KOZ Modding Colosseum
Theme - To be announced July 27th. Contest End - September 30th.
After the theme is announced, you can brainstorm ideas and share them to get feedback from the community/Judges and build teams. Then, on August 8th you must submit a basic prototype of the mod. These prototypes will be judged, and ONLY the prototypes chosen by the judges can enter the full competition. There is no limit to the number of mods that can make it past the qualifier rounds. Ideas and prototypes must be submitted to this link by August 8th to be considered for the qualifier round: https://docs.google.com/forms/d/e/1FAIpQLSfGAg57IfpmWpgm1Q1tYXxC3cm9nZ_OOhskn6K7LurlBjCe2g/viewform Every primary developer that passes the qualifier round will be given a Steam key of Aground (to help you make the mod, or gift to a friend/team-member if you already own the game)!
Teams are allowed, but one person must be designated as the primary developer, and they will be in charge of distributing any prizes the team wins. You can be a part of multiple teams, but you can only be the primary developer in one.
Once you've made it past the qualifier round, you have until September 30th to finish the mod and submit it for judging and voting! The submitted mod does not have to be complete and can be updated after that, but the judging and voting will only account for what is submitted by the end date. To be submitted, the mod must be uploaded to Steam Workshop and/or Mod.io and set to public by the deadline with the team name that passed the qualifier round in the description.
On September 30th, the submitted mods will be shared with everyone following this event, and voting will be opened. Awards (with prizes) will be given out by the judges, along with an Audience Choice award for the mod with the most votes.
Grand Prize - $150 - Best mod overall Prettiest Pictures - $50 - Best looking new art Bopping Beats - $50 - Best sounding new audio tracks Fanciest Features - $50 - Most interesting/fun new game mechanics Spellbinding Story - $50 - Best storyline Audience Award - $50 - Most votes
All money prizes are in USD and will be sent via paypal (requires a valid paypal account). Judges KOZ (sponsor) Terra0nova (co-sponsor and Aground developer) Unannounced UAMT Masters (modders)
Aground Modding Discord: https://discord.gg/djycx6R First Mod Tutorial: https://corvblimey.github.io/aground-tutorial/ Modding Basics Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1570801575 I'm hoping this will be a fun, exciting event for both new and old modders, and a way to bring some new, exciting mods to life for Aground!
[ 2020-07-22 14:54:57 CET ] [ Original post ]
KOZ is sponsoring an Aground Modding Competition! If you're a current or aspiring Aground Modder, read the rules below, and if you're not, stick around to try out the mods and vote on your favorites! Like with game jams, this contest will have a single theme for all participants and an end date when the mods must be submitted and judging/voting begins.
Details
Theme - To be announced July 27th. Contest End - September 30th.
Qualifier Round
After the theme is announced, you can brainstorm ideas and share them to get feedback from the community/Judges and build teams. Then, on August 8th you must submit a basic prototype of the mod. These prototypes will be judged, and ONLY the prototypes chosen by the judges can enter the full competition. There is no limit to the number of mods that can make it past the qualifier rounds. Ideas and prototypes must be submitted to this link by August 8th to be considered for the qualifier round: https://docs.google.com/forms/d/e/1FAIpQLSfGAg57IfpmWpgm1Q1tYXxC3cm9nZ_OOhskn6K7LurlBjCe2g/viewform Every primary developer that passes the qualifier round will be given a Steam key of Aground (to help you make the mod, or gift to a friend/team-member if you already own the game)!
Teams
Teams are allowed, but one person must be designated as the primary developer, and they will be in charge of distributing any prizes the team wins. You can be a part of multiple teams, but you can only be the primary developer in one.
The Contest
Once you've made it past the qualifier round, you have until September 30th to finish the mod and submit it for judging and voting! The submitted mod does not have to be complete and can be updated after that, but the judging and voting will only account for what is submitted by the end date. To be submitted, the mod must be uploaded to Steam Workshop and/or Mod.io and set to public by the deadline with the team name that passed the qualifier round in the description.
The Judging
On September 30th, the submitted mods will be shared with everyone following this event, and voting will be opened. Awards (with prizes) will be given out by the judges, along with an Audience Choice award for the mod with the most votes.
Awards & Prizes
Grand Prize - $150 - Best mod overall Prettiest Pictures - $50 - Best looking new art Bopping Beats - $50 - Best sounding new audio tracks Fanciest Features - $50 - Most interesting/fun new game mechanics Spellbinding Story - $50 - Best storyline Audience Award - $50 - Most votes
All money prizes are in USD and will be sent via paypal (requires a valid paypal account). Judges KOZ (sponsor) Terra0nova (co-sponsor and Aground developer) Unannounced UAMT Masters (modders)
Resources
Aground Modding Discord: https://discord.gg/djycx6R First Mod Tutorial: https://corvblimey.github.io/aground-tutorial/ Modding Basics Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1570801575 I'm hoping this will be a fun, exciting event for both new and old modders, and a way to bring some new, exciting mods to life for Aground!
Aground
Fancy Fish Games
Fancy Fish Games
2020-04-17
Indie RPG Singleplayer
Game News Posts 37
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1566 reviews)
http://fancyfishgames.com/Aground/
https://store.steampowered.com/app/876650 
The Game includes VR Support
Aground Linux [35.08 M]
Aground - Backer Items
As one of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?
Aground was designed around the theme of Progression, and inspired by Utopian Mining, Starbound and A Dark Room. You start out with only the rudimentary ability to gather wood, and you can eventually build your way up to a thriving settlement, expand to other islands, develop advanced technology, and learn magic. Will you be able to confront the threat that caused you to crash? Fly dragons? Launch into space? The sky is literally not the limit.
With Aground, our goal is to keep you continually surprised, with exciting new options opening up around every corner, so you’re always wondering “what’s next?”. By the end of the game, even though there are a lot of systems and complexity, since everything has been built up bit-by-bit, it is all easily manageable.
Mine
The surface is just the beginning - there is a whole world to explore beneath. And you never know what you might find in the depths…
Build
Build a whole city for you and other survivors, with each structure adding new functionality and possibilities.
Craft
Use the materials you’ve gathered to create items, foods, and weapons to support you in your quests.
Quest
Accept quests of all sorts - raise (or slay) dragons, gain a trusty familiar, unlock fishing, manage your farm, learn to hunt, brew mysterious potions… the list goes on...
Survive
Balance your health, stamina, and carrying weight by using foods and items.
Advance
Upgrade and enhance your buildings - adventure to new islands (or new planets!) to learn higher technology and magic, and bring home your findings.
Discover
Progress through the story arcs and uncover the secrets of the planet, why you’ve been stranded here, and how to leave. But in the end, will you even want to escape?
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
- Storage: 500 MB available space
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