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Update 1/24

Saving/Loading issues


I’ve released an update that should address some of the loading and saving issues that have been reported. The cause of the issues was related to the previous fix for the game crashing when exited. This means that the crash on exit issue is back in the game for now, but saving and loading should be fixed. I believe I have a fix that will cure both the loading/saving and exiting issues, but I don’t want to make it live until I’m sure that it will work. The root of this problem appears to be a Unity issue with the ‘quit’ function, which makes the crash difficult to fix.

Next update: Version 1.01


I have also been working on addressing some of the bugs that have been reported in the discussions, and have an update (v1.01) ready. This update needs a bit more testing before release, but if you’re interested in trying it out you can switch from the main stream to the testing stream and get the update a bit early: Right click the game in your library and select ‘properties’ Click the ‘Betas’ tab Select ‘testing’ There is no password – the update should begin downloading If another day or two of testing does not result in any issues, I’ll release the update. I'll post a pinned discussion in case you have any comments on the test stream. A list of changes is below:
  • Pathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later time.
  • When destroying or repairing, a ‘preview’ box appears over the target building. This should help reduce instances of clicking on the wrong building.
  • The main menu now has a ‘settings’ window.
  • When a new level is started on the main menu, a ‘back’ button now allows returning to the level list, preventing accidental colony wipes.
  • Changed the preview GUI text on the unlockable buildings to make it more clear how to achieve the unlock.
  • Fixed a few issues around construction of recycling centers
  • Added a tooltip over the population progress bar in the top left of the screen
  • Arboretums now provide a small oxygen boost to nearby hallways.
  • The TAB keybinding to rotate is now additionally bound to ‘r’
  • After a few comments regarding the EULA, I’ve reviewed the content. As a small indie, the EULA is really necessary to protect against all possible issues that could come up. I think there are one or two spots I can look into addressing. Sol 0 has no in-app purchases, and never will. The price you pay for the game entitles you to all future upgrades. There is some boilerplate text in the EULA that addresses IAPs that may not be necessary. There is also a section concerning information collected from the user. I’ve intentionally disabled all data collection and statistics from the game (a Unity Pro feature). This text may not be relevant for the game. I’ll take these two points and discuss them with the lawyer we used to set up the company to find out if removing or altering the text would be OK.


[ 2016-01-24 23:16:50 CET ] [ Original post ]

Update 1/24

Saving/Loading issues


Ive released an update that should address some of the loading and saving issues that have been reported. The cause of the issues was related to the previous fix for the game crashing when exited. This means that the crash on exit issue is back in the game for now, but saving and loading should be fixed. I believe I have a fix that will cure both the loading/saving and exiting issues, but I dont want to make it live until Im sure that it will work. The root of this problem appears to be a Unity issue with the quit function, which makes the crash difficult to fix.

Next update: Version 1.01


I have also been working on addressing some of the bugs that have been reported in the discussions, and have an update (v1.01) ready. This update needs a bit more testing before release, but if youre interested in trying it out you can switch from the main stream to the testing stream and get the update a bit early: Right click the game in your library and select properties Click the Betas tab Select testing There is no password the update should begin downloading If another day or two of testing does not result in any issues, Ill release the update. I'll post a pinned discussion in case you have any comments on the test stream. A list of changes is below:
  • Pathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later time.
  • When destroying or repairing, a preview box appears over the target building. This should help reduce instances of clicking on the wrong building.
  • The main menu now has a settings window.
  • When a new level is started on the main menu, a back button now allows returning to the level list, preventing accidental colony wipes.
  • Changed the preview GUI text on the unlockable buildings to make it more clear how to achieve the unlock.
  • Fixed a few issues around construction of recycling centers
  • Added a tooltip over the population progress bar in the top left of the screen
  • Arboretums now provide a small oxygen boost to nearby hallways.
  • The TAB keybinding to rotate is now additionally bound to r
  • After a few comments regarding the EULA, Ive reviewed the content. As a small indie, the EULA is really necessary to protect against all possible issues that could come up. I think there are one or two spots I can look into addressing. Sol 0 has no in-app purchases, and never will. The price you pay for the game entitles you to all future upgrades. There is some boilerplate text in the EULA that addresses IAPs that may not be necessary. There is also a section concerning information collected from the user. Ive intentionally disabled all data collection and statistics from the game (a Unity Pro feature). This text may not be relevant for the game. Ill take these two points and discuss them with the lawyer we used to set up the company to find out if removing or altering the text would be OK.


[ 2016-01-24 23:16:50 CET ] [ Original post ]

Sol 0: Mars Colonization
Chondrite Games Developer
Chondrite Games Publisher
2016-01-15 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
Mixed (364 reviews)
The Game includes VR Support
Public Linux Depots:
  • Sol 0: Mars Colonization [Linux] [593.67 M]
Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier.

From Chondrite Games, Sol 0 gives players the ultimate chance to take on the challenges inherent in pushing the boundaries of space exploration and habitation. Grow food, extract water, build habitats, generate electricity, evade unpredictable Martian weather, mine natural resources, and construct increasingly complex and sophisticated colony bases.

Challenging simulation


You’ll be faced with balancing food and water needs, oxygen and energy supplies, natural resource collection, and preparing for weather disasters including meteorite impacts and dust storms. Prioritize the supplies you bring to ensure your colony’s survival.

Become independent from Earth


The technology featured in Sol 0 is inspired by concepts currently being developed and deployed for Martian exploration. From water and mineral extractors, rovers with fine-tuned instruments, and biology labs that cross-breed bacterial strains from Earth’s extreme environments to increase food production on Mars, the available tools reflect an ever closer reality.

Explore Mars and worlds beyond


Ice caps, lava plains, and arid equatorial regions each offer distinct challenges to success, and randomly generated maps provide extended playability. Build custom maps using the Sol 0 Map Editor, and share your creations with other players.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: Intel Core 2 Duo. 3.0GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 1 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: Intel Core i5-3470. 3.20GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI RadeonR7. 512 MB
  • Storage: 2 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
GAMEBILLET

[ 5938 ]

25.19$ (16%)
17.17$ (14%)
32.19$ (8%)
18.39$ (8%)
16.39$ (18%)
10.00$ (50%)
13.59$ (15%)
10.11$ (8%)
5.08$ (87%)
1.69$ (15%)
12.74$ (15%)
12.71$ (15%)
4.12$ (17%)
33.96$ (15%)
4.21$ (16%)
21.21$ (15%)
18.39$ (8%)
27.59$ (8%)
16.39$ (18%)
0.68$ (86%)
4.59$ (8%)
13.79$ (8%)
4.24$ (15%)
16.97$ (15%)
18.39$ (8%)
20.99$ (16%)
21.49$ (14%)
8.47$ (15%)
16.97$ (15%)
26.68$ (56%)
GAMERSGATE

[ 1846 ]

3.48$ (83%)
2.4$ (70%)
7.5$ (75%)
14.99$ (25%)
8.69$ (57%)
0.52$ (83%)
12.0$ (60%)
0.37$ (63%)
5.0$ (75%)
3.15$ (77%)
3.0$ (62%)
0.56$ (81%)
0.37$ (63%)
1.5$ (70%)
1.26$ (68%)
9.0$ (70%)
0.83$ (92%)
8.0$ (60%)
5.63$ (81%)
1.46$ (71%)
2.5$ (75%)
4.88$ (62%)
2.0$ (80%)
0.75$ (85%)
2.25$ (92%)
3.56$ (82%)
27.99$ (20%)
1.5$ (70%)
4.5$ (77%)
7.5$ (75%)

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