Hello!
In this devlog we will talk about the health system changes since the Prologues release, weve made lots of fundamental changes.
Almost from the very start, the health system was one of the main features of Stoneshard. Its main purpose isnt about realism and difficulty for the sake of realism and difficulty, but to help you immerse in your character. It's one thing to watch your hero being a potion-consuming damage sponge, and the other to watch your hero getting gameplay-affecting injuries, while also suffering from pain and nasty side effects. We wanted even survival outside the battle to require well-considered and thought-out decisions, since it drastically changes the general gamefeel.
In the Prologue, the injury system was almost entirely based on randomness. You took damage; the injury chance depended on its amount; after receiving a trauma there was a chance for it to worsen or stabilize. Such an approach left little of planning you could only stock up as many consumables as possible, and hope you wouldnt need them too often.
Since then, the health system has gone through many iterations, changing drastically during the process. Lets start with the recently added health tab, showing all aspects of your characters health:
Each body part now has its own health pool, decreasing upon receiving damage. If the bodypart condition falls to half or less, you will receive an injury that reduces some stats. Upon reaching 25%, this injury will turn into a wound with increased effect, and upon reaching 0% you will receive a maim with a special property. Maimed head makes it impossible to cast spells, and maimed hand means you cant wield weapons with it anymore. Maims still can be reverted though, but its much harder.
Attacks now also inflict damage not only to your health pool in general, but also damage specific body parts. The damaged body parts, in turn, reduce the Health Threshold the stat responsible for the maximum limit of your current health. Thus, a character with multiple injuries wont be able to restore health to the maximum, even after using some healing potion first he will have to treat all damaged body parts. Also, being low on health increases the maximum Pain Limit so being badly battered means youll suffer from stronger pain as well. Because of these changes, injuries, health points and pain began to work as a coherent and consistent system.
Passive injury healing now depends on any healing your character receives, including natural regeneration. If your character has restored health to the maximum threshold, all the excess healing will be evenly distributed between all damaged body parts. This makes it possible to survive, even if you run out of medicines for example, by huddling in a safe corner to rest and recover. Also this change Vitality builds more viable, since boosted Health Restoration and Received Healing stats allows to heal injuries much faster.
The bleeding mechanic was also reworked. First of all, it isnt some abstract status effect caused by skills anymore now bleeding is tied to body parts. If your injured limb takes some damage, theres a chance itll start bleeding thanks to this, bandages arent situational vampire dungeon consumables anymore.
Some aspects of the health system are still to be implemented (like maladies), but most part of it is already working the way we like it.
Thats all for today. Stay tuned!
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Stoneshard: Prologue
Ink Stains Games
HypeTrain Digital
2018-06-05
Indie RPG Singleplayer
Game News Posts 49
🎹🖱️Keyboard + Mouse
Very Positive
(3568 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/869760 
The Game includes VR Support
Хранилище Stoneshard: Prologue Linux [101.54 M]
- Learn the story behind one of Stoneshard's main characters — Verren, who'll play a significant role in the full game
- Explore grim dungeons beneath the kingdom of Aldor
- Fight ancient vampires and customize your hero with different armor sets and weapons
- Get familiar with Stoneshard's health and psyche system — put splints on broken bones, use medical aid and even drugs to ease hero's pain and fend off insanity
- Face the Prologue's mysterious boss and find out if you're strong enough to defeat him
Keep in mind that Prologue is just an alpha version of Stoneshard and is developed for gaming audience to get familiar with the game's concept.
- OS: Ubuntu 18.04 LTS 64bit
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04 LTS 64bit
- Processor: Intel Core 2 Duo E6320 or equivalent
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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