In celebration of the recently launched Commander: Modern War, it has added the ALL IN 1 bundle, where you can get the bundle at 60% off.
https://store.steampowered.com/bundle/28543/All_in_1__Best_of_Turns/ Commander: Modern war features a two-sided single-player campaign where you can play as the Alliance or the Coalition, as well as skirmish maps where players can battle against up to seven other commanders. Players will also be able to customize their experience by choosing different parameters on the maps, such as the number of players involved in the battle, faction, team, colors, and many others. With the addition of a Map Editor, players can even create their own custom maps to battle on. The gameplay in Commander: Modern War is both challenging and rewarding. Players will need to deploy their units strategically to take advantage of the terrain and use specialized units to counter their opponents. As they progress through the game, they will be able to recruit new units and capture different locations, ensuring a steady income to keep their army growing. The release of Commander: Modern War is sure to be a hit with fans of turn-based tactical games, and those looking for an immersive, action-packed gaming experience. With its extensive single-player campaign, skirmish maps, and Map Editor, there is no shortage of things to do in this exciting new title. So why wait? Get ready to experience the thrill of modern warfare and take control of your troops in Commander: Modern War. https://store.steampowered.com/app/2214890/Commander_Modern_War/
Greetings!
For all fans of Z Dawn, we recently released the game Paths & Danger.
Paths & Danger is a procedural turn-based RPG with a more simplistic approach to the tactical genre. Join in on an adventure where you must gather a balanced group of heroes to embark on a series of jobs and quests and uncover the great mystery surrounding the province of Westwall.
https://store.steampowered.com/app/1403990/Paths__Danger/
Get Paths & Danger with a release discount of 20% off!
Greetings!
For all fans of Z Dawn, we recently released the game Paths & Danger.
Paths & Danger is a procedural turn-based RPG with a more simplistic approach to the tactical genre. Join in on an adventure where you must gather a balanced group of heroes to embark on a series of jobs and quests and uncover the great mystery surrounding the province of Westwall.
https://store.steampowered.com/app/1403990/Paths__Danger/
Get Paths & Danger with a release discount of 20% off!
Greetings! For all fans of Z Dawn, we recently launched an Indiegogo Campaign for our upcoming game Paths & Danger. We are here to ask all of our fans of Z Dawn to help us in this campaign. With the Level I perk you get another copy of Z Dawn along with the other 2 keys of another two of our games, Expect the Unexpected and Dungeons of Hell.
Our campaign link Paths & Danger - Indiegogo Campaign
Join our discord channel Discord Channel
Don't forget to visit the game on steam and wishlist! https://store.steampowered.com/app/1403990/Paths__Danger/
Greetings! Mainly a patch to address issues, there's some new stuff too.
Check it out!
[Added/Fixed]
-Fixed Guard Dog perks incorrect values
-Fixed a possible memory leak on long sessions
-Fixed a bug that would allow items to be equipped on dogs
-Fixed possible bug causing survivors' stats to appear as dogs
-Fixed a few typos
-Fixed an error displaying negative action points after building a farm
-Correctly displays the ready-to-be collected image on the farm if it has an auto farm
-Added a dog attack image
-Added dogs sounds for attack and dying
-Added ESC shortcuts for encampment extension build and management panel
-Fixed a bug that would case not to display more than 99 items when stacking in the encampment
-Fixed a bug that would allow continuing playing after a VIP character death by pressing Space at the same time as the animation that follows
-Fixed a bug that would allow interruption of an ending sequence by pressing Space
Thank you and stay cool!
Greetings! An update bringing our dog's friend in!
[New/Added/Fixed]
- Added 3 different dogs to the game, each breed has its own unique bonus, also dogs have a separate list of perks for their own and are very helpful in finding items. Dogs can be found at the shack events, for that you need to have a radio tower.
- Added all the 40 different characters available to be used from the begging of a new game.
- Fixed typos
The very best of the holidays and stay safe!
Greetings! A small update/patch for some issues.
Check it out!
[New/Added/Fixed]
- Added new game mode, VIP mode, a character is selected from the start and can't die otherwise the game will be over.
- Added a starting option to disable the Zombie Brute invasion with 4 different alternatives OFF/ Rare / Standard / Often.
- Added a starting option to disable survivors from getting infected.
- Added Fruits, that can be gathered when entering forests tiles.
- Added information about what resources got after scrapping an item
- Added 3 resolutions with 4/3 aspect ratio
- Increased the item loot when Item quantity set to 'Abundant'
- Fixed a bug that caused to freeze after the next turn when having the max characters (30)
- Fixed typos
Thank you and stay cool!
Greetings! A small update/patch for some issues.
Check it out!
[New/Added/Fixed]
- Bug preventing cars to be pushed to a tile with a player group
- Bug preventing cars to be pushed to a player encampment with a player group
- Increased max fuel allowed for cars and max charge for the EV car
- EV car recharges faster
- Friendly NPC groups come to your encampment to offer trades or may offer trades on random encounters
- Fixed a bug that caused Blinded effect image not disappearing
- Fixed a save/load issue for a particular set of actions
- The characters scroll bar appearing on top of characters info
- Inventory scrollbar fixed colors when pressed
- After engaging on a ranged attack, the selected character image will fall back to their original
Thank you and stay cool!
Hello friends, check out the updated list!
[New/Added/Improved]
- Max number of survivors increased from 20 to 30
- Motion sensors will now notify when zombies are nearby your encampment
- Trading with NPC survivors groups will now use your encampment resources instead of having to carry the resources with you to make trades.
