Name | Stoneshard: Prologue | ||
Developer | Ink Stains Games | ||
Publisher | HypeTrain Digital | ||
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Release | 2018-06-05 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  3  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 53 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 67 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Хранилище Stoneshard: Prologue Linux [101.54 M] |
Hi! |
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Unfortunately we couldnt implement everything we had planned by February 6, so some of the content (new boss, a couple of new skill trees, expanded dialogues and so on) will be added with the first update Trollslayer, which will be released in March. This february will mostly be spent on fixing reported bugs and adjusting balance. For now, let us introduce our roadmap: Keep in mind that new content and features are not limited to things listed in the roadmap, they only represent high priority targets. The listed dates are an approximation and may be subject to change in the future versions of the roadmap. We may also add or remove features at our discretion. Frequently Asked Questions
If you still have questions, you can ask them in the comments below. Thats it for now. Thank you for your support and see you on February 6! |
Hello everyone! |
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Hello!
[h2]Art[/h2]
[h2]UX [/h2]
[h2]Balance[/h2]
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[h3]Hotfix #3[/h3]
[h3]Hotfix #4[/h3]
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This is mostly an effort to fix most frequent bugs and bring difficulty curve in line, as second floor and boss fight turned out to be particularly easy.
Balance
[h3]Greatswords [/h3]
[h2]Boss Fight[/h2]
[h3]Phantom Bats[/h3]
[h3]Blood Clot[/h3]
[h3]Unholy Ritual[/h3]
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Its worth to remember that many of the planned mechanics are still missing. On February 6 the game is just being released for Early Access, during which we plan to continue developing it for another couple of years, gradually implementing our vision. =================== [h2]Frequently asked questions[/h2] [h3]Where did the stealth and some other skill trees from the old Prologue go?[/h3] Stealth mode was temporarily removed from the game. It will return during Early Access after being reworked. Same for the unavailable skill trees. [h3]Can I launch the game on Mac or Linux?[/h3] Unfortunately you cant. For now we cant say for certain when the game will be available for these platforms. [h3]What happens if Ive already got the achievements in the old Prologue?[/h3] Dont worry, your progress remains. The achievements were changed, not removed, so you automatically get their changed versions. =================== Merry Christmas and good luck finding your way out of the dungeon! |
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The Wild Eight Supporter Pack Want to give some extra love to the creators of The Wild Eight - and get some awesome stuff in return? We've got just the option! The Wild Eight Supporter Pack is reserved for the biggest fans of The Wild Eight, and includes:
Message from the HypeTrain team! Wed like to thank each and every one of our fans and Kickstarter backers - without them, this journey wouldnt be possible! You helped us shape our game along every step of the way - providing valuable feedback on bugs and errors in Early Access, sharing your thoughts on the games balance and content, and just giving our team enough motivation for us to pull ourselves towards Version 1.0! Its been a long, tough road - but its just a single step in the games history. The PS4 and Xbox One versions are currently in the works, and well be able to share more info about them very soon. But after that - what awaits The Wild Eight in the future? Only time will tell. |
Stone Armor This spell is useful for a variety of builds. It can serve well to a mage (to boost their limited survivability) or to help a warrior who decides to dabble in magic. In addition to greatly raising the resistances to all types of damage, Stone Armor also explodes at the end of its duration, delivering the more damage the more attacks it absorbs. A great finishing move for a large fight. Stone armor's duration is directly linked to the tier of Runic Empowerment. Raising new boulders prolongs this spell automatically. Petrification A fairly effective AoE disable which has a chance to turn all enemies within its area of effect into stone for few turns. The damage dealt to petrified enemies is greatly reduced which makes Petrification more suitable for creating an opportunity to escape and catch your breath than to finish the enemy off immediately. In addition, nearby petrified enemies grant you a benefit of increasing the power of other geomancy spells. Stone Spikes This spell destroys a targeted runic boulder, summoning stone spikes on its adjacent tiles. Affected enemies receive decent physical damage with a chance of knockback. The spikes formed on the emptied tiles remain there for 20 turns, allowing you to block off large areas. However, you shouldn't rely on this effect too much it doesnt take long for