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Update 1.8.9 - To The Depths

The second (and final) backer planet is out, along with a second batch of quality of life improvements to the game. The new planet is called the Depths (for reasons that will quickly become clear), and once again anyone can travel to it by going to the new star system (its at the bottom right of the star map).
This planet is mostly about exploration - the quests dont guide you as closely as the science path. Theres a lot hidden, and its better to go into it blind, but if you get stuck dont forget to try fighting some of the new enemies.
We also added Difficulty Modes this update. Unlike in most games, you are not asked to set a Difficulty Mode when you start a new game, instead you can change it in the settings at any time. Weve had people complain that the game is too easy, and others that it is too hard, so we decided to give players the flexibility to adjust the game difficulty up or down as they play. Is one planet or boss too difficult? Move the difficulty down. Too easy? Move it up. Since you can change it whenever you want, you never have to worry about choosing the wrong mode. Just be careful with the Permadeath mode - it will delete your save slot if you die - only the most hardcore players should attempt it! In addition to the new planet, the following changes affect the full version:

  • Added three new bosses to the arena.
  • Added the ability to repair colony ships postgame (after the ending).
These changes affect the demo as well:
  • Added difficulty settings to the options menu.
  • Can export and delete saves right from the saves menu.
  • Added a hammer item that builds blueprints.
  • Added sound effects to familiars so they will occasionally make noise when idling (i.e., a cat will meow).
  • Holding the shift key now reduces your speed to the starting value (walking). This is useful if youre zipping by with too many upgrades and need some precision, and can also be used with flying equipment.
  • Many other minor improvements and bugfixes.
This more or less completes the single player experience of the game. There are a few loose ends well continue to add - like being able to build the science ship and entering the last incomplete postgame secret area, but these are not major game changers and may not be added until after the full launch. Our main goal from now until March 2020 is adding co-op multiplayer (and well have a few betas along the way). The full launch will come soon after multiplayer is added. Multiplayer in Aground will be the ability to invite other players into your game. Its completely optional and server-less, and will not affect the single player experience at all. When you invite people, they can help you fight enemies, gather resources and complete quests - the storyline will be the same, you will just be able to work together. I hope everyone is looking forward to multiplayer as much as I am! Were getting close to the full launch, but we will definitely continue to be active in the discord and post updates to the game even after launch! Thank you to everyone who joined us on this journey and trusted us in Early Access! P.S. Dont forget to join the social channels below if you havent already: [url=http://discord.gg/aground]Discord [url=https://www.reddit.com/r/aground]Reddit [url=https://twitter.com/fancyfishgames]Twitter Facebook


[ 2019-11-25 19:51:50 CET ] [ Original post ]



Aground
Fancy Fish Games
  • Developer

  • Fancy Fish Games
  • Publisher

  • 2020-04-17
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1566 reviews)


  • Review Score

  • http://fancyfishgames.com/Aground/
  • Website

  • https://store.steampowered.com/app/876650 
  • Steam Store

  • The Game includes VR Support



    Aground Linux [35.08 M]

  • Public Linux depots

  • Aground - Backer Items
  • Available DLCs



  • As one of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?

    Aground was designed around the theme of Progression, and inspired by Utopian Mining, Starbound and A Dark Room. You start out with only the rudimentary ability to gather wood, and you can eventually build your way up to a thriving settlement, expand to other islands, develop advanced technology, and learn magic. Will you be able to confront the threat that caused you to crash? Fly dragons? Launch into space? The sky is literally not the limit.

    With Aground, our goal is to keep you continually surprised, with exciting new options opening up around every corner, so you’re always wondering “what’s next?”. By the end of the game, even though there are a lot of systems and complexity, since everything has been built up bit-by-bit, it is all easily manageable.

    Mine




    The surface is just the beginning - there is a whole world to explore beneath. And you never know what you might find in the depths…

    Build




    Build a whole city for you and other survivors, with each structure adding new functionality and possibilities.

    Craft




    Use the materials you’ve gathered to create items, foods, and weapons to support you in your quests.

    Quest




    Accept quests of all sorts - raise (or slay) dragons, gain a trusty familiar, unlock fishing, manage your farm, learn to hunt, brew mysterious potions… the list goes on...

    Survive




    Balance your health, stamina, and carrying weight by using foods and items.

    Advance




    Upgrade and enhance your buildings - adventure to new islands (or new planets!) to learn higher technology and magic, and bring home your findings.

    Discover




    Progress through the story arcs and uncover the secrets of the planet, why you’ve been stranded here, and how to leave. But in the end, will you even want to escape?
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
    • Storage: 500 MB available space
    GAMEBILLET

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    0.53$ (92%)
    6.0$ (70%)
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    8.24$ (59%)
    5.0$ (75%)
    2.25$ (92%)

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