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Magic to Space! Update 1.5.1 is out!

Update 1.5.1 is here, and its a big one!! You can now follow the magic path all the way through many new quests and areas, right up to launching into space! This means that the entire starting planet is now complete, besides a few side quests and optional features we still want to add.
Alongside this major update to the game, we have a very exciting new trailer to share with you! Made by the talented M. Joshua and scored by our very own Chase Bethea, we are thrilled with how it came out! https://www.youtube.com/watch?v=r1SV8Q_daSs What do you think? We hope you love it as much as we do! In other news, back in late August/early September we showcased Aground at PAX West, which was an amazing experience. We were a part of the Indie Megabooth, and had a very steady crowd of gamers, press, and industry professionals stopping by to chat and try out the game. Pictures from the event are here (featuring our Miner and Alchemist cosplays!): https://www.flickr.com/photos/166774367@N06/sets/72157695274883630/ .
A huge thank you to everyone who came by at PAX, especially the awesome streamers and Youtubers we met, who have released so many great videos which have helped to spread the word about the game - including SplatterCatGaming, Wanderbots, RufioGuy, and many others!
Thank you to everyone who reviewed Aground! Each review helps potential players learn about the game, and we need 50 to reach "Very Positive" on Steam - so if you haven't yet, please take a minute to give us a review, we really appreciate it.
The full changelog for this update is as follows:

  • Added a new magic island with new bosses, enemies, NPCs, sub-areas and structures. Rest in the purple hut after defeating the Old One to start these quests (and check out the place the Old One was defeated).
  • Added many new familiars and new types of nets to catch them.
  • Added spellbooks and a spellcasting skill.
  • Added a magic spaceship equivalent, and the quests to get it.
  • You can now mine the second layer of magic island (although we are still planning on adding caves there later).
The following changes affect the demo as well:
  • Added an indicator when the smelter/kitchen/pen/farm have items ready.
  • Allowed some weapons/items to work underwater.
  • Added spider familiar.
  • Some magic structures can now be uprooted and moved.
  • You can now collect items while riding the dragon (like helium sacs)
  • You can now aim dragonfire manually while riding a dragon by using up/down while holding attack.
  • Many smaller fixes and improvements, including color changes to the background art.
For Modders:
  • Added tag to the mod metadata. This works just like (forcing the labelled mod to load first), but wont cause the mod to fail to load if the labelled mod is missing.
  • Added the evalXml function. This parses the passed argument string as xml and then runs it after the current action block completes. Useful for dynamic xml generation.
  • Added setGlobal and getGlobal, to manage global variables that can be used between saves and in different scopes. These are not saved, and clear when the game is restarted (or you set them to null).
  • Added setPlayer and changePlayer functions. setPlayer changes the player to an already created player object, and changePlayer changes the player to a new object with the passed id. These are dangerous functions.
Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord Reddit Twitter Facebook


[ 2018-10-23 21:21:23 CET ] [ Original post ]



Aground
Fancy Fish Games
  • Developer

  • Fancy Fish Games
  • Publisher

  • 2020-04-17
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1566 reviews)


  • Review Score

  • http://fancyfishgames.com/Aground/
  • Website

  • https://store.steampowered.com/app/876650 
  • Steam Store

  • The Game includes VR Support



    Aground Linux [35.08 M]

  • Public Linux depots

  • Aground - Backer Items
  • Available DLCs



  • As one of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?

    Aground was designed around the theme of Progression, and inspired by Utopian Mining, Starbound and A Dark Room. You start out with only the rudimentary ability to gather wood, and you can eventually build your way up to a thriving settlement, expand to other islands, develop advanced technology, and learn magic. Will you be able to confront the threat that caused you to crash? Fly dragons? Launch into space? The sky is literally not the limit.

    With Aground, our goal is to keep you continually surprised, with exciting new options opening up around every corner, so you’re always wondering “what’s next?”. By the end of the game, even though there are a lot of systems and complexity, since everything has been built up bit-by-bit, it is all easily manageable.

    Mine




    The surface is just the beginning - there is a whole world to explore beneath. And you never know what you might find in the depths…

    Build




    Build a whole city for you and other survivors, with each structure adding new functionality and possibilities.

    Craft




    Use the materials you’ve gathered to create items, foods, and weapons to support you in your quests.

    Quest




    Accept quests of all sorts - raise (or slay) dragons, gain a trusty familiar, unlock fishing, manage your farm, learn to hunt, brew mysterious potions… the list goes on...

    Survive




    Balance your health, stamina, and carrying weight by using foods and items.

    Advance




    Upgrade and enhance your buildings - adventure to new islands (or new planets!) to learn higher technology and magic, and bring home your findings.

    Discover




    Progress through the story arcs and uncover the secrets of the planet, why you’ve been stranded here, and how to leave. But in the end, will you even want to escape?
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
    • Storage: 500 MB available space
    GAMEBILLET

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    GAMERSGATE

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    4.5$ (85%)
    3.75$ (75%)
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    1.84$ (74%)
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    4.0$ (80%)
    2.55$ (87%)
    3.0$ (90%)
    55.99$ (20%)
    0.75$ (92%)
    4.5$ (77%)
    0.53$ (95%)
    10.79$ (46%)
    5.0$ (80%)
    1.5$ (81%)
    11.24$ (55%)
    3.33$ (76%)
    9.45$ (73%)

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