Name | Aground | ||
Developer | Fancy Fish Games | ||
Publisher | Fancy Fish Games | ||
Tags | |||
Release | 2020-04-17 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  34  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Aground Linux [35.08 M] |
I hope youre excited for Aground Zero - its been a long journey to reach this point - nearly 3 years of development - and we have so much more planned! |
As some of you may be aware, we ran a Kickstarter for Aground to fund development from the early web version until the early access release. We released exclusive items and weapons at different tiers for backers of the Kickstarter to thank them, and many players who missed the Kickstarter were upset they could no longer obtain these items.
If this is something youve wanted, then I hope you enjoy it, and if not, then the core Aground game is a complete experience on its own - this DLC includes mostly appearance-related items. If you want EVERY item ever created for the game, I also added the web specials to the Steam Workshop (previously available on mod.io): If you were confused by the April Fools update, here are some answers: The April Fools update was a fun distraction (and it includes lots of cats), but now Im back to working on Aground Zero and Stardander! |
Oops! My cat walked across my keyboard and accidentally posted an update to Aground! |
Implemented the new ShowFloatingGamepadTextInput to pop up a floating text input field for use on the steam deck or big picture mode. |
After the launch and final post-launch updates of Aground, we floundered (hah) for a bit deciding what to do next. We made many prototypes - several of which were put on hold, before finally settling on two games. Yes, thats right, were working on two big games right now, and if that wasnt wild enough, we also just finished a third game in a month-long game jam that you can play right now for free! |
This is a minor update that only affects Steam Big Picture mode and the upcoming Steam Deck. The game now uses the on screen keyboard, and a few tweaks to the controls have been made (the largest being that keypresses now perform actions on release instead of held, with a few exceptions like placing nets/rails). The Linux build is also 64-bit now, the 32-bit build being retired (there are very few people still running a 32-bit linux OS, and it can be tough to get 32-bit builds running on 64-bit linux depending on the OS). |
A modder found potential exploits that a malicious modder could use in Aground (if you installed their mod). This patch blocks those exploits. As far as we know, no mods took advantage of these exploits, and this version is immune to them. |
After some delays and challenges, were finally ready to announce exactly when Aground will be coming to consoles (PS4, Switch and XBox One)! I know many of you have been waiting for a while and keep asking when they are coming, and that date is now set: February 11th, 2021! Mark your calendars! |
Materia Collective is excited to release the Aground Original Game Soundtrack Deluxe Edition featuring music by composer Chase Bethea. The deluxe edition includes the entire Aground soundtrack along with seven additional tracks never heard before, two tracks from Deity Quest, and three pieces of piano sheet music transcribed by Materia Collective's David Peacock. Aground's music covers a spectrum of rhythms and genres, using funky time signatures, psychedelic synths, chiptune elements, and guitars. |
The KOZ Modding Colosseum started out as a way to encourage new mods for Aground and put the spotlight on the growing Aground modding community, and we definitely succeeded in those goals. The competition saw the rise of a new Master modder (Lybell) at UAMT (the Unofficial Aground Modding Team), it gave Alchemist an excuse to finish his revised super mod that was gathering dust, and it even brought back a former master (CH355) to attempt his dream mod. Even the novices showed up and made some strong entries. |
After two months of hard work, the finals are here and the mods are uploaded! Its time to play and vote on your favorite mods! |
One of the most asked-for post launch updates, the Hybrid Path is finally here! This update adds a lot more combinations of magic and science, along with a new ending to the game (and some new post-game content). We wanted to make a path that combined the strengths of both magic and science, but was the most difficult to obtain, requiring progress along both the current magic and science questlines.
This is our last planned major update for Aground, at least for now. Let us know what you think! To celebrate this milestone update, Aground is on sale this week for 34% off - our largest discount yet. Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: |
We announced the theme - To Boldly Go - two weeks ago, and since then weve had many submissions to the modding colosseum with new worlds and areas to explore! Below is a list of all the teams that passed the qualifiers, along with a special bonus mod you can play right now! |
KOZ is sponsoring an Aground Modding Competition! If you're a current or aspiring Aground Modder, read the rules below, and if you're not, stick around to try out the mods and vote on your favorites! |
.0.7 is now live! Like 2.0.6, its another small update with some neat additions, bug fixes and quality of life improvements.
These changes affect the demo as well:
In other news, we have started work on a Hybrid Path, which will be the first major post-launch update. It will combine the magic and science path and add a new ending, new equipment, spaceships and more! The Hybrid Path should be available by the end of the summer. Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: |
Our first post-launch update is live! 2.0.6 is a small update, but it adds a few neat features and finishes the last incomplete area. It also has a lot of bugfixes and minor quality of live improvements.
These changes affect the demo as well:
Going forward, I have some final backer rewards to deliver, and I am considering options for the hybrid path. I have also finalized the design document for my next planned game, which I plan to start once things slow down a bit with Aground! Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: |
Today is the day! Aground has left early access and is now fully released for PC, Mac and Linux! The launch build includes Co-op multiplayer (up to 4 players), two official translations (more to come), modding support, two backer planets, the complete science and magic paths, and much, much more.