- Craft the following resources at the workshop, tools, mechanic pieces and circuits.
- Craft gas for cars in the workshop
- Added a farm upgrade, the automatic farm, autonomously harvest the farm when ready
- Increased the zombie Puker range to a max of 2.
- Zombie Puker will explode on dying with a chance of blinding nearby survivors
- When a survivor is starving, will lose -1 morale too
- Decreased resting time of houses from 30 to 25 (25 to 20 with the house upgrade)
[Fixed]
- Fixed a decrease of performance when having a high number of survivors
- Fixed languages errors
- Exploring a location after clearing the runway would display cleaning instead of exploring
- Fixed the position of scrap items confirmation panel
- Fixed items description typos
Thank you, stay safe and have a nice week!
Hello friends, check out the updated list!
[New/Added]
- Day/Night Cycle
[you can disable it in the begging of a new game at the starting game options]
- Binoculars +1 line of sight
- Police Vest -1 damage from firearms
- BulletProof Vest -2 damage from firearms
- Night Vision Goggles eliminates night negative bonus
- Added larger maps options
[Small, Standard, Large, Huge], the standard was the original that you previously could play
- Added zoom feature [use mouse wheel]
[Fixed/Improved]
- Performance increased
- Change notifications colors
- Fixed sorting items on the storage inventory
- Survivor info tooltip would stick around
- zombie ambush would not spawn zombies but a sound and notification would happen
Storms come and go, some may take longer, but eventually will go away, stay safe.
Thank you and have a nice week!
Greetings! Another update bringing a new Zombie to fight! The Puker! Ewwww! So grosss!
Added a few new features and many bugs fixed, check it out.
[New/Added]
- Added nee zombie type, the puker, his special abilities consists of throwing vomit at your survivors, blinding them, which will render them unable to attack for a few turns.
- Added Addiction temporary perk if too many pills are consumed by a survivor
- Added new sounds for when zombie infection occurs
- Storage inventory will join the same items in a stack, making it easier to search for items.
- Changed Houses features and added the Well Rested perk when survivors sleep on concrete houses.
- You now use Cocktails Molotov to burn down forests.
- Added random events that only happen on forest tiles.
[Fixed/Improved]
- House building now display turns left
- Rocks would spawn on the road ends leading to a congestion bug
- NPC Groups would disappear their image when attacked
- A sleeping character could attack and do damage to zombies or NPC survivors
Thank you and have a nice week!
Greetings! First major update of the year.
This update brings cars to the game, usable cars, bringing new gameplay strategies to Z Dawn.
As you might know, cars were points of interest to get some loot or to get events, now cars ca be pushed, enter and exit depending on their state.
Only cars in good condition can be used, those in bad shape can only be pushed to the player garage to be repaired.
Cars require fuel to be driven unless you get lucky to find an Electric Vehicle, in that case, you just need the Solar Panels to recharge it.
Full List of Features, Bugs fixed here! Check it out!
[New/Added]
- Added 7 new types of cars to the game ( one is an electric vehicle)
- Added a new building to the encampment, the Garage. (can be used to repair and upgrade cars, but remember only the Mechanic can repair vehicles)
- 3 News options when on the same tile of a car, Push Car, Enter Car and Exit Car.
- UI improvements
- Added Jerry Cans, used as fuel to vehicles.
[Fixed/Improved]
- Changed the Zombie Screamer to a single zombie unit type instead of a horde
- Displaying the wrong mouse icon on the tutorial
- A bug that allowed farms to be stacked up, build on top of each other.
- A bug that would cause the game stuck because of the farming stack problem
- Tooltips not hiding after pressing ESC from panels.
- Upon scrapping items, the game wouldn't save immediately.
- UI bug causing text console displaying on the character portraits
- Independently from game difficulty, all games start with 6 survivors.
- Explorers were able to explore while being attacked by zombies
- Fixed some typos errors
Have a nice weekend and Happy Valentine's Day! d4rkheart
Greetings! Mainly a patch to address issues, there's some new stuff too.
Check it out!
[New/Added]
- Added a Button to swap to alternative weapons for all survivors in the group
- Added User Interface scale on Options Panel
- Equipped weapons will display on the survivor portrait
- Added a visual effect when the farms are not being provided with water
- Added 2560x1440 resolution but removed 4K (still needs some work to be fully supportable)
[Fixed]
- Upon consuming any food on a given survivor the health animation would display on others
- Farms could be built without the water tower or the advanced water tower upgrade
- Farms would continue to grow even when the water tower was damaged
- An auto-craft bug that allowed to continually craft any item with the duration of only 1 turn
- Building farms would not consume any AP.
- Tooltips from panels not hiding when ESC key pressed to close given panels
- Encampment building upgrade panel displaying upon pressing 'Manage Encampmemt'
- Game freeze caused by moving a survivor with a job at the encampment to another group
- Zombie groups without any alive zombies were able to hit survivors on a battle that the player started
Thank you and stay cool!
Greetings! First patch/update of the year!
Added a few new features and many bugs fixed, check it out.
[New/Added]
- Improved tutorial and survival book
- Added Raze Encampment feature to get rid of NPC camps
- You can now update the water tower. Upon upgrading you will be able to build a second row of farms around the encampment. They can be built exactly like common farms.
