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Devlog: Health System Changes


Hello everyone! In today's devlog we’ll continue to explain different changes we’re making to current game system. This time we will go through the health system (except for the system of injuries, as it will be described in a separate devlog). The health system is one of the core features of our game, so we especially attentively analyzed players’ feedback regarding it. Most often people complained about unfair randomness and some other flaws (such as the interaction of injuries and pain system). The chance-based system of health was introduced by us at a rather late stage of Prologue development. At that time it seemed like a good idea to us, since we thought it will make the health system a lot more understandable and accessible. However, playtesting showed it was a dubious change: on the one hand it indeed made the system easier to understand. On the other hand, it often worked not as it was intended to. For example, similar circumstances could result into your character getting agony in 2 turns – or in 10, if you’re lucky enough. Such dispersion seems unacceptable to us, so we decided to return to a strictly deterministic system, where each health scale will depend on the actions of your character in linear fashion. If earlier hunger and thirst worked randomly (although there was a mandatory interval between the ticks), now they will grow gradually. Skipping the turn will accumulate less hunger and thirst than moving, and moving – less than the attacking someone. The same applies to pain with toxicity mechanics. Pain will also become a scale, the accumulation rate of which now will depend on how much damage (and which type of damage) your character receives. Fire damage, for example, will be more painful damage than frost damage, etc. By the way, you’ll aslo be able to check the exact values of your hunger, thirst, pain and toxicity levels on a separate Health tab, which we plan to add to the character's menu. We’ve also slightly simplified the system of health conditions, so it may fit better with the new system of attributes. Now there’s only 3 stages of each health scale, instead of 4 – light, medium and severe. That's it. Since this devlog didn’t really need any illustrations, have a look at a teaser of our next devlog, which we’ll publish next week.
Could you guess what will we discuss in a week? It's really obvious. Have fun! ====== Also you can follow us on:

https://store.steampowered.com/app/625960/Stoneshard/


[ 2018-08-23 19:44:29 CET ] [ Original post ]

Stoneshard: Prologue
Ink Stains Games Developer
HypeTrain Digital Publisher
2018-06-05 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
Very Positive (3583 reviews)
The Game includes VR Support
Public Linux Depots:
  • Хранилище Stoneshard: Prologue Linux [101.54 M]
Stoneshard: Prologue is a free playable alpha demo of Stoneshard — the old school turn-based RPG inspired by legendary roguelikes like ADOM and Nethack. This version of the game contains 2-3 hours of gameplay and introduces Stoneshard's world and combat system.

  • Learn the story behind one of Stoneshard's main characters — Verren, who'll play a significant role in the full game
  • Explore grim dungeons beneath the kingdom of Aldor
  • Fight ancient vampires and customize your hero with different armor sets and weapons
  • Get familiar with Stoneshard's health and psyche system — put splints on broken bones, use medical aid and even drugs to ease hero's pain and fend off insanity
  • Face the Prologue's mysterious boss and find out if you're strong enough to defeat him

Keep in mind that Prologue is just an alpha version of Stoneshard and is developed for gaming audience to get familiar with the game's concept.

MINIMAL SETUP
  • OS: Ubuntu 18.04 LTS 64bit
  • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04 LTS 64bit
  • Processor: Intel Core 2 Duo E6320 or equivalent
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 500 MB available space
GAMEBILLET

[ 6045 ]

8.39$ (72%)
18.23$ (17%)
7.02$ (77%)
4.12$ (17%)
16.97$ (15%)
8.59$ (14%)
39.14$ (13%)
20.99$ (16%)
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17.79$ (11%)
12.38$ (17%)
8.74$ (13%)
17.17$ (14%)
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8.38$ (16%)
16.99$ (15%)
2.66$ (11%)
8.39$ (16%)
13.34$ (11%)
4.21$ (16%)
42.49$ (15%)
17.03$ (15%)
5.03$ (16%)
29.71$ (15%)
16.79$ (16%)
16.96$ (15%)
4.50$ (70%)
33.57$ (16%)
14.42$ (15%)
17.79$ (11%)
GAMERSGATE

[ 687 ]

9.89$ (34%)
6.0$ (70%)
13.49$ (10%)
30.0$ (50%)
16.82$ (44%)
2.48$ (77%)
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4.35$ (83%)
4.73$ (68%)
3.0$ (80%)
5.73$ (36%)
3.26$ (78%)
1.58$ (95%)
12.49$ (50%)
1.5$ (81%)
4.0$ (80%)
0.9$ (92%)
3.0$ (85%)
9.99$ (50%)
7.5$ (50%)
3.96$ (64%)
7.5$ (70%)
0.56$ (81%)
19.99$ (20%)
17.99$ (10%)
2.0$ (80%)
1.0$ (80%)
5.22$ (74%)
11.99$ (60%)
5.0$ (75%)

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