a strong enemy to bash through spikes. Earthquake A very effective AoE debuff & disable, this spell synergises well with many other skills and even entire skill trees. It destroys a targeted boulder, creating an earthquake which slightly damages everyone within its area. Earthquake also burns energy of the affected targets each turn with a chance to stun while lowering stun and knockback resistances. Boulder Throw This is perhaps my personal favourite method to initiate a fight. Or to effectively end it. This spell rips a targeted boulder from the ground and launches it at the enemy, delivering significant blunt and arcane damage. The enemy has a high chance to be knocked back and stunned. The power of this spell is affected by the distance the further the throw, the more damage the boulder inflicts. Runic Explosion Destroys a boulder, provoking an immensely powerful magic explosion within a large area. Surviving enemies have a high chance to be stunned and knocked backed by the resulting blast wave. Caster'll also restore some energy per each enemy killed by the explosion. =================== Now lets get to the second part passive abilities:
That's all for now. Expect news about the start of closed beta very soon. As for now, here is a gif demonstrating a certain other skill tree: Until the next time! =================== Also you can join ours: Click to subscribe! Special thanks to @WatcherOfArabia for translating this devlog |
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Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/ |
Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/ |
Well, thats all for today. Cant wait to show you the other branches and some other progress weve made. So stay tuned, and until the next time! =================== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/ |
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https://store.steampowered.com/app/625960/Stoneshard/ |
https://store.steampowered.com/app/625960/Stoneshard/ |
https://store.steampowered.com/app/625960/Stoneshard/ |
We may also have time to add a new settlement and a number of new game systems, but it isnt set in stone, so the list above is currently the most realistic. That's all. In the near future, expect regular devlogs on a variety of topics - including, for example, some details about games lore. Also, take a look at our new key art, featuring some of the game's key characters: Click for Full HD! See you later! ====== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/ |
In the future we plan to diversify bounties by adding some new variations and categories. For example, our to-do list contains monster hunts involving some extremely rare and dangerous enemies. Troll concept. Don't feed him. Its worth mentioning that bounties are very dependent on global map situation. For example, if orcs or brigands chose an abandoned fort for their own camp in the settlements vicinity, sooner or later they will start to create problems for this settlement so at some point villagers will offer a bounty on them. Also, unlike quests, bounties completion time is limited and thus is discussed in advance. Not completing the bounty in time wont only worsen your reputation, but may also have serious consequences for a bounty-giver. For instance, if you wont disrupt the necromantic ritual in the crypt nearby in time, the undead may become significantly stronger in this region, so theyll make even more trouble in the future. So take your bounties seriously and dont be greedy if you arent sure youll be able to complete them, dont give people false hope and let them hire some other mercenary. Nothing like pillaging someone's grandgrandfather's tomb! In alpha all bounties are focused on Crypts our new dungeon type. Technically, the Crypt isnt 100% new weve demonstrated it a long time ago. However, during last month it was completely revamped from scratch to better fit the changed lore and also test our new approach to dungeon procedural generation. Most crypts in Aldor have hundred-years history and reflect local burial customs. Those who could afford it were buried in impressive stone sarcophagi. Common folks could usually count on an ordinary wooden coffin. Many dead people are also buried with different valuables as its believed that it may help the deceased in their afterlives. So a trip to the crypt offers not only an oppotrtunity to die from the undead hands, but also a chance to make a fortune if youre lucky enough. Anyway, nobody will check the bodies of people who died several ages ago, so thats probably fine. Well.... I guess... I'm here? And as a small bonus here goes our in-game map item, which shows a small fragment of the global map. Bu the way, this is where the alpha will take place. This is all for today. See you later! ====== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/ |
https://store.steampowered.com/app/625960/Stoneshard/ |
https://store.steampowered.com/app/625960/Stoneshard/ |
https://store.steampowered.com/app/625960/Stoneshard/ |
Masochism This state allows the character to draw strength from his own suffering but it lowers his survivability. Trigger: the activation chance increases depending on how low your health is, and how high your pain level is.