- Visual upgrade to the farms
- Visual upgrade to the Concrete Wall
[Fixed/Improved]
- A persistent bug with the architect that would cause resources being taken
- Architect building cost displaying wrong values
- Zombie Brute music theme only starts playing when gets close to the encampment
- A bug that causes helmets, junk not scrappable
- Farm perk would not apply correctly
- A bug that causes the first survivor getting always unequipped when kicking someone out of the group
- Resources that were transferred from 'Store at Encampment' panel would appear in the storage inventory instead of going straight to the resources counter
- Updated text on Medic profession ( from 100 to 200 turns)
- Would allow upgrading buildings before their construction
- Wrong display of Wood Walls, Wood Houses title names
- Day counter after loading the game displaying the wrong day
- Some typos fix
- Removed an incorrect color on the hunger bar
The next update will be focus on adding usable cars and equipment and fixing any bug reported.
Thank you and have a nice week!
Greetings! This is a minor update mainly for bug correction and adding some features to improve the gameplay. I would like to give a d4rkheart big thanks colorheart for everyone that contributed and contributes to their feedbacks and bug reporting.
[New/Added]
- Another option to transfer all items directly to the encampment storage, if there's at least 1 survivor at the encampment
- Added 1 new event
- Added new sounds for melee weapons
- Enhanced some visuals and the post-processing image effect on the gameplay.
[Fixed/Improved]
- Fixing a bug that causes the throwable item's tooltip not disappearing
- A bug causing displaying the last saved event, afterload game, even if it was already done
- Added building sounds for repairing buildings
- A bug causing zombies to be able to infect an already amputated limb
- Speed and Endurance values being swapped at the starting survivors menu
- Fixed some misspelling errors
- Fix wrong values of the UI elements
Thank you and Happy Holidays!
Greetings! Another patch/update focusing on correcting all those bugs reported and many others. Added a few new features to improve the gameplay too, check it out!
[New/Added]
- Added option to set the default starting game options
- Aesthetics updates to locations images
- Added new profession: Priest
- Added 2 new events
- Individual Survivor Stats like zombies killed and many others
- Added button to check the current settings of the session
- Spiked Wall will be with some blood after some time
- Guitar melee sound
[Fixed/Improved]
- Now saves the last used configuration of the survivors used in the last session
- Not selecting the group that got the event
- Quest sign displaying wrong on the point of interest
- Dead NPC survivor groups would lead to the surrender event
- If Saved the game either by the exit to the menu or close the application with an event open could lead to problems when trying to load the game
- Fixed battle resume on ranged against zombies
- Explored locations values displaying wrong percentages on the Locations List Panel
- Perks tooltip would not hide if pressed ESC to close panels
- Saw Junk not giving the right resources on scrap
- When a survivor was killed by an NPC Survivor Group would not display sad song
- Axe image appearing on newly spawned zombies
- Tools appear a bit more often
- Nurse and Chef giving the same bonus when consuming pills or farmed foods
- Number of zombies killed now display on top of the fog
- If move-join action to a group collecting wood, new members would be unable to set to collect wood
- Psychologist ability when used will display a message on the log
Thank you and stay cool!
Happy December!
Time to announce the official release of Z Dawn. The game is no longer in a phase of design or in a beta phase, after so many days of EA of work (almost 2.5 years) since was started to build, time has come for a full release.
All the polishing need, all the feedback was given by everyone has helped to put the game as what is now, obviously doesn't mean it ends here, otherwise, the game will be continually been upgraded and updated and as it has been to here, weekly (or each 2 week) updates with more content and features will continue.
Z Dawn has it stands, it is a full compelling and fun game to play. The reasons for the early access are no longer valid, the current state of the game proves and justifies that.
As promised the Z Dawn price will be the same as the early access was but may change after weeks or months after the release date.
There's no DLC's planned, all future great updates or great new content add-ons will always be given to Z Dawn for free to any Z Dawn user.
A big thanks to everyone that contacted for suggestions/feedback and helped with the development of the game.
Get Z Dawn now with 30% OFF !
Greetings! Another great patch/update focusing on improving the game aesthetics, correcting all those bugs reported and new features. THere's been an entire overhaul on all game assets. The game will look completely different.
[New/Added]
- Completely new game Aesthetics
- Added new natural tile type
- Added new unmarked locations
- Added Focus and Follow Group button
- Added zombies killed on the encampment offensive barriers (Electric Fence, Spiked Wall, Grounds Traps)
- Added 10 new events, some specifically to some locations and unmarked locations
- Redesign the Survival, now available again with game information
- Added an image when Farm is ready to be harvested
- Added location's names
[Fixed/Improved]
- Could not scrap the helmet and accessories added on the last update
- Rain icon would not be aligned with the minimized console action
- The farm would not display the correct image when ready to be harvested
- Headwears would get deleted after sorting on inventory or in the encampment inventory
- Zombies would spawn with the ax weapon animation
- Medic bags can be used on events that require first aid kits
- Would not do damage when attacking after exploring/collectin wood
It is possible that you may need to reinstall the game since so many assets have been modified, although on recent tests there were no problems if for some reason the game crashes or won't open, just reinstall and all should be fine. This problem can only affect the users that already got the game. New users won't have any trouble.
With this update, the time has come to put the game out of the early access, Z Dawn is no longer in a phase of design or in a beta phase, after so many days of EA of work (almost 2.5 years) since was started to build, time has come for a full release.
All the polishing need, all the feedback was given by everyone has helped to put the game as what is now, obviously doesn't mean it ends here, otherwise, the game will be continually been upgraded and updated and as it has been to here, weekly (or each 2 week) updates with more content and features will continue.
Z Dawn has it stands, it is a full compelling and fun game to play. The reasons for the early access are no longer valid, the current state of the game proves and justifies that.
