Week 60 - Gui Tile Extended
(November 16th - 22nd, 2017)
Next on the list (and still in the works) is gui. At its core, the design is to make gui an enjoyable experience for the developer and user. :) Let's take a look at some new features!
Gui Tile (Feature Updates)
Overview
+ Gui Ids
- can now track each other with out connected brushes
- provide an auto connected gui system
+ Gui Navigation
- allows id ordering for moving and selecting each gui tile
- provides quick logic for last selected and smart movement
- controlled by mouse, keyboard, joystick, and touch
Navigation with joystick
+ Gui Receivers
- create actions (toggle, movement, etc) with all gui tiles
- item tiles can now directly call gui receivers (videos below)
- gui receivers display data (image and text info) from other tiles
On Click Receivers move off-screen and fade
On Pickup Receiver moves up on-screen (toggle) message box
On Pickup Receiver moves left to right on-screen (toggle) message box
+ Gui Connector
- combines multiple gui tiles into a single action
- connects gui tiles, receivers and actions into a single click
Toggle all gui states within a group, with connectors
Final Note.
We have another week+ of gui development. The todo list looks like this:
- Scrolling and scrollbar connections
- Lock/Unlock selection
- Carousel selection
- Click Actions (ex. load, save, next, previous)
Thanks for following along!
Release Notes (and current bug list)
Training Videos
1025+ videos are available for learning Build a Game!
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Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)
Have a great day giving thanks (Happy Thanks Giving)!
Thank you!
Chad - Nathan - Eric
Build a Game Universe
Walker Boys Studio, Inc.
Walker Boys Studio, Inc.
Dec 2018
Action Indie Casual F2P Singleplayer Coop EA
Game News Posts 78
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
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