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Greetings! Another patch/update focusing on correcting all those bugs reported and many others. Added a few new features to improve the gameplay too, check it out!
[New/Added]
- Added Headwear/Helmet slot, no more equip two helmets on the same survivor, each item now it is where should be
- Added an alternative weapon slot, to quickly change the current weapon in use of a survivor
- Added new helmets and accessories items to use
- Added a button to quickly locate your encampment and added an entry of your camp in the locations list panel.
[Fixed/Improved]
- Added a message when picked up special items used in objectives
- Junk items displaying the Equip option
- Ammo was being used when survivors with firearms equipped were disabled to attack
- A bug that would cause Friendly NPC Groups to raid your encampment and/or steal your farms
- Could obtain the Z research information item without the proper stats needed
- Architect profession would cause any building to spend other resources even if the cost were zero
- Scrapping the MiniGun would not reward any item
- Sort items on any inventory would cause junk items to disappear
- Auto-craft on the workshop would only spend once allowing to create any number of any item
- Damaged buildings being used like they were undamaged
- Auto consume now plays the proper eating sound
- While exploring a location, could make a ranged attack with a melee weapon
- Could kick a survivor involved in an event, resulting in a wrong outcome or a game crash
- Would spawn zombies with weapon images allowing to see them through the fog
- On completing objectives for an ending, the objective button will now flash
- NPC Survivor Group would not attack if left with characters without firearms
- Retry button now leads to the main menu, opening the starting new game panel
- When lumbering, would allow survivors with melee weapons to make ranged attacks
- The encampment inventory now updates instantly after crafting any item in a given turn
- Added sounds when upgrading buildings
- Added hotkeys for previous and next character buttons
- Non-amputee could equip prosthetics
- An effect on Health and Hunger when consuming an item with the Character Stats Panel open
Thank you and stay cool!
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