Hello!
For the past month and a half we were very silent since we were busy preparing, releasing and supporting closed alpha test. Because of this we didnt have enough time to develop new features, and thus there was nothing to tell you about. Today weve released the last patch for alpha version, which means were back into action again! Therefore, today's devdiary is an filler one - we'll talk about alpha test results and plans for the future.
In general, were pleased with how the alpha test went. Despite the limited content, every 10th player spent 10+ hours playing the game, and weve also collected lots of suggestions and ideas - that well try to consider during further development. Soon well also send another devpoll to our alpha testers in order to get a detailed feedback on all the aspects we're interested in.
As many had noticed, weve changed the release date from the Q1 2019 to 2019 in general. As it turned out, were bad at making predictions its quite hard to keep up with the deadlines while constantly experimenting and tweaking things and without such tweaks its hard to make such a large-scale game work well enough. Therefore, for now, we prefer not to give any exact dates, but to focus on the development. We still intend to go Early Access before the end of the year, and a specific date will be announced only when we feel the first public build is almost complete.
The next step in our plan is the transition to the closed beta, which we intend to launch in a few months, late spring or summer. It is unclear how much well be able to fit in a few months, but the minimum roadmap looks like this:
- Transferring to a new engines version and then fixing related bugs and crashes
- Adding at least half of the abilities for the most part of planned skill branches
- Adding all the non-yet implemented types of weapons and equipment
- Complete rework of the dual weapon combat mechanics
- Finalization of the ranged combat
- Some new dungeons
- Additional content
- Many minor improvements and fixes that take too long to list (such as barter system for trade, for instance)
We may also have time to add a new settlement and a number of new game systems, but it isnt set in stone, so the list above is currently the most realistic. That's all. In the near future, expect regular devlogs on a variety of topics - including, for example, some details about games lore. Also, take a look at our new key art, featuring some of the game's key characters:
Click for Full HD! See you later! ====== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/
Stoneshard: Prologue
Ink Stains Games
HypeTrain Digital
2018-06-05
Indie RPG Singleplayer
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(3568 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/869760 
The Game includes VR Support
Хранилище Stoneshard: Prologue Linux [101.54 M]
- Learn the story behind one of Stoneshard's main characters — Verren, who'll play a significant role in the full game
- Explore grim dungeons beneath the kingdom of Aldor
- Fight ancient vampires and customize your hero with different armor sets and weapons
- Get familiar with Stoneshard's health and psyche system — put splints on broken bones, use medical aid and even drugs to ease hero's pain and fend off insanity
- Face the Prologue's mysterious boss and find out if you're strong enough to defeat him
Keep in mind that Prologue is just an alpha version of Stoneshard and is developed for gaming audience to get familiar with the game's concept.
- OS: Ubuntu 18.04 LTS 64bit
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04 LTS 64bit
- Processor: Intel Core 2 Duo E6320 or equivalent
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
[ 5951 ]
[ 3198 ]