As promised the Z Dawn price will be the same as the early access was but may change after weeks or months after the release date.
There's no DLC's planned, all future great updates or great new content add-ons will always be given to Z Dawn for free to any Z Dawn user.
A big thanks to everyone that contacted for suggestions/feedback and helped with the development of the game.
Greetings! Another patch/update focusing on correcting all those bugs reported and many others. Added a few new features to improve the gameplay too, check it out!
[New/Added]
- Added Headwear/Helmet slot, no more equip two helmets on the same survivor, each item now it is where should be
- Added an alternative weapon slot, to quickly change the current weapon in use of a survivor
- Added new helmets and accessories items to use
- Added a button to quickly locate your encampment and added an entry of your camp in the locations list panel.
[Fixed/Improved]
- Added a message when picked up special items used in objectives
- Junk items displaying the Equip option
- Ammo was being used when survivors with firearms equipped were disabled to attack
- A bug that would cause Friendly NPC Groups to raid your encampment and/or steal your farms
- Could obtain the Z research information item without the proper stats needed
- Architect profession would cause any building to spend other resources even if the cost were zero
- Scrapping the MiniGun would not reward any item
- Sort items on any inventory would cause junk items to disappear
- Auto-craft on the workshop would only spend once allowing to create any number of any item
- Damaged buildings being used like they were undamaged
- Auto consume now plays the proper eating sound
- While exploring a location, could make a ranged attack with a melee weapon
- Could kick a survivor involved in an event, resulting in a wrong outcome or a game crash
- Would spawn zombies with weapon images allowing to see them through the fog
- On completing objectives for an ending, the objective button will now flash
- NPC Survivor Group would not attack if left with characters without firearms
- Retry button now leads to the main menu, opening the starting new game panel
- When lumbering, would allow survivors with melee weapons to make ranged attacks
- The encampment inventory now updates instantly after crafting any item in a given turn
- Added sounds when upgrading buildings
- Added hotkeys for previous and next character buttons
- Non-amputee could equip prosthetics
- An effect on Health and Hunger when consuming an item with the Character Stats Panel open
Thank you and stay cool!
Greetings! Another update/patch that brings shiny new stuff.
New extra game options to customize your game, new upgrades to buildings and a lot more, check it out!
[New/Added]
- Added a New possible ending
- Added an Objectives Panel, so you can keep track of the state of an ending
- Added Auto-Feed individually and the threshold that will trigger it in the Options Panel
- Locations and NPC Camps finder Panel
- Added new game options to customize your game at the start
- Added a starting option to make NPC Camps respawn
- Set Number of NPC Camps
- Supplies by Plane
- Item quantity on Locations
- Zombie quantity
- Option to force player set up the encampment (to prevent player choosing best places to set up)
- 2 new Steam Achievements
- Added Concrete Wall Upgrade
- Added Concrete Houses Upgrade
- When a character is afraid, scared, encourage or confident will display the proper emotion after the given action
- Added 8 new Junk items to scrap
- Guitar melee weapon
- Santa Hat!
[Fixed/Balanced]
- After an interaction with a NPC Group, a random event would occur
- Brute will no longer follow if you try to lure him far from the camp
- Exit to Menu question before exit
- Balanced on different game difficulty settings
- Zombie hordes traveling on road will return to it if lured out
- When exploring if an interaction with an NPC Group occur, would always attack (friend or foe)
- Added a change for NPC groups to spawn neutral
- Tooltip improvements
- Opening the Split/Join panel will auto close the inventory
- UI scaling problems on the Armory and Split/Join Panel
- Brute will damage your encampment if it's left unguarded
- Other minor bugs
The next update, will bring a lot of suggestions by the community, like proper equipment slots, head, body accessories, more locations and a lot more!
Thank you and stay cool!
Greetings! Mainly a patch to address issues that were created on the previous version, there's some new stuff too but it's essentially a patch.
Check it out!
[New/Added]
- Option to keep playing after ending
- Brute will now have a special ability when attacking encampments
[Fixed]
- The game would show the ending event after refueling the plane
- Would not display the available ending event in the airport Explore Panel
- NPC survivors would cease to do actions after a combination of actions by the player
- Once befriends with an NPC Survivor Group would not unlock the Trade property
- Misspelling errors
There was some change in some files (libraries) the game requires, so if for some reason the game does not open or crashes at the start, please just reinstall.
Thank you and stay cool!
Greetings! Another update/patch brings new stuff focusing on NPC Survivors adding diplomacy options when interacting with them.
Check it out!
[New/Added]
- Diplomacy Panel when interacting with NPC Survivors
- Added new lootable location
- 4K Screen Support
- New Event on a plane crash
- Added Auto Feed option on Encampment (as long as there is food available on the camp survivors will auto feed)
- Added hotkey for Next Survivor Button
- Balanced hordes spawn on special events
- Information when placing a proximity mine
- Zombie Caller will now spawn zombies
[Fixed]
- Hotkeys to Manage Encampment and other actions wouldn't work
- Next Turn button disappearing after certain actions
- Not displaying more than 16 perks for a given survivor
- Wrong display of resources needed for the Advanced Radio Tower
- Not displaying information after player encampment raided
Thank you and stay cool!
Greetings everyone!
Just in time for the spirit of Halloween, yesterday's major update brings tons of new stuff to do.
Find the special item design specially for this year Halloween.
Get Z Dawn with a 30% discount!
