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Devlog: Bounties The Crypt


Hello! This devlog is a bit late and therefore kind of off-schedule, as we were busy polishing our today's topic of discussion bounty system and the associated dungeon, the Crypt. First, let's clarify the terminology. In our game therell be two types of missions: quests and bounties. First category includes all quests with a scripted storyline and various special content. They are unique and can be completed only once per walkthrough. These tasks include both main plotline missions and various secondary story arcs.
Please keep in mind all English texts are WIP and hadn't been yet professionaly translated and proofread. And bounties are procedurally generated repeatable quests. Their structure always remains unchanged, but the place and the participants will change. Bounties are offered mainly by village elders, and usually revolve around solving their settlements problems. This is one of the best ways to make quick money and improve your relationship with a settlement or a faction.
Some of the bounty-related relics. As for now, all bounties can be divided into four conditional categories:

  • Headhunts. To eliminate a threat, sometimes its enough to deal with its leader, an elite enemy who may give you a lot of trouble. By the way, elite mobs are also generated procedurally, but well talk about it some another time.
  • Rescue. Locals often fall into various dangerous situations. Your job is to get them out of the mess.
  • Search. Lost relics, stolen artifacts, treasure hunts - you will have a chance to take part in all of this. By the way, nothing prevents you from breaking the contract and leaving the found valuables for yourself
  • Interaction. In such bounties youre required to find a certain place and make a number of special actions to achieve a needed outcome. Sounds pretty abstract, but, well, thats how it works.
In the future we plan to diversify bounties by adding some new variations and categories. For example, our to-do list contains monster hunts involving some extremely rare and dangerous enemies.
Troll concept. Don't feed him. Its worth mentioning that bounties are very dependent on global map situation. For example, if orcs or brigands chose an abandoned fort for their own camp in the settlements vicinity, sooner or later they will start to create problems for this settlement so at some point villagers will offer a bounty on them. Also, unlike quests, bounties completion time is limited and thus is discussed in advance. Not completing the bounty in time wont only worsen your reputation, but may also have serious consequences for a bounty-giver. For instance, if you wont disrupt the necromantic ritual in the crypt nearby in time, the undead may become significantly stronger in this region, so theyll make even more trouble in the future. So take your bounties seriously and dont be greedy if you arent sure youll be able to complete them, dont give people false hope and let them hire some other mercenary.
Nothing like pillaging someone's grandgrandfather's tomb! In alpha all bounties are focused on Crypts our new dungeon type. Technically, the Crypt isnt 100% new weve demonstrated it a long time ago. However, during last month it was completely revamped from scratch to better fit the changed lore and also test our new approach to dungeon procedural generation. Most crypts in Aldor have hundred-years history and reflect local burial customs. Those who could afford it were buried in impressive stone sarcophagi. Common folks could usually count on an ordinary wooden coffin. Many dead people are also buried with different valuables as its believed that it may help the deceased in their afterlives. So a trip to the crypt offers not only an oppotrtunity to die from the undead hands, but also a chance to make a fortune if youre lucky enough. Anyway, nobody will check the bodies of people who died several ages ago, so thats probably fine.
Well.... I guess... I'm here? And as a small bonus here goes our in-game map item, which shows a small fragment of the global map. Bu the way, this is where the alpha will take place. This is all for today. See you later! ====== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/


[ 2019-01-23 01:22:22 CET ] [ Original post ]



Stoneshard: Prologue
Ink Stains Games
  • Developer

  • HypeTrain Digital
  • Publisher

  • 2018-06-05
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 49  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3568 reviews)


  • Review Score

  • http://stoneshard.com/
  • Website

  • https://store.steampowered.com/app/869760 
  • Steam Store

  • The Game includes VR Support



    Хранилище Stoneshard: Prologue Linux [101.54 M]

  • Public Linux depots

  • Stoneshard: Prologue is a free playable alpha demo of Stoneshard — the old school turn-based RPG inspired by legendary roguelikes like ADOM and Nethack. This version of the game contains 2-3 hours of gameplay and introduces Stoneshard's world and combat system.

    • Learn the story behind one of Stoneshard's main characters — Verren, who'll play a significant role in the full game
    • Explore grim dungeons beneath the kingdom of Aldor
    • Fight ancient vampires and customize your hero with different armor sets and weapons
    • Get familiar with Stoneshard's health and psyche system — put splints on broken bones, use medical aid and even drugs to ease hero's pain and fend off insanity
    • Face the Prologue's mysterious boss and find out if you're strong enough to defeat him

    Keep in mind that Prologue is just an alpha version of Stoneshard and is developed for gaming audience to get familiar with the game's concept.
    MINIMAL SETUP
    • OS: Ubuntu 18.04 LTS 64bit
    • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04 LTS 64bit
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
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