Sol 0: Mars Colonization
Chondrite Games Developer
Chondrite Games Publisher
2016-01-15 Release
🎹🖱️Keyboard + Mouse
Mixed
(366 reviews)
The Game includes VR Support
Public Linux Depots:- Sol 0: Mars Colonization [Linux] [593.67 M]
Sol 0 v1.02 is available on the testing branchApologies for the delay in getting this update ready. A few of the items took longer than expected to implement. Sol 0 v1.02 is available on the testing branch. If you want to try out 1.02, right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The game should start updating. Below is a description of what is new in 1.02:
- Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked.
- Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window.
- Minor optimizations and refining of the pathing introduced in 1.01, mostly improving behavior in some edge cases.
- Sol 0 now supports localization. I would eventually like to officially support between 4-6 languages. Official language support is going to take a bit more time, since it involves paying for a high quality translation and modifying a few graphics that contain text. However, unofficial community translations can now be created using a translation tool available here (Windows only), and lets you modify nearly all the game text and share the language file:
https://www.dropbox.com/s/wc2b8lm8je9e374/Localizer.zip?dl=0
A few notes on using this tool:
Start the program and load the ‘English’ file. Clicking on a text item will allow you to edit the text in the upper right box. A preview of the new text will display in the lower right box. The lower right preview box also shows a greyed out version of the original text, so you can try to keep the length the same (which is important!).
A small red square next to each text item indicates whether the text has been modified, to make it easy to find text that still needs replacing.
Once you’ve edited the file, give it a name other than ‘English’ and press Save. If you then copy the language file, located in ‘Localizer_Data/Languages’ to ‘Sol 0_Data/Languages’, you’ll be able to switch to that language file from the home screen in-game setting menu.
The tool is forwards compatible for future versions. If I add text in a later version, you can copy over all your work onto the new language file using the ‘Overwrite language file with:’ box in the lower left.
I’ll set up a forum for sharing language files… this is sort of an experiment, and I don’t know whether there will be lots of interest or very little interest.
…
Getting the achievements and language support in took up most of 1.02. 1.03 will return to a pure bug-fixing update. I’ve really enjoyed checking out all the screenshots and content on the workshop, very cool to see the colonies that are being created!
-Sol 0 Team
[ 2016-02-23 00:38:06 CET ] [ Original post ] Sol 0 v1.02 is available on the testing branchApologies for the delay in getting this update ready. A few of the items took longer than expected to implement. Sol 0 v1.02 is available on the testing branch. If you want to try out 1.02, right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the testing beta branch. The game should start updating. Below is a description of what is new in 1.02:
- Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked.
- Accidentally clicking through the GUI is no longer possible prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window.
- Minor optimizations and refining of the pathing introduced in 1.01, mostly improving behavior in some edge cases.
- Sol 0 now supports localization. I would eventually like to officially support between 4-6 languages. Official language support is going to take a bit more time, since it involves paying for a high quality translation and modifying a few graphics that contain text. However, unofficial community translations can now be created using a translation tool available here (Windows only), and lets you modify nearly all the game text and share the language file:
https://www.dropbox.com/s/wc2b8lm8je9e374/Localizer.zip?dl=0
A few notes on using this tool:
Start the program and load the English file. Clicking on a text item will allow you to edit the text in the upper right box. A preview of the new text will display in the lower right box. The lower right preview box also shows a greyed out version of the original text, so you can try to keep the length the same (which is important!).
A small red square next to each text item indicates whether the text has been modified, to make it easy to find text that still needs replacing.
Once youve edited the file, give it a name other than English and press Save. If you then copy the language file, located in Localizer_Data/Languages to Sol 0_Data/Languages, youll be able to switch to that language file from the home screen in-game setting menu.
The tool is forwards compatible for future versions. If I add text in a later version, you can copy over all your work onto the new language file using the Overwrite language file with: box in the lower left.
Ill set up a forum for sharing language files this is sort of an experiment, and I dont know whether there will be lots of interest or very little interest.
Getting the achievements and language support in took up most of 1.02. 1.03 will return to a pure bug-fixing update. Ive really enjoyed checking out all the screenshots and content on the workshop, very cool to see the colonies that are being created!
-Sol 0 Team
[ 2016-02-23 00:38:06 CET ] [ Original post ] Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier.
From Chondrite Games, Sol 0 gives players the ultimate chance to take on the challenges inherent in pushing the boundaries of space exploration and habitation. Grow food, extract water, build habitats, generate electricity, evade unpredictable Martian weather, mine natural resources, and construct increasingly complex and sophisticated colony bases.
Challenging simulation
You’ll be faced with balancing food and water needs, oxygen and energy supplies, natural resource collection, and preparing for weather disasters including meteorite impacts and dust storms. Prioritize the supplies you bring to ensure your colony’s survival.Become independent from Earth
The technology featured in Sol 0 is inspired by concepts currently being developed and deployed for Martian exploration. From water and mineral extractors, rovers with fine-tuned instruments, and biology labs that cross-breed bacterial strains from Earth’s extreme environments to increase food production on Mars, the available tools reflect an ever closer reality.Explore Mars and worlds beyond
Ice caps, lava plains, and arid equatorial regions each offer distinct challenges to success, and randomly generated maps provide extended playability. Build custom maps using the Sol 0 Map Editor, and share your creations with other players.MINIMAL SETUP- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 1 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
RECOMMENDED SETUP- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core i5-3470. 3.20GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI RadeonR7. 512 MB
- Storage: 2 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
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