Nows the time to jump in and share the game far and wide! Tell your friends, stream your gameplay, get on social media, join a Multiplayer game online going out is dangerous, right? Might as well stay in and play / share Aground. [previewyoutube=Ia0Rk-73OFQ;full][/previewyoutube] It was so much fun hanging with the community and streaming today - we chatted with fans about the development process and all hit the launch button together! What an exciting moment! Aground will also be coming to Switch, PS4 and Xbox later this year - keep an eye out for more announcements as that gets closer. Stay safe everyone, and Enjoy! -The Fancy Fish Games Team |
Aground has finally reached update 2.0 - and its a big one - it adds co-op multiplayer! You might have seen the multiplayer beta announcement: https://steamcommunity.com/games/876650/partnerevents/view/1712996449562039865 |
After more than three months of hard work, the Multiplayer update is now available in Steams BETA branch, and we are hoping to push it to live within 3-4 weeks! The BETA branch is publicly available to all Steam owners who opt-in, so you can try Multiplayer right now! |
Aground is Coming to PAX East!!! We made it happen, folks - we are so excited to be able to share Aground at a big expo again and meet so many fans out there! Please stop by at booth # 25047 - in the central area of the show floor, Boston, February 27-Mar 1. |
The second (and final) backer planet is out, along with a second batch of quality of life improvements to the game. The new planet is called the Depths (for reasons that will quickly become clear), and once again anyone can travel to it by going to the new star system (its at the bottom right of the star map).
These changes affect the demo as well:
This more or less completes the single player experience of the game. There are a few loose ends well continue to add - like being able to build the science ship and entering the last incomplete postgame secret area, but these are not major game changers and may not be added until after the full launch. Our main goal from now until March 2020 is adding co-op multiplayer (and well have a few betas along the way). The full launch will come soon after multiplayer is added. Multiplayer in Aground will be the ability to invite other players into your game. Its completely optional and server-less, and will not affect the single player experience at all. When you invite people, they can help you fight enemies, gather resources and complete quests - the storyline will be the same, you will just be able to work together. I hope everyone is looking forward to multiplayer as much as I am! Were getting close to the full launch, but we will definitely continue to be active in the discord and post updates to the game even after launch! Thank you to everyone who joined us on this journey and trusted us in Early Access! P.S. Dont forget to join the social channels below if you havent already: |
Halloween is one of our favorite seasons - and yet we didn't have time to add anything for Halloween this year, so instead I decided to set up my own little homage to Halloween! |
The new planet is called Unnature Sanctuary, and is now reachable in the star navigator. Its an optional side-quest planet, but check it out!
These changes affect the demo as well:
This is about half of the quality of life updates planned for the game, and half of the backer planets - so look forward to the other half by the end of November! Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord |
What happens after you beat the final boss? Whats the resolution to the story? This update answers those questions, along with some post game content and areas!
Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord |
Its been a year since we launched Aground in Early Access, and weve come a long way. A year ago, the science path ended when you crafted your first fighter escort, and the magic path ended after the fight with the Old One.
And of course, the full launch isnt necessarily the end! We have many ideas for post-launch updates, including the Hybrid/Combined Path! Update 1.8.0 Includes the Following:
Thank you for supporting us throughout this year in Early Access, and I hope youre looking forward to all the future updates, the full launch, and beyond! Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord |
Update 1.7.1 is now live! In this update, we finished the incomplete areas on the colony ship and did some overall improvements and bugfixes for the science path to end update! |
Update 1.7.0 is now live!! It includes the Science Path to the end of the game, which involves several new planets, many new quests, NPCs, enemies, and much more!
I hope youre as excited as we are - this is quite the milestone update (science path to end), but theres still a lot to go (magic path, backer planets, co-op multiplayer)! Thank you for following and supporting us on this ambitious journey to the stars and beyond. Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord |
If you've been following the Early Access Roadmap, then you're probably aware that we were planning on posting an update with the second to last planet around now. However, The last two planets are strongly linked, so we decided to do both planets in one BIG update at the end of this month, as the current planet felt incomplete alone. |
The main purpose of this update is to fix some major bugs/memory leaks that made the game unstable and crash more often. This version should be a lot more stable and even a little faster, but I also added the following extras:
That's all for this minor update, but let me know if you have any issues or crashes! If not, I'll be back to working on the next planet! |
The first new major planet is in, and its an exciting one! We think youll be very curious to see what happened to this familiar planet - along with new NPCs, quests, and features. This planet focuses entirely on the science path - but dont worry, we have plans for the magic path too! This planet took a little longer than we would have liked, so we adjusted the roadmap, but I think youll agree it was worth it. Were getting closer to the end of the game in terms of content, but we have lots of additional updates planned before we leave Early Access (including the highly requested multiplayer update).
The following changes affect the demo as well:
Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord |
Trading cards were just added to Aground! You should automatically get trading cards already based on how long you've been playing the game! Also, make sure to check the background/emote descriptions, as they might reveal a little more about the Aground universe (minor spoilers)! You can see one of the backgrounds on my profile page: https://steamcommunity.com/id/david_maletz/ |
Update 1.5.5 brings a lot of new features, and some new content (including a small dwarf planet), and I'm very excited for it as it's the backbone for what will be the final stage of the game - travelling between planets! Spacefaring has always been one of my goals in Aground - I wanted you to be able to eventually build up to travelling between planets, but start the game having no idea that was even possible.
The following changes affect the demo as well:
Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord |
Update 1.5.1 is here, and its a big one!! You can now follow the magic path all the way through many new quests and areas, right up to launching into space! This means that the entire starting planet is now complete, besides a few side quests and optional features we still want to add.
The following changes affect the demo as well:
For Modders:
Enjoy, and as always, dont be shy if you have any questions or feedback - we are always happy to hear from our players. And dont forget to join the social channels below if you havent already: Discord |
When we released the early access version with update 1.4.0, you could go all the way to building a spaceship like we promised, but many things we wanted to add before you left the planet (higher tech upgrades, power cores) didn’t make it in. So, for our first update in Early Access, we added a new quest on the Science Path (talk to the Fisherman), with new enemies, equipment, upgrades and more! |
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