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Post-launch update

Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. I’ve noticed some workshop content appearing as well – just a note, you don’t need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to solzerogame@gmail.com, I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and it’s clear that reaching a much larger audience has revealed some bugs and glitches. Both the positive and negative reviews are giving me a good picture of where future updates should focus. I am closely reading the discussions on the community hub to get an idea of problem areas, and I think problems fall into a few categories: Compatibility issues: For example, the game crashes on exit, issues with saved games on Linux systems with non-english localizations. Bugs: For example, AI and pathfinding issues. Polish issues: For example, no volume control or settings on the home screen, some key binding issues, and some information not presented clearly to the player that would improve gameplay. I have solutions already for some of these (including the more serious compatibility issues). I would like to release an update soon with initial fixes for some of these problems, and afterwards try to come up with a reliable update schedule. The AI issues will be addressed, but may be spread out over the next few updates. I have to be careful with the AI code, and coming up with a good plan before diving into the code is essential. In summary, I am looking forward to seeing the community here grow. I appreciate the feedback so far. I will likely start a pinned ‘weekly update’ thread where I’ll let you know the latest news. Thanks for your support so far. - Sol 0 Team


[ 2016-01-16 20:42:58 CET ] [ Original post ]

Post-launch update

Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. Ive noticed some workshop content appearing as well just a note, you dont need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to solzerogame@gmail.com, I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and its clear that reaching a much larger audience has revealed some bugs and glitches. Both the positive and negative reviews are giving me a good picture of where future updates should focus. I am closely reading the discussions on the community hub to get an idea of problem areas, and I think problems fall into a few categories: Compatibility issues: For example, the game crashes on exit, issues with saved games on Linux systems with non-english localizations. Bugs: For example, AI and pathfinding issues. Polish issues: For example, no volume control or settings on the home screen, some key binding issues, and some information not presented clearly to the player that would improve gameplay. I have solutions already for some of these (including the more serious compatibility issues). I would like to release an update soon with initial fixes for some of these problems, and afterwards try to come up with a reliable update schedule. The AI issues will be addressed, but may be spread out over the next few updates. I have to be careful with the AI code, and coming up with a good plan before diving into the code is essential. In summary, I am looking forward to seeing the community here grow. I appreciate the feedback so far. I will likely start a pinned weekly update thread where Ill let you know the latest news. Thanks for your support so far. - Sol 0 Team


[ 2016-01-16 20:42:58 CET ] [ Original post ]

Sol 0: Mars Colonization
Chondrite Games Developer
Chondrite Games Publisher
2016-01-15 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
Mixed (366 reviews)
The Game includes VR Support
Public Linux Depots:
  • Sol 0: Mars Colonization [Linux] [593.67 M]
Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier.

From Chondrite Games, Sol 0 gives players the ultimate chance to take on the challenges inherent in pushing the boundaries of space exploration and habitation. Grow food, extract water, build habitats, generate electricity, evade unpredictable Martian weather, mine natural resources, and construct increasingly complex and sophisticated colony bases.

Challenging simulation


You’ll be faced with balancing food and water needs, oxygen and energy supplies, natural resource collection, and preparing for weather disasters including meteorite impacts and dust storms. Prioritize the supplies you bring to ensure your colony’s survival.

Become independent from Earth


The technology featured in Sol 0 is inspired by concepts currently being developed and deployed for Martian exploration. From water and mineral extractors, rovers with fine-tuned instruments, and biology labs that cross-breed bacterial strains from Earth’s extreme environments to increase food production on Mars, the available tools reflect an ever closer reality.

Explore Mars and worlds beyond


Ice caps, lava plains, and arid equatorial regions each offer distinct challenges to success, and randomly generated maps provide extended playability. Build custom maps using the Sol 0 Map Editor, and share your creations with other players.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: Intel Core 2 Duo. 3.0GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 1 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: Intel Core i5-3470. 3.20GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI RadeonR7. 512 MB
  • Storage: 2 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
GAMEBILLET

[ 6107 ]

12.45$ (11%)
12.74$ (15%)
11.17$ (14%)
10.58$ (74%)
8.49$ (15%)
2.47$ (17%)
12.27$ (18%)
6.67$ (78%)
25.47$ (15%)
20.74$ (17%)
12.59$ (16%)
16.96$ (15%)
12.74$ (-28%)
3.29$ (18%)
20.49$ (18%)
6.00$ (80%)
33.97$ (15%)
8.47$ (15%)
3.35$ (16%)
8.29$ (17%)
33.19$ (17%)
21.23$ (15%)
33.97$ (15%)
12.88$ (14%)
8.49$ (15%)
12.71$ (15%)
16.79$ (16%)
20.74$ (17%)
16.99$ (15%)
21.24$ (15%)
GAMERSGATE

[ 1170 ]

2.13$ (79%)
0.26$ (91%)
2.97$ (40%)
5.4$ (64%)
2.55$ (87%)
3.14$ (37%)
0.77$ (91%)
0.53$ (92%)
5.28$ (74%)
13.59$ (32%)
8.0$ (60%)
5.95$ (70%)
0.37$ (63%)
1.7$ (91%)
8.92$ (40%)
2.0$ (60%)
1.11$ (91%)
11.24$ (55%)
4.25$ (83%)
0.51$ (83%)
1.8$ (77%)
4.25$ (83%)
2.03$ (86%)
17.0$ (57%)
1.2$ (85%)
0.53$ (92%)
3.75$ (75%)
1.19$ (83%)
0.77$ (89%)
1.02$ (83%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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