Greetings! Another major update/patch brings new stuff and a lot of game improvements. Check it out! [New/Added] - New weapons Minigun and Proximity Mine - New craftable weapons added - Added more survivor character to play it - Added one possible ending sequence - Added new Aiport Location (point of interest) - Added the Advanced Radio Tower so you can call the military and initiate an ending sequence with many events - Added hostile survivor groups and encampments (later next week will be added more options and different survivor groups with diplomacy options) - Added hostile encampment groups (can be looted when no one's there) - Show grenade damage - New mouse animation when moving thought the map - Added new sounds when zombies are killed with grenades/mines/Molotov fireside - Added new sound when the zombie brute attacks - Can craft a Z virus, to infect any useless character - Double click on the player group to open the inventory - Quests on Locations - Added 5 new Steam Achievements - Many more events that happen with other survivor groups and when the player decides the rescue sequence [Fixed/Improved] - when a farmed item is collected display the respective item image - bug displaying damage on a tooltip - Rebalance zombie spawn rate according to the difficulty selected - When a forest tile was removed no would make no noise always - Incorrect unnamed damage - Wrong displaying of items in the crafting panel and the split/join groups panel - A bug would cause crafting packs of 100 ammo - Resources now are stored by just entering the encampment tile, no more the need to open the managing panel - Unfortunately, because of some recent changes in the save games, previous load games will not work. Mac update is on it's but it will take a bit longer. Thank you and stay cool!
Greetings! Update/Patch bring new stuff and many game improvements. Some features were good suggestions by the community. Check it out! [New/Added] - Auto-move to target added - Upgrades on workshop added (added a few mods to enhance firearms) - New silenced weapons that will not make noise when attacking - Right-click on any survivor card to disable to attack (to keep low health survivors from attacking) - Auto renew craft items (useful to repeat ammo crafting) - New tooltips on mouse over any survivor card - Changed and added new functions for the Watch Tower building (+1 of attack range and line of sight) - Survivors with sniper rifles on the Watch Tower can use the full line of sight to attack - New zombie kill number display - Forests can be clear after a certain wood collected - New UI interface and new colors - Added Encampment name editor (change the name of your encampment to your desire) - Game memory and performance improvements (less RAM consumption) - Map size increased (for the upcoming new points of interest and finally the rival/friendly encampment groups) [Fixed/Improved] - Fixed an issue with the UI where survivor cards would not display properly - Splitting groups from encampments to adjacent tiles, would cause new groups to become invisible - Fixed a bug where zombies would become invisible - Wrong display of required perks and stats for the Z Virus Immunity and the Chemist Perk - Would not display the number of bullets in the Split/Join Group panel - Wrong display of damage tool tips - Tiles already explored not being save - Chat window on survivors cards getting slashed when the survivors number great than 18 - Wrong font on some main panel titles - Many other small issues that I don't remember have been fix, so annoying that I complete forgot what they were :) Unfortunately because some recent changes in the save games, previous load games will not work. Thank you and stay cool!
Greetings! Update/Patch mainly to address bugs reported and many improvements for the game.
Check it out!
[Fixed]
- Memory leaks that lead to disappearing items and/or invisible groups attacking
- Wood houses bonus applying to groups outside of the encampment
- Random events and encounters not happening after reaching the max limit of characters
- Double crafting skill bonus counting as 2 persons while crafting an item
- Could drop more than then the allowed characters in the crafting drop panel
- Inability to choose the Chef profession on the starting menu
- A bug that cause the Z Immunity to stuck at almost completion
[Improved]
- Notifications distinguish between melee and firearm weaponry
- Increased the map size
- Get experience from many other actions you do with a survivor
- Farms no longer require farmers to be worked on
- Farmer profession changed to reflect the change on the farms
- You can recover stuff from the satellite towers that will be used for a the main quest/objective of the game
- New survivor speeches and interactions
New update/patch just coming out.
Check it out!
Fixed
- Upon the game ends, could pass turns
- Survivors could end up without any limbs
- Bug where newly spawned zombies would always charge at player character group, even if no in line of sight
- newly spawned zombies would show up even if not in line of sight
New
- Added hungry stat to the group list of survivor, to keep an eye of that element
- Added button to locate player survivor groups
- Option to drag and drop any window
- Added weather (rain) that influence the gameplay
- Added new notification and sound upon discovering a new location
- 5 New events upon turning on the radio tower
- Added one time event about a plane
- New and redesign menu for new game to edit the initial survivors
- Added a way to divide ammunition (SHIFT + Left Click on the ammo item)
- New location that will be used for further updates
So what's next? What can you expect in the next update ?
Next update will include a new way to create survivors, including using custom portraits.
Will be added specific events that will happen once that will trigger certain actions to be made to finish the game.
Obviously will be added a few ways to end the game.
Day/Night cycle that will change the zombies behavior and a weather system.
Have a nice day!
New update/patch just coming out.
Check it out!
[Fixed]
- Displaying wrong tooltip on equipped items, instead of showing STR (Strength displayed SPD (Speed)
- Red cans of food were restoring hunger to full
- Exploring locations displaying values above 100%
- Workshop items taking 2 times long
- Farms images displaying wrong order
- On selecting a zombie group, the grenade option would display
- Use Esc to open/close certain windows
- Could throw grenades as far as the max line of sight inside the encampment
[New]
- New images on selecting different types of Zombies
- New game visual
- Any help actions on events reward with a positive outcome will reward morale
- Multiple items can be selected using CTRL and trowed away
- Increase max perks to 16
- Added new effect while using melee weapons on zombies
- Added a death effect after using a throwing weapon.
