





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Update 70 - New Tileset!
(March 9th - March 16th, 2018)
First.
Updates
Great things happened last week! But, nothing we can show and tell...yet. : When it's finished (1-2 weeks), we'll be sure to make a big deal of it in a news update. :) In other news, we have an excellent new tileset coming to the Market Center (this weekend) and a spotlight feature on Image Effects (below). :)
Second.
Tileset!
Combat Joe Platformer Pixel! That's right, it's time to put some soldiers in the playing field. :) Joe is a 2D side-scrolling, platform jumping soldier with fun weapons that make a big impact on the tiles! Tileset will be available this weekend.
+ Third
Tile Spotlight -> Image Effects - LUT!
This week we're checking out a great feature in Image Effects -> LUT.
When working on a game with different tilesets, they don't all 'sync' together sometimes. With LUT, it allows you to 'blend' the colors to have a matching game.
>> How does LUT work?
Think of it like a math problem: R = S + L
R is your result or what you want to get
S is your source or what you start with
L is your LUT (difference needed to make up between your source and your desired outcome)
Let's pose the question.
>> How do I make all my tilesets blend together? (Image below needs some help)
Let's walk through an example of correcting this image.
1. For starters, we need the Image Effects tile. (Available in the Default tileset)
2. In the tile properties, you can adjust the LUT type which will result in different blending modes. Here is an example.
3. Also, you can adjust the Blend Value (and others) to control the final output.
4. For this example, I've selected LUT Texture Id: 73 and 75
ID: 73
ID: 75
5. And then to wrap it up, we've added a final image effect around it. :)
Check out the full set of features here: Image Effects Tile
You can read the release notes here:
Release Notes (and current bug list)
Training Videos
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!
Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!
Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)
We hope you have an excellent week with Build a Game Universe.
Thank you!
Chad - Nathan - Eric
Update 70 - New Tileset!
(March 9th - March 16th, 2018)
First.
Updates
Great things happened last week! But, nothing we can show and tell...yet. :\ When it's finished (1-2 weeks), we'll be sure to make a big deal of it in a news update. :) In other news, we have an excellent new tileset coming to the Market Center (this weekend) and a spotlight feature on Image Effects (below). :)
Second.
Tileset!
Combat Joe Platformer Pixel! That's right, it's time to put some soldiers in the playing field. :) Joe is a 2D side-scrolling, platform jumping soldier with fun weapons that make a big impact on the tiles! Tileset will be available this weekend.
+ Third
Tile Spotlight -> Image Effects - LUT!
This week we're checking out a great feature in Image Effects -> LUT.
When working on a game with different tilesets, they don't all 'sync' together sometimes. With LUT, it allows you to 'blend' the colors to have a matching game.
>> How does LUT work?
Think of it like a math problem: R = S + L
R is your result or what you want to get
S is your source or what you start with
L is your LUT (difference needed to make up between your source and your desired outcome)
Let's pose the question.
>> How do I make all my tilesets blend together? (Image below needs some help)
Let's walk through an example of correcting this image.
1. For starters, we need the Image Effects tile. (Available in the Default tileset)
2. In the tile properties, you can adjust the LUT type which will result in different blending modes. Here is an example.
3. Also, you can adjust the Blend Value (and others) to control the final output.
4. For this example, I've selected LUT Texture Id: 73 and 75
ID: 73
ID: 75
5. And then to wrap it up, we've added a final image effect around it. :)
Check out the full set of features here: Image Effects Tile
You can read the release notes here:
Release Notes (and current bug list)
Training Videos
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!
Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!
Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)
We hope you have an excellent week with Build a Game Universe.
Thank you!
Chad - Nathan - Eric
[ 6069 ]
[ 668 ]
[ 4036 ]