





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback I get. I do think the game offers some value as is, and provokes some thought about technologies that would be useful on Mars. I welcome any discussion or feedback on these ideas. Sol 0 was my first attempt at making a game. I've learned a lot, and honestly the game probably should never have been as popular as it is - I think there is a huge opportunity for a quality Mars city builder, and the subject matter seems like it was compelling enough that the quirks of this game could be overlooked! Thanks for all your support, Sol 0 Team
Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback I get. I do think the game offers some value as is, and provokes some thought about technologies that would be useful on Mars. I welcome any discussion or feedback on these ideas. Sol 0 was my first attempt at making a game. I've learned a lot, and honestly the game probably should never have been as popular as it is - I think there is a huge opportunity for a quality Mars city builder, and the subject matter seems like it was compelling enough that the quirks of this game could be overlooked! Thanks for all your support, Sol 0 Team
Version 1.04 has now been moved from the testing branch to the main branch, and is available to everyone! If you would like to read about the new fixes and features, check out this announcement for details: http://steamcommunity.com/games/387370/announcements/detail/597102827885627322 A summary of the changes is listed below, copied from the previous announcement:
Version 1.04 has now been moved from the testing branch to the main branch, and is available to everyone! If you would like to read about the new fixes and features, check out this announcement for details: http://steamcommunity.com/games/387370/announcements/detail/597102827885627322 A summary of the changes is listed below, copied from the previous announcement:
Sol 0 version 1.04 is now available on the 'testing' branch. If no issues come up in the next few days, 1.04 will move to the main branch. If you would like to try out the new features before they hit the main branch, you can right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the testing beta branch. The usual disclaimer applies that this is a 'testing' version and may contain bugs that the full release will not! This version is provided for you to try out the new features, and I'd appreciate reports of anything that doesn't work quite right. Below is a description of what is new in 1.04:
Sol 0 version 1.04 is now available on the 'testing' branch. If no issues come up in the next few days, 1.04 will move to the main branch. If you would like to try out the new features before they hit the main branch, you can right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The usual disclaimer applies that this is a 'testing' version and may contain bugs that the full release will not! This version is provided for you to try out the new features, and I'd appreciate reports of anything that doesn't work quite right. Below is a description of what is new in 1.04:
Hi all, Version 1.02 is now live and off the testing branch. 1.03 will be coming soon. As a reminder, here's what's new in 1.02, which is now available for everyone:
Hi all, Version 1.02 is now live and off the testing branch. 1.03 will be coming soon. As a reminder, here's what's new in 1.02, which is now available for everyone:
Apologies for the delay in getting this update ready. A few of the items took longer than expected to implement. Sol 0 v1.02 is available on the testing branch. If you want to try out 1.02, right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the testing beta branch. The game should start updating. Below is a description of what is new in 1.02:
Apologies for the delay in getting this update ready. A few of the items took longer than expected to implement. Sol 0 v1.02 is available on the testing branch. If you want to try out 1.02, right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The game should start updating. Below is a description of what is new in 1.02:
Ive set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, Ill begin prioritizing the next round of bug fixes and improvements for the next update. I wont give a full list now, but Id like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. Im also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below:
I’ve set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, I’ll begin prioritizing the next round of bug fixes and improvements for the next update. I won’t give a full list now, but I’d like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. I’m also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below:
Hi all, Ive just made live an update that I hope will address the game crash when exiting. This fix should work for the Windows, Mac, and Linux builds. Its a small update, and should download fast. Let me know if you are still getting crashes on exit, but I am fairly confident they are now resolved. With this issue hopefully fixed, I can now turn to addressing some of the bugs that have been noted in the discussions. I plan on tackling a combination of bugs and polish items, and am targeting an update with some initial fixes this weekend, most likely Sunday. Ive continued to enjoy checking out all the screenshots of your colonies, thanks for your support, - Sol 0 Team
Hi all, I’ve just made live an update that I hope will address the game crash when exiting. This fix should work for the Windows, Mac, and Linux builds. It’s a small update, and should download fast. Let me know if you are still getting crashes on exit, but I am fairly confident they are now resolved. With this issue hopefully fixed, I can now turn to addressing some of the bugs that have been noted in the discussions. I plan on tackling a combination of bugs and polish items, and am targeting an update with some initial fixes this weekend, most likely Sunday. I’ve continued to enjoy checking out all the screenshots of your colonies, thanks for your support, - Sol 0 Team
We're continuing to investigate the few stability issues that have been reported. Specifically, most of the reports have been of the game crashing on exit, and some Linux users have experienced issues saving and loading levels. A potential fix has been identified for the 'crash on exit' problem. The fix seems to be addressing the issue, and is undergoing testing to ensure that the solution does not interfere with a few important functions. This seems to be a fairly common problem with some Unity games. If you are a Linux user who has been experiencing saving/loading issues, the vast majority of these problems can be fixed by right-clicking the game in the Steam library, selecting properties, and adding the following launch option: LC_ALL=C %command% This fixes a problem where periods and commas are switched in some regions. It would be desirable to make this a default launch option, and I am currently investigating if that is possible. Virtually all other crash issues that have been reported have been due to an interaction between the Steam overlay and the mono layer, and can be resolved by right-clicking on the game in your Steam library, selecting 'properties', and un-checking the Steam overlay toggle. If you are experiencing any issue not covered above, please email solzerogame@gmail.com and I am happy to help.
