAME_CHECK in TweakablesPatch38.xml) - Added a button for cancelling level and event scripts to debug tools, this allows to for example continue playing a campaign level after finishing it
Fixes
- Fixed examinations that require patient to talk to be sometimes incorrectly planned after selecting a diagnosis - Fixed broken attachments unnecessarily preventing composite objects from being deleted - Fixed patients stuck at the reception if all receptionists have been sent to training - Fixed 'check save' mechanism for modded games only working in main menu, not when loading from the pause menu - Fixed ambulance ignoring its own stretchers if the area underneath is marked staff only - Fixed patients stuck as bookmarked when released from autopsy table - Fixed wall mounted lamp blocking access to objects on the tile opposite to the wall where it's mounted - Fixed shortest path distance (instead of shortest geometric distance) not used in object queries used for employees needs so they wouldn't always use objects in their own room - Hotfixed janitors at home sometimes still reserving operating rooms - Hotfixed second running lab procedure causing controlled patients getting stuck at the doctor's, now it gets automatically completed one hour after the test itself finished - Hotfixed an error in X-Ray script caused by a missing X-Ray machine in procedure scene - Improved a couple of English texts - [TRAUMATOLOGY DLC] Fixed a rare progression blocker in tutorial 3 triggered by sending the patient to CT and selecting a diagnosis while the patient was out of the Trauma Center
[ 2021-12-08 12:42:55 CET ] [ Original post ]
Project Hospital
Oxymoron Games
Developer
Oxymoron Games
Publisher
Autumn 2018
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(7090 reviews)
The Game includes VR Support
Public Linux Depots:
- Project Hospital Linux [705.6 M]
Available DLCs:
- Project Hospital - Doctor Mode
- Project Hospital - Hospital Services
- Project Hospital - Department of Infectious Diseases
- Project Hospital - Traumatology Department
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or use one of the predefined models and just jump to the doctor’s duty.
Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!
Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!
MINIMAL SETUP
- Processor: Intel i3 3210. AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Intel HD 4000
- Storage: 1 GB available space
- Processor: Intel i5 6600K. AMD Ryzen 3 3300XMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050. AMD Radeon RX 460
- Storage: 1 GB available spaceAdditional Notes: Recommended display: 24 with 1920 x 1080 resolution
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