Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback I get. I do think the game offers some value as is, and provokes some thought about technologies that would be useful on Mars. I welcome any discussion or feedback on these ideas. Sol 0 was my first attempt at making a game. I've learned a lot, and honestly the game probably should never have been as popular as it is - I think there is a huge opportunity for a quality Mars city builder, and the subject matter seems like it was compelling enough that the quirks of this game could be overlooked! Thanks for all your support, Sol 0 Team
[ 2017-04-23 06:46:54 CET ] [ Original post ]
Hi all, I apologize for the long delay in updates to the game. Several factors have contributed to the delay, I'll discuss one here. In the past few months I've tried to put together an update more than once, but keep running into the same issue: the game has grown a bit beyond my capabilities as a programmer. I'm hesitant to push updates that could fix a few bugs, but destabilize the game. I'm going to make another attempt, but if I am not able to get something together in the next month that seems solid I think there are two options for the game: 1. Release the game as free 2. Reduce the price of the game to a cost that reflects the value of the game with an uncertain update schedule Neither of these precludes further updates, but clearly a regular update schedule is not something I can promise. I'm reducing the price regardless, and will decide on pt 1. in part based on any feedback I get. I do think the game offers some value as is, and provokes some thought about technologies that would be useful on Mars. I welcome any discussion or feedback on these ideas. Sol 0 was my first attempt at making a game. I've learned a lot, and honestly the game probably should never have been as popular as it is - I think there is a huge opportunity for a quality Mars city builder, and the subject matter seems like it was compelling enough that the quirks of this game could be overlooked! Thanks for all your support, Sol 0 Team
[ 2017-04-23 06:46:54 CET ] [ Original post ]
- Sol 0: Mars Colonization [Linux] [593.67 M]
From Chondrite Games, Sol 0 gives players the ultimate chance to take on the challenges inherent in pushing the boundaries of space exploration and habitation. Grow food, extract water, build habitats, generate electricity, evade unpredictable Martian weather, mine natural resources, and construct increasingly complex and sophisticated colony bases.
Challenging simulation
You’ll be faced with balancing food and water needs, oxygen and energy supplies, natural resource collection, and preparing for weather disasters including meteorite impacts and dust storms. Prioritize the supplies you bring to ensure your colony’s survival.
Become independent from Earth
The technology featured in Sol 0 is inspired by concepts currently being developed and deployed for Martian exploration. From water and mineral extractors, rovers with fine-tuned instruments, and biology labs that cross-breed bacterial strains from Earth’s extreme environments to increase food production on Mars, the available tools reflect an ever closer reality.
Explore Mars and worlds beyond
Ice caps, lava plains, and arid equatorial regions each offer distinct challenges to success, and randomly generated maps provide extended playability. Build custom maps using the Sol 0 Map Editor, and share your creations with other players.
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 1 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core i5-3470. 3.20GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI RadeonR7. 512 MB
- Storage: 2 GB available spaceAdditional Notes: Tested on Ubuntu. Other distributions are not supported.
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