Devlog #1: Progress update
Update #3 was supposed to be all about leaderboards. Leaderboards can now be seen via the main menu, showing off your in-game rank as well as everyone else's (sorted by rank).
We've also halved the amount of points required between ranks and there's now a penalty for leaving games early.
You can now create hidden servers. These servers won't show up in the server browser and players can't matchmake into them.
Originally planned for update #5, we've added a new UI element when a vote kick is in progress showing you how to vote, who's up for the vote and how long is left.
We've added a number of new Discord integrations. You can now type /reportbug [your message here] in the chat to report a bug directly to our bug reports channel in our Discord. You can also type /discord in-game to join our Discord directly.
All players now have ownership over their blocks. If a player dies to anything you've placed, you will gain kill credit for it. For example with barbed wire, fire and explosives. Currently this system doesn't apply to turrets as they are more active entities. With this ownership system, we're introducing changes to how player stats like damage done and kills work. You will no longer gain any stat progress if an action was taken against your team. For example you will no longer gain credit for destroying your own team's blocks. Another useful way of viewing how well you're doing can be found in the /stats command that will display useful statistics like the ones described above, as well as ones useful for achievements such as mech kills, scrap collected, etc.
Our next step is to begin work towards the party system. We may delay this system and put it in another update later on but currently we're unsure. Everything else we talked about in the roadmap is most definitely still in the cards as necessities before we leave early access. We'll update you when we're closer to knowing when this new update will launch. Stop by our Discord for more of these little snippets of development and of course just to say hello. See you soon!
[ 2018-08-21 17:37:54 CET ] [ Original post ]
Hey there everyone, Just going to give a quick update on the state of the game, what we're working on and our plans for the future. First off, we've decided to do a big update and instead of releasing a number of smaller updates, we're merging some of them into one. Currently we're wrapping up most of the things we wanted to do in Updates #3, #4 and #5. Some of you may have noticed that the servers aren't up. The truth is we currently don't have to funds to support them however when this new update hits we'll be putting online a number of servers.
Leaderboards
Update #3 was supposed to be all about leaderboards. Leaderboards can now be seen via the main menu, showing off your in-game rank as well as everyone else's (sorted by rank).
We've also halved the amount of points required between ranks and there's now a penalty for leaving games early.
Hidden servers
You can now create hidden servers. These servers won't show up in the server browser and players can't matchmake into them.
Votekick UI
Originally planned for update #5, we've added a new UI element when a vote kick is in progress showing you how to vote, who's up for the vote and how long is left.
Discord integration
We've added a number of new Discord integrations. You can now type /reportbug [your message here] in the chat to report a bug directly to our bug reports channel in our Discord. You can also type /discord in-game to join our Discord directly.
Ownership and stat rework
All players now have ownership over their blocks. If a player dies to anything you've placed, you will gain kill credit for it. For example with barbed wire, fire and explosives. Currently this system doesn't apply to turrets as they are more active entities. With this ownership system, we're introducing changes to how player stats like damage done and kills work. You will no longer gain any stat progress if an action was taken against your team. For example you will no longer gain credit for destroying your own team's blocks. Another useful way of viewing how well you're doing can be found in the /stats command that will display useful statistics like the ones described above, as well as ones useful for achievements such as mech kills, scrap collected, etc.
Next steps
Our next step is to begin work towards the party system. We may delay this system and put it in another update later on but currently we're unsure. Everything else we talked about in the roadmap is most definitely still in the cards as necessities before we leave early access. We'll update you when we're closer to knowing when this new update will launch. Stop by our Discord for more of these little snippets of development and of course just to say hello. See you soon!
Scrunk
Sleepy Studios
Sleepy Studios
2018-07-12
Indie Multiplayer
Game News Posts 11
🎹🖱️Keyboard + Mouse
Mostly Positive
(21 reviews)
https://scrunk.sleepystudios.net?utm_source=steam
https://store.steampowered.com/app/818780 
The Game includes VR Support
Scrunk Depot Linux [475.63 M]
Titan Pack
Scrunk is an online team-based building and raiding game. Fight off robots and infiltrate the enemy team's base while building up and defending your own.
Fortify your team's base with traps, walls, barbed wire and turrets to ensure your core block is protected at all times from incoming raiders.
Scavenge scrap from mechs and world events to craft explosives, bombs and guns to destroy the enemy's core block.
Dodge blast-zones or wait around to collect the scrap left behind. Fight off hordes of skitterers and shoot drones out of the sky to scavenge them for loot and scrap.
Climb the ranks
Win matches to increase your global player rank.Flood us with feedback
We'll be listening out for your feedback on the Steam discussions and our Discord!MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 1.7 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512mb video memoryNetwork: Broadband Internet connection
- Storage: 1 GB available space
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