Devlog: Progress Update
This seemingly small and not very important feature took us a decent amount of time and efforts but it was crucial to make settlements more alive and believable. Previously, we used a much simplified variant of NPCs daily routine: at a certain time they just left their workplaces to go home.
Now their daily routine is much more varied and rich: for example, in Osbrook, the first village the player encounters, local artisans like to have a good drink before going to bed so after finishing their work they close their shops and first go to the tavern, then go home.
Weve also introduced interiors for the whole village now you can enter any house or even barn. Most artisans will be waiting for you inside, and not on the street like before if their craft allows working outside, of course.
Another important improvement, designed to give integrity to the game world and ease navigation. No more sudden crypts in the middle of a forest or castles completely isolated from the outside world most of the settlements and dungeons are now automatically connected by road network. Because of this, youll need to actually make an effort to get lost if you keep the road, you are guaranteed to come across something sooner or later.
Of course, some places in the world will remain isolated so, if you decide to abandon the road and delve deeper into the wilderness, theres a good chance you may stumble upon a mysterious hut or some uncharted cave.
In addition, we are working on adding lots of new content: encounters, new weapons and skills. Its too early to talk about it in detail, but heres sneak peek at some of this new stuff:
Hopefully, by the next time we'll be ready to show off one of the most exciting parts of our game: skills. So until then! ====== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/
[ 2019-05-18 16:03:33 CET ] [ Original post ]
Hello!
This devlog isnt dedicated to some specific topic instead well tell about many things we had worked on during the last month. Some stuff has not yet been fully completed and thus is left behind the scenes, so for now let's focus on more or less complete aspects.
NPC Schedule
This seemingly small and not very important feature took us a decent amount of time and efforts but it was crucial to make settlements more alive and believable. Previously, we used a much simplified variant of NPCs daily routine: at a certain time they just left their workplaces to go home.
Now their daily routine is much more varied and rich: for example, in Osbrook, the first village the player encounters, local artisans like to have a good drink before going to bed so after finishing their work they close their shops and first go to the tavern, then go home.
Weve also introduced interiors for the whole village now you can enter any house or even barn. Most artisans will be waiting for you inside, and not on the street like before if their craft allows working outside, of course.
Road System
Another important improvement, designed to give integrity to the game world and ease navigation. No more sudden crypts in the middle of a forest or castles completely isolated from the outside world most of the settlements and dungeons are now automatically connected by road network. Because of this, youll need to actually make an effort to get lost if you keep the road, you are guaranteed to come across something sooner or later.
Of course, some places in the world will remain isolated so, if you decide to abandon the road and delve deeper into the wilderness, theres a good chance you may stumble upon a mysterious hut or some uncharted cave.
Content
In addition, we are working on adding lots of new content: encounters, new weapons and skills. Its too early to talk about it in detail, but heres sneak peek at some of this new stuff:
Hopefully, by the next time we'll be ready to show off one of the most exciting parts of our game: skills. So until then! ====== Also you can follow us on: https://store.steampowered.com/app/625960/Stoneshard/
Stoneshard: Prologue
Ink Stains Games
HypeTrain Digital
2018-06-05
Indie RPG Singleplayer
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(3568 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/869760 
The Game includes VR Support
Хранилище Stoneshard: Prologue Linux [101.54 M]
Stoneshard: Prologue is a free playable alpha demo of Stoneshard — the old school turn-based RPG inspired by legendary roguelikes like ADOM and Nethack. This version of the game contains 2-3 hours of gameplay and introduces Stoneshard's world and combat system.
Keep in mind that Prologue is just an alpha version of Stoneshard and is developed for gaming audience to get familiar with the game's concept.
- Learn the story behind one of Stoneshard's main characters — Verren, who'll play a significant role in the full game
- Explore grim dungeons beneath the kingdom of Aldor
- Fight ancient vampires and customize your hero with different armor sets and weapons
- Get familiar with Stoneshard's health and psyche system — put splints on broken bones, use medical aid and even drugs to ease hero's pain and fend off insanity
- Face the Prologue's mysterious boss and find out if you're strong enough to defeat him
Keep in mind that Prologue is just an alpha version of Stoneshard and is developed for gaming audience to get familiar with the game's concept.
MINIMAL SETUP
- OS: Ubuntu 18.04 LTS 64bit
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04 LTS 64bit
- Processor: Intel Core 2 Duo E6320 or equivalent
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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