- Added a death effect after killing a zombie group
- You can now rename any characters in game
After some consideration, to keep people informed of what is been developing, after each update, information about what will be included in the next update will be showed here.
So what's next? What can you expect in the next update ?
Next update will include a new way to create survivors, including using custom portraits.
Will be added specific events that will happen once that will trigger certain actions to be made to finish the game.
Obviously will be added a few ways to end the game.
Day/Night cycle that will change the zombies behavior and a weather system.
Have a nice day!
Greetings everyone! Just got out of the oven!
Hot new update, take a look.
[Fixed]
- Grammar and semantic mistakes in Spanish and English language
- Right clicking on a equipped item, would action like throwing an item away, disposing always the last item in the inventory
- Displaying wrong outcome in the "Floor Collapse event"
- Wrong display off messages after events
- If game was saved with a group chopping wood, would't load the proper animation and action
- wouldn't save the current selected character group image
- Long names of locations wouldn't display properly
- While resting survivors could in some cases having more health restore than the max health available
- The architect perk would't apply the bonus properly, while trying to build would deny the construction or repair
- Would't let the zombie screamer enter in the encampment even if was walled
- Not translating some text inside the character detail
- Would't display the Molotov animation on the same tile after been throw more than once
- Display right punch animation if it's melee attack with lack of bullets
[Balanced]
- Increase the exploration rate on locations
- Increase AK and Sniper Damage
- Farmed food decreases hunger level more
[Added]
- Added Z virus immunity, can be built and consumed by survivors
- Added flashing weapon effects for firearm
- Police perk and military gain extra XP using respective guns
- Added Zombie Brute. After a certain amount of turns will trigger a zombie boss that will seek to attack your encampment. This zombie is special taking down the encampment defenses and very hard to kill according to the current difficulty
- Added new grain effect, can be activated on the Video Options in Settings
- Added 4 New achievements
- Added new small speeches that trigger after certain actions or situations
- Updated the achievements with new images
- You can press keep Shift key pressed and click any amount of items you wish to dispose of in the inventory
- If tries to throw a grenade while chopping wood, will ask about leaving the previous action
- If tries to throw a grenade while exploring will ask about leaving the previous action
- If you directly press the notification button to go direct where it happen
- Warning that only the medic can use the medic bag
- All actions to assign survivors to jobs in the encampment manager can be done either by clicking the portrait or by dragging it
- New user interface colors for menus
- Notification about building constructions complete
Greetings! Hot new update here.
Take a look!
[News]
- Added Grenade and Cocktail Molotov weapons
- Auto Save Game every turn
- Performance on load/save game, now it saves and load games very fast
- Added info about amputee state and negative effects
- Added prosthetic arm and leg accessory to counter the negative effects of amputees
- Changed character info use interface and added new information on stats
- New trees animations
- New warning when a survivor is bitten
- 2 New Events while exploring
- New selection graphics
- Added new tool-tips information
- Added 7 new Steam Achievements
- Added sound when a building is built
- Display moral values
- Display chances of favorable odds by color in events
- New mouse cursor
[Fixed]
- Lumberjack profession not applying bonus
- If pass a turn inventory will refresh displaying updated information
- junkie perk not working properly
- fix wrong damage output if a character is an arm amputee
- Wooden Houses are now a place to rest slowly recovering moral and health
- Increase the factor of exploring in locations
- While exploring could make a ranged attack even if there's no ranged weapons
- Bug where you couldn't unequip an item if inventory was empty
Greetings!
Trading cards were added today.
Go get yours!
And for those who like to collect things here's the full list of possible emoticons you can get:
d4rkheart purpleheart colorheart fireside lastkiss deathkiss repdown repup fireside
There's backgrounds for you to collect too.
Have a nice day!
Greetings! Get Z Dawn now with 30% off!
This week update brings some new features and a new type of Zombie.
Here's the list:
[New]
- Zombie icons will flash for you to know when that horde is alerted by your presence.
- When a location is 100% explored you will no longer be able to obtain new loot
- New Zombie Caller, if not killed fast he will call for any nearby hordes.
[Fixed/Improved]
- Lumberers now have a indication of the task
- Empty guns will not longer play an animation
- Nurse profession restores hp for any character of the group where she/he belongs.
- Corrected some typo errors
- Medic profession increases amputation successful
- Medic bag takes 100 turns to craft and, only is given if there's no other medic bag in the group inventory
- Survivors with Farmer profession will no longer take 2 slots on farm manager
- Ammo will appear just next to guns on sort
- Fixed a tutorial windows appearing after a Load Game
Stay cool!
Greetings! This update is focused on the new professions settings. Here's the winter update full description.
[New ]
- Added Professions, players can choose from 15 different professions with unique skills for each new game, any survivor you may encounter will have a profession too
- Added a moral (negative/positive) effect on survivor portraits
- Added warning messages when your infected survivors succumb to infection
- Added health effect on consuming items
[Changed/Fixed]
- Adrenaline gives 1 action point instead of restoring health
- Changed the tutorial to a more straight line "to do tasks" until completed and some extra tool-tips.
- Dismissed survivor not giving negative moral
- Correct a few typos mistakes
Stay cool!
Greetings!
It's been almost 2 months since last update. For very personal reasons, I wasn't able to work on the game with a decent schedule, leading to some to believe the game was left for dead. Fear not! Its alive and well! The dark times are over!
Here's the change log for today.
