The Future Fancy Fish Games
After finishing , the Visual Novel we made right before starting Aground, we had many ideas for better story-based games. But, at the time, we decided to hold off on them because of how challenging the visual novel market is. However, we both really like the magical school setting and kept trying to think of ways to make our witchy game idea better. We had loads of ideas before, during and after Agrounds development - from a tower-defense based game, to a multiplayer-only game. But, eventually we settled on a management/simulation style game where you can recruit, train, and battle with your witches - sort of like Fire Emblem: Three Houses.
This game is Stardander School for Witches, a narrative-heavy RPG rich in lore and worldbuilding, focusing on Dare (the fae cat you play as) and the witches she recruits. You can view the trailer for Stardander School for Witches below: [previewyoutube=HadLlt2nqkg;full][/previewyoutube] Stardander School for Witches will release Fall 2022, and you can wishlist it right now on Steam! https://store.steampowered.com/app/1733050/Stardander_School_for_Witches
We also wanted to do something directly related to Aground, but I always want to try something new, and making DLC for the base game just didnt excite me. I wanted to change the art style, as a lot of people didnt like the pixel art. The idea for Aground Zero came to me when I was reminiscing about one of our first commercial projects, I Cant Escape: Darkness (ICED), which was a 3D game. I really liked a lot of the things I did for ICED, especially the lighting system (and I even had plans for a sequel), and I thought - why not make a 3D Aground spinoff? This idea was shortly before April, and prompted the April Fools joke of Aground: Minecraft Edition - a farcical but also partially true joke.
Aground Zero takes place during the events of the main game - but deep underground on Earth where you are one of the few survivors of the bombardment. You have to build up a bunker and rescue other survivors and eventually make your way to the surface. While itll have the mining and crafting of Aground, itll focus more on the base building aspects - taking the ideas from my scrapped colony update for Aground. You can view a short teaser for Aground Zero below: [previewyoutube=6dYxpTJZCjI;full][/previewyoutube] You can wishlist Aground Zero on Steam now: https://store.steampowered.com/app/1795570/Aground_Zero/
As if making two games at the same time wasnt enough, when the Spooktober visual novel jam came around, we couldnt resist making a halloween-themed spinoff of Stardander. The core mechanics are the same as Stardander School for Witches, but the story, characters and enemies were all made in the month of September for the jam.
Stardander Revenant is short (1-2 hours) and story-focused, but I definitely like the interactions between the two main characters (fun fact: they are based on our cats). Youll also have some interesting battles (especially on hard mode) that require you to utilize the spells that your two older witches have learned (and you get to teach them some more spells along the way). You can view the trailer for Stardander Revenant below: [previewyoutube=eQbScUf-oL4;full][/previewyoutube] And you can play Stardander Revenant now, for free: https://store.steampowered.com/app/1779840/Stardander_Revenant/
Thats a lot of announcements to go through, and it looks like 2022 is going to be a busy year for us at Fancy Fish Games! Which game are you most excited for? Did you give Stardander Revenant a try? And, after having made many prototypes, I have plenty of ideas for what to make next! My game ideas document continues to grow (now at 61 entries), so Stardander and Aground Zero are only the beginning! Look forward to a lot more from Fancy Fish Games!
[ 2021-10-20 19:50:56 CET ] [ Original post ]
After the launch and final post-launch updates of Aground, we floundered (hah) for a bit deciding what to do next. We made many prototypes - several of which were put on hold, before finally settling on two games. Yes, thats right, were working on two big games right now, and if that wasnt wild enough, we also just finished a third game in a month-long game jam that you can play right now for free!
Stardander School for Witches
After finishing , the Visual Novel we made right before starting Aground, we had many ideas for better story-based games. But, at the time, we decided to hold off on them because of how challenging the visual novel market is. However, we both really like the magical school setting and kept trying to think of ways to make our witchy game idea better. We had loads of ideas before, during and after Agrounds development - from a tower-defense based game, to a multiplayer-only game. But, eventually we settled on a management/simulation style game where you can recruit, train, and battle with your witches - sort of like Fire Emblem: Three Houses.