Frenzy Your character throws a tantrum. It causes him to destroy everything in its path, paying very little attention to any resistance he may face. Trigger: requires active Sadism / Masochism / Megalomania. High pain level, as well as taking and dealing damage, increases the activation chance.
Megalomania At low Sanity your character tends to pay way too much attention to his own successes. Sometimes it takes morbid forms. Trigger: the activation chance increases due to successful hits (especially critical ones), killings of multiple enemies and leveling up. Misses and fumbled attacks reduce the chance.
Low Morale + High Sanity Now we can turn to the next set of states, caused by a combination of low Morale and high Reason. This is reflected by the mood cycle: the longer your character stays depressed, the more disheartened he becomes. Apathy The beginning of a long journey right into the abyss. The character loses the motivation to move on. Trigger: skipping turns, Rest Mode overuse, no challenges (like enemies in sight) increase the activation chance. The fastest way to shake a character a bit is continuous fights. Dont let your character to be idle!
Anxiety Anxiety is reinforced where apathy has taken root. Trigger: requires Apathy. The lower your health and the lower your morality - the more worrying your character is and the higher the activation chance of this state.
Despair A character who has succumbed to despair no longer believes in his own success and just wishes to bring the inevitable end even closer. Trigger: requires Anxiety. The activation chance depends both on the health and morale levels, as well as hunger, pain, thirst and toxicity levels. The worse your character feels in general, the faster he will fall into despair.
Hypochondria Hypochondria is an obsession with ones own health. When hypochondriac receives even the slightest reason to worry, he starts to think he got gravely sick with every possible disease ever. With the exception of prenatal fever maybe. Trigger: every untreated disease and every undiagnosed symptom increase the activation chance.
The effects of the most terrible combination, low Sanity and low Morale, shall remain a secret so far - because of their complexity, they still require some more work and polish. In the meantime, you can turn on your imagination and try to guess how they will work in our game by their names. See you soon. Until the next devlog! ====== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/ |
https://store.steampowered.com/app/625960/Stoneshard/ |
https://store.steampowered.com/app/625960/Stoneshard/ |
To make it possible we had to make changes to our initial development pipeline, devoting time reserved for main game’s development to all these reworks. Nevertheless, we believe that such measure were definitely necessary and worth it, and in the end will benefit both the game and our players. Therefore, we decided to shift the initial Alpha and Beta test dates by about a couple of months: the release of backers alpha should be expected in December 2018, with Beta and Early Access being postponed as well. That's all. Our follow-up plans should not take as much time as the settlements did, so we will try to post devlog on a weekly basis just as before. See you soon! ====== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/ |
https://store.steampowered.com/app/625960/Stoneshard/ |
https://store.steampowered.com/app/625960/Stoneshard/ |
And now to the changes. First, let's see how the new system of attributes will look like: Well, seems like everything was covered. Now let's move on to the main new feature – perks. Perks are special traits and abilities that your character is guaranteed to receive after reaching a specific thresholds of the primary stats. This will make levelling system more deep and variable, and give players more meaningful choices regarding character development. Many of these perks are not final (especially the numbers), and I even marked with stars those we are especially unsure about. Also, if you have carefully read all the descriptions, then for sure you will notice a lot of hints of unannounced new mechanics or changes to existing systems. Stay tuned, and also have this little pretty travelling merchant's tent as a bonus! ====== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/ |
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Hello! |
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Greetings! |
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Greetings! |
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Thanks for your support, and stay tuned! Best wishes, Stoneshard Team |
Great news everyone! |
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