Update 1.5.5 brings a lot of new features, and some new content (including a small dwarf planet), and I'm very excited for it as it's the backbone for what will be the final stage of the game - travelling between planets! Spacefaring has always been one of my goals in Aground - I wanted you to be able to eventually build up to travelling between planets, but start the game having no idea that was even possible.
I also set up a Patreon if you want to support my work! It might not seem like much, but every dollar counts!
The full changelog for this update is as follows:
- Added Orbit and the ability to travel between planets.
- Added a new planet.
- You can now build space stations in orbit.
- Added underground structures (and an event that will make them very useful).
- Added ladders and walkways for stacking surface structures.
- Added several new songs! Here's a preview of Chase composing one of them: https://www.youtube.com/watch?v=x_D2F18Hso4
- Cables and rails can now be placed vertically.
- Structures now operate even when away from the island.
- Blueprint error guides (they visually show you what is blocking the structure from being built).
- Combat update! I tweaked how combat works yet again - it is now easier to defeat enemies without taking any damage (by dodging), but also more dangerous to blindly mash the attack key as they will knock you back out of range.
- 4 more hotkeys have been added by popular demand.
- Miner now gives a quest about minecarts.
- Builder will explain sticky items when you build the storehouse, and sticky items now are placed above others in the inventory.
Aground
Fancy Fish Games
Fancy Fish Games
2020-04-17
Indie RPG Singleplayer
Game News Posts 37
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1566 reviews)
http://fancyfishgames.com/Aground/
https://store.steampowered.com/app/876650 
The Game includes VR Support
Aground Linux [35.08 M]
Aground - Backer Items
As one of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?
Aground was designed around the theme of Progression, and inspired by Utopian Mining, Starbound and A Dark Room. You start out with only the rudimentary ability to gather wood, and you can eventually build your way up to a thriving settlement, expand to other islands, develop advanced technology, and learn magic. Will you be able to confront the threat that caused you to crash? Fly dragons? Launch into space? The sky is literally not the limit.
With Aground, our goal is to keep you continually surprised, with exciting new options opening up around every corner, so you’re always wondering “what’s next?”. By the end of the game, even though there are a lot of systems and complexity, since everything has been built up bit-by-bit, it is all easily manageable.
Mine
The surface is just the beginning - there is a whole world to explore beneath. And you never know what you might find in the depths…
Build
Build a whole city for you and other survivors, with each structure adding new functionality and possibilities.
Craft
Use the materials you’ve gathered to create items, foods, and weapons to support you in your quests.
Quest
Accept quests of all sorts - raise (or slay) dragons, gain a trusty familiar, unlock fishing, manage your farm, learn to hunt, brew mysterious potions… the list goes on...
Survive
Balance your health, stamina, and carrying weight by using foods and items.
Advance
Upgrade and enhance your buildings - adventure to new islands (or new planets!) to learn higher technology and magic, and bring home your findings.
Discover
Progress through the story arcs and uncover the secrets of the planet, why you’ve been stranded here, and how to leave. But in the end, will you even want to escape?
- OS: Ubuntu 12.04
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
- Storage: 500 MB available space
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