[New]
- New building to build on the encampment, the Water tower
- Farms can be built around the encampment (require the water tower)
- added new difficulties settings (hard and sadistic)
- Small tab displaying battle prediction against a zombie group
- Leaves effect on trees
- Wind sound
- Visual improvement on the encampment manage
[Fixed]
- Corrected full screen/resolution on start not saving from session to session
- Typo errors
- wrong translations in a event(for Spanish language)
MacOS users please wait a few more hours for the update.
Thank you.
Hello everyone!
Hot new update here!
This update focus on the morale system, now once the morale reach certain levels, either negative or positive your characters will get a bonus.
Event choices affect morale of the characters and other occurrences like the dead of a survivor.
New
- Morale system for each character
- Watch tower can now hold 3 guard positions (increase damage for defenders)
Improved
- Ammo auto stacks with other ammo items
- Notification when you craft an item.
- Typo errors
[strike]MacOS users please wait a few more hours for the update.[/strike] Thank you.
Greetings!
This update is focused on the player Encampment, now you can properly craft stuff.
The following features took almost 3 weeks to be made, although apparently look simple, it gave more work than expected.
[New]
- New and redesigned craft system available at the workshop and lab buildings.
- Resources once stored, will directly display the total in the resources values tab, you can transfer resources back to your inventory as well.
- New weapons added - Sniper Rifle and AK47.
Because the recent changes in the way resources work at the encampment, there's been some changes in the way the save game works too, unfortunately previous save games from previous versions, will not be loaded properly.
[strike]MacOS users please wait a few more hours for the update.[/strike] Thank you.
Have a nice day!
Update/Patch 0.0.0.8
Unfortunately for personal reasons I could not deliver an update in the past week, but good news folks! This week I will resume the update/patch schedule!
There we go
[Added]
- 3 New Locations(POI) to explore (Power Plant, Prison, Industrial Factory)
- New unmarked locations, abandoned shacks
- 2 New Events
[Improvement]
- Survivor limit raised to 20
- Corrected some typo errors
[Bug Fixed]
- Fix a bug where sometimes a gun sound would play instead of the melee attack sound (when not equipped with any weapon)
[strike]The MacOS update will be live in a few hours.[/strike] Live now.
For now the Workshop building needs a bit of redesign, it's temporally disabled. I hope I can finish it by the end of the current weekend.
Now, it's time to start working on the morale system and adding other survivor groups/encampments to the scene with some interaction with your own.
I wish you all a nice weekend and see you next week! x)
Greetings everyone!
This update brings some new additions that considerable change the gameplay.
From now, marked locations will be connect by roads, zombie hordes that wander throughout roads can potentially reach all locations.
[Added]
- Customize initial survivors name and portrait on new game
- Roads connect to marked locations (towns, research center and military base)
[Improvements]
- Notification icon on the survivor portrait displaying how much level points are available
- Larger map (3x times bigger than the previous one)
- New sounds, survivors male and female dying sounds and sad songs
- Sounds for consuming Food and medic items
[Fixed]
- Typo errors
- Corrected wrong road connections
- More curved roads images
- Electric Fence On/Off sound volume fixed
- Defense on encampment not updating upon repair
- Wrong female/male sounds
Because the recent changes in the map size, all previous saved games with older versions won't be able to load properly. It is advised to not try to load an old saved game. It will not load.
With the map now bigger, you can expect in the next update new locations to explore and many more features to be implement in a nearby future, new unmarked locations like abandoned shacks.
MacOs update will take a few more hours to go live! x) Sorry!
Thank you!
Greetings everyone!
Here's the weekly update/patch.
This one contains the Level Up system for each survivor. Now survivors gain experience when kill zombies, explore locations, build, train and interact events.
When a survivor level up, you can choose either raise an attribute (Strength, Speed, Focus, Endurance and Intelligence) or choose a Perk.
For now there's about 18 perks to choose from. More perks will be added in future updates.
[ADDED]
- Level up system
- Perk system
[FIXED]
- corrected some typo mistakes
- if survivor was in dead state or leaving you could save the game and when loading he/she would be alive
MacOS update will take a few more hours to go live.
Have a great weekend!
Hello everyone!
This new update adds some gameplay improvements, new sounds, some bug correction and most important it's the preparation for the next one. I will talk a bit in the end of the post.
The Locations explore system has been updated too. Now you won't have to put your survivors exploring over and over again after fighting with zombies.
Take a look at the complete update log.
[New]
- Discard items on inventory action
- Sort items on storage
- New explore system for Locations
- New sounds (Scrap items, electric fence ON/Off, discard item, found item, character being bitten by zombie, death sounds for both male and female characters and out of ammo)
- Items drop balances
[Fixes]
- Unmarked locations like cars won't spawn upon each other
- Tooltip displaying while the group inventory was open (outside the storage)
- Increased console text and window size because some text was not displaying
As you might notice, the characters stats now display a happiness/morale bar and a level bar. In the next updates characters will be able to level up based on their actions and choose a perk or increase a stat permanently. The morale will be influenced by the choices you make on events and situations that happen to each survivor.
In the next updates the map will get a little bit bigger, to accommodate new Locations. Locations will cease to have unlimited resources. Can be depleted and in a later update can be turn into 'player encampments'.
Many people have showed the desire to customize their survivors to feel more attached to them. So your wishes are my commands, I've added to the planned features and I may be able to start working on that in +/- 3 weeks.
That's all for now!
Because some new additions to the code, save games of previous version won't work. Sorry about that :P
Being a week since the last update, but hopefully it's worth. This new update bring a some new content, many community suggestions to improve the gameplay.