This game is Stardander School for Witches, a narrative-heavy RPG rich in lore and worldbuilding, focusing on Dare (the fae cat you play as) and the witches she recruits. You can view the trailer for Stardander School for Witches below: [previewyoutube=HadLlt2nqkg;full][/previewyoutube] Stardander School for Witches will release Fall 2022, and you can wishlist it right now on Steam! https://store.steampowered.com/app/1733050/Stardander_School_for_Witches
Aground Zero
We also wanted to do something directly related to Aground, but I always want to try something new, and making DLC for the base game just didnt excite me. I wanted to change the art style, as a lot of people didnt like the pixel art. The idea for Aground Zero came to me when I was reminiscing about one of our first commercial projects, I Cant Escape: Darkness (ICED), which was a 3D game. I really liked a lot of the things I did for ICED, especially the lighting system (and I even had plans for a sequel), and I thought - why not make a 3D Aground spinoff? This idea was shortly before April, and prompted the April Fools joke of Aground: Minecraft Edition - a farcical but also partially true joke.
Aground Zero takes place during the events of the main game - but deep underground on Earth where you are one of the few survivors of the bombardment. You have to build up a bunker and rescue other survivors and eventually make your way to the surface. While itll have the mining and crafting of Aground, itll focus more on the base building aspects - taking the ideas from my scrapped colony update for Aground. You can view a short teaser for Aground Zero below: [previewyoutube=6dYxpTJZCjI;full][/previewyoutube] You can wishlist Aground Zero on Steam now: https://store.steampowered.com/app/1795570/Aground_Zero/
Stardander Revenant
As if making two games at the same time wasnt enough, when the Spooktober visual novel jam came around, we couldnt resist making a halloween-themed spinoff of Stardander. The core mechanics are the same as Stardander School for Witches, but the story, characters and enemies were all made in the month of September for the jam.
Stardander Revenant is short (1-2 hours) and story-focused, but I definitely like the interactions between the two main characters (fun fact: they are based on our cats). Youll also have some interesting battles (especially on hard mode) that require you to utilize the spells that your two older witches have learned (and you get to teach them some more spells along the way). You can view the trailer for Stardander Revenant below: [previewyoutube=eQbScUf-oL4;full][/previewyoutube] And you can play Stardander Revenant now, for free: https://store.steampowered.com/app/1779840/Stardander_Revenant/
Wrapping Up
Thats a lot of announcements to go through, and it looks like 2022 is going to be a busy year for us at Fancy Fish Games! Which game are you most excited for? Did you give Stardander Revenant a try? And, after having made many prototypes, I have plenty of ideas for what to make next! My game ideas document continues to grow (now at 61 entries), so Stardander and Aground Zero are only the beginning! Look forward to a lot more from Fancy Fish Games!
Aground
Fancy Fish Games
Fancy Fish Games
2020-04-17
Indie RPG Singleplayer
Game News Posts 37
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1566 reviews)
http://fancyfishgames.com/Aground/
https://store.steampowered.com/app/876650 
The Game includes VR Support
Aground Linux [35.08 M]
Aground - Backer Items
As one of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?
Aground was designed around the theme of Progression, and inspired by Utopian Mining, Starbound and A Dark Room. You start out with only the rudimentary ability to gather wood, and you can eventually build your way up to a thriving settlement, expand to other islands, develop advanced technology, and learn magic. Will you be able to confront the threat that caused you to crash? Fly dragons? Launch into space? The sky is literally not the limit.
With Aground, our goal is to keep you continually surprised, with exciting new options opening up around every corner, so you’re always wondering “what’s next?”. By the end of the game, even though there are a lot of systems and complexity, since everything has been built up bit-by-bit, it is all easily manageable.
Mine
The surface is just the beginning - there is a whole world to explore beneath. And you never know what you might find in the depths…
Build
Build a whole city for you and other survivors, with each structure adding new functionality and possibilities.
Craft
Use the materials you’ve gathered to create items, foods, and weapons to support you in your quests.
Quest
Accept quests of all sorts - raise (or slay) dragons, gain a trusty familiar, unlock fishing, manage your farm, learn to hunt, brew mysterious potions… the list goes on...
Survive
Balance your health, stamina, and carrying weight by using foods and items.
Advance
Upgrade and enhance your buildings - adventure to new islands (or new planets!) to learn higher technology and magic, and bring home your findings.
Discover
Progress through the story arcs and uncover the secrets of the planet, why you’ve been stranded here, and how to leave. But in the end, will you even want to escape?
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
- Storage: 500 MB available space
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