I’ve set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, I’ll begin prioritizing the next round of bug fixes and improvements for the next update. I won’t give a full list now, but I’d like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. I’m also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below:
- Pathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later time.
- When destroying or repairing, a ‘preview’ box appears over the target building. This should help reduce instances of clicking on the wrong building.
- The main menu now has a ‘settings’ window.
- When a new level is started on the main menu, a ‘back’ button now allows returning to the level list, preventing accidental colony wipes.
- Changed the preview GUI text on the unlockable buildings to make it more clear how to achieve the unlock.
- Fixed a few issues around construction of recycling centers
- Added a tooltip over the population progress bar in the top left of the screen
- Arboretums now provide a small oxygen boost to nearby hallways.
- The TAB keybinding to rotate is now additionally bound to ‘r’
[ 2016-01-30 01:31:14 CET ] [ Original post ]
Ive set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, Ill begin prioritizing the next round of bug fixes and improvements for the next update. I wont give a full list now, but Id like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. Im also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below:
- Pathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later time.
- When destroying or repairing, a preview box appears over the target building. This should help reduce instances of clicking on the wrong building.
- The main menu now has a settings window.
- When a new level is started on the main menu, a back button now allows returning to the level list, preventing accidental colony wipes.
- Changed the preview GUI text on the unlockable buildings to make it more clear how to achieve the unlock.
- Fixed a few issues around construction of recycling centers
- Added a tooltip over the population progress bar in the top left of the screen
- Arboretums now provide a small oxygen boost to nearby hallways.
- The TAB keybinding to rotate is now additionally bound to r
[ 2016-01-30 01:31:14 CET ] [ Original post ]
- Sol 0: Mars Colonization [Linux] [593.67 M]
From Chondrite Games, Sol 0 gives players the ultimate chance to take on the challenges inherent in pushing the boundaries of space exploration and habitation. Grow food, extract water, build habitats, generate electricity, evade unpredictable Martian weather, mine natural resources, and construct increasingly complex and sophisticated colony bases.
Challenging simulation
You’ll be faced with balancing food and water needs, oxygen and energy supplies, natural resource collection, and preparing for weather disasters including meteorite impacts and dust storms. Prioritize the supplies you bring to ensure your colony’s survival.
Become independent from Earth
The technology featured in Sol 0 is inspired by concepts currently being developed and deployed for Martian exploration. From water and mineral extractors, rovers with fine-tuned instruments, and biology labs that cross-breed bacterial strains from Earth’s extreme environments to increase food production on Mars, the available tools reflect an ever closer reality.
Explore Mars and worlds beyond
Ice caps, lava plains, and arid equatorial regions each offer distinct challenges to success, and randomly generated maps provide extended playability. Build custom maps using the Sol 0 Map Editor, and share your creations with other players.
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 1 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core i5-3470. 3.20GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI RadeonR7. 512 MB
- Storage: 2 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
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