We're continuing to investigate the few stability issues that have been reported. Specifically, most of the reports have been of the game crashing on exit, and some Linux users have experienced issues saving and loading levels. A potential fix has been identified for the 'crash on exit' problem. The fix seems to be addressing the issue, and is undergoing testing to ensure that the solution does not interfere with a few important functions. This seems to be a fairly common problem with some Unity games. If you are a Linux user who has been experiencing saving/loading issues, the vast majority of these problems can be fixed by right-clicking the game in the Steam library, selecting properties, and adding the following launch option: LC_ALL=C %command% This fixes a problem where periods and commas are switched in some regions. It would be desirable to make this a default launch option, and I am currently investigating if that is possible. Virtually all other crash issues that have been reported have been due to an interaction between the Steam overlay and the mono layer, and can be resolved by right-clicking on the game in your Steam library, selecting 'properties', and un-checking the Steam overlay toggle. If you are experiencing any issue not covered above, please email solzerogame@gmail.com and I am happy to help.
Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. Ive noticed some workshop content appearing as well just a note, you dont need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to solzerogame@gmail.com, I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and its clear that reaching a much larger audience has revealed some bugs and glitches. Both the positive and negative reviews are giving me a good picture of where future updates should focus. I am closely reading the discussions on the community hub to get an idea of problem areas, and I think problems fall into a few categories: Compatibility issues: For example, the game crashes on exit, issues with saved games on Linux systems with non-english localizations. Bugs: For example, AI and pathfinding issues. Polish issues: For example, no volume control or settings on the home screen, some key binding issues, and some information not presented clearly to the player that would improve gameplay. I have solutions already for some of these (including the more serious compatibility issues). I would like to release an update soon with initial fixes for some of these problems, and afterwards try to come up with a reliable update schedule. The AI issues will be addressed, but may be spread out over the next few updates. I have to be careful with the AI code, and coming up with a good plan before diving into the code is essential. In summary, I am looking forward to seeing the community here grow. I appreciate the feedback so far. I will likely start a pinned weekly update thread where Ill let you know the latest news. Thanks for your support so far. - Sol 0 Team
Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. I’ve noticed some workshop content appearing as well – just a note, you don’t need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to solzerogame@gmail.com, I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and it’s clear that reaching a much larger audience has revealed some bugs and glitches. Both the positive and negative reviews are giving me a good picture of where future updates should focus. I am closely reading the discussions on the community hub to get an idea of problem areas, and I think problems fall into a few categories: Compatibility issues: For example, the game crashes on exit, issues with saved games on Linux systems with non-english localizations. Bugs: For example, AI and pathfinding issues. Polish issues: For example, no volume control or settings on the home screen, some key binding issues, and some information not presented clearly to the player that would improve gameplay. I have solutions already for some of these (including the more serious compatibility issues). I would like to release an update soon with initial fixes for some of these problems, and afterwards try to come up with a reliable update schedule. The AI issues will be addressed, but may be spread out over the next few updates. I have to be careful with the AI code, and coming up with a good plan before diving into the code is essential. In summary, I am looking forward to seeing the community here grow. I appreciate the feedback so far. I will likely start a pinned ‘weekly update’ thread where I’ll let you know the latest news. Thanks for your support so far. - Sol 0 Team
Sol 0 is releasing today! Thanks for checking out Sol 0: Mars Colonization. Chondrite Games is a one-person indie studio, and Sol 0 is our first title. I've started posting a bit in the discussion section of the community hub, and I'll make sure to post any news and general information there. I’m excited to be releasing on Steam. After release, Sol 0 will continue to be supported, and if any issues are uncovered during our exposure to a much larger audience I will do my best to address them. Thanks to those of you who supported development by purchasing the alpha and beta versions over the past year. Many of the features in the game originated from feedback during the beta, which I never would have thought to implement myself. I look forward to seeing how the community grows here and seeing some of the Mars colonies that you create. - Sol 0 Team
[ 6084 ]
[ 1345 ]
[ 4067 ]