Because the recent change in the way the save game works, your last Load Game will crash after this update. You have to start a new game.
[New]
✓ New Acessory slot for survivors characters
✓ Scrap with confirmation
✓ Weapons range system/ammo
✓ Firearms/Melee range of attack and consequences of use each. (noise)
✓ Unmarked locations (cars) balanced items and events, now you can get stuff from these unmarked locations
✓ Balance items in different locations
✓ Events won't happen in small locations and won't repeat so frequently
✓ Zombies rewarding loot accordingly, larger mobs always drop an item
✓ Auto-End turn when all player groups are out of action points
[Fixed]
✓ Target cross-hair and zombies groups were clickable when out of sight
✓ Remove scrap option for non scrapable items
✓ Did not save radio and electric fence state (on/off)
✓ Encampment sprites wrong layout order
✓ Library showing motion sensors has built upon putting survivors to train
✓ If save game group in location, displayed tutorial about locations
✓ On Load game turn counter and day counter did not update
✓ Events would not happen, because characters list were empty
✓ Bug caused by loading game or starting game, because music files wrong memory chache
✓ Bug that enable you to get unlimited number of repeated survivors
That's it! Enjoy! More coming very very soon!
Here's is the new patch/update with very few additions, mostly to correct bugs.
[NEW]
* Pack-up button in the encampment
* Dismiss survivor from groups
[FIXED]
* Radio panel displayed in front of the repair buildings
* Inventory scroll not displaying
* Sometimes, tiles became unselectable because the drag and move camera
* Hunger state translations
* Scroll bar bug on storage
* Log displaying a building was built constantly when set survivors to work
* Events could be overlapped, causing wrong outcomes for events
* Correct display of needed stats to deal with events (on events that allow stats to interfere with the outcome)
Hopefully in the next update, we will be able to add perks and level-up system to survivors and many more community suggestions. The next update will take a few days to go live! Stay tuned, we are getting there! :)
Greetings! First patch one day after launch to address bugs reported and many other issues. A big thanks to all those who contributed with reports of these bugs! Here's the full list:
[FIXED]
- Items gone missing from inventory without any reason
- On load game, duplicated survivor groups and locations appearing
- Split/ Join tool don't removing characters jobs
- Notification tooltip for items, get stuck, event when the notification is deleted
- A bug were you could not select your survivor groups
- Defense points on encampment manager not updating
- Misspelling errors
- Group portrait remained if split/join tool used while on a Location
- Encampment manager not updating resources display after being auto stored
- Zombies Groups spawning frequently against player encampments
- If used split/join on groups in exploring mode they would continue exploring while not on locations
- Zombies groups been able to enter player encampments that have built wood walls, spiked walls or wire fence
- Opening options/pause not closing other windows
- New game not displaying information about having already a saved game
- Survivor group stopped working, not being able to select it
- Log Expand button don't showing correctly in larger resolutions
- Event "Find Survivor bitten by Zombie" requiring first aid kit
[Added]
- New display to show current Action Points of the selected survivor group
- Moving a player group to player group opens a panel with 3 options ( Open the Split/Join tool, Move and auto Join or cancel)
The MacOS version may take 1-2 hours to get updated.
Please stop by at our forums, soon there will be a Thread with all currently features being implemented (with some info about the schedule) and planned ones.
Hello everyone!
Here is the first update/patch for all beta users. Hopefully there will be another great update just before the game release.
A lot of features and fixes was added and corrected. Check the rest of the note for more info.
[New]
- Encampment storage new system to transfer items
- Sort inventory items by type
- Show/Hide grid option
- Working shortcuts
- Auto store resources
- Small tutorial was added
- Next Turn flashing when all player groups are out of action points
- Option to decide if items return to inventory after a survivor dies
[Fixed]
- Split/Join groups not consuming action points
- Hit values not displaying on survival portraits cards
- Amputation on survivors result not displaying in the log
- Clear notifications after next turn
- Display current inventory space while split/join groups
- Could heal death survivors
- Not showing resources name on mouse over
- Zombie spawns cycles balanced
- Zombie groups spawning near player groups on new game
Z Dawn
GoldenGod Games
GoldenGod Games
2019-12-06
Indie Strategy RPG Simulation Singleplayer
Game News Posts 44
🎹🖱️Keyboard + Mouse
Mostly Positive
(221 reviews)
https://goldengodgames.com/zdawn
https://store.steampowered.com/app/872680 
The Game includes VR Support
Z Dawn - Linux Depot [96.24 M]
Intro
The Z infection was spread, the world everyone know ceased to exist. Lead a group of survivors throughout a zombie apocalypse in an astounding strategic challenge to try to make the best possible decisions. Survive, loot, explore, build, defend, attack!
Description
Z Dawn is a game in which you have to survive in the aftermath of a zombie apocalypse. The ultimate goal is to find a cure and evacuate the survivors.
● Explore the wilderness left behind and find different locations
● Search for resources, weapons, cloths, food, medicine, etc to keep the survivors alive
● Manage your survivors and equip them according to their favorite skills
● Build, upgrade and fortify your encampment to withstand the hordes of zombies
● Craft and upgrade equipment
● Deal with different events and choose many possible outcomes
● And much more!
- OS: Ubuntu 12.04 LTS. updated
- Processor: 2 GHz (32/64bits)Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Minimum Resolution - 1336x768. Graphics Card with at least 128MB Dedicated Memory
- Storage: 200 MB available space
- OS: Ubuntu 12.04/SteamOS
- Processor: Quad CoreMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.1+. GLSL 1.2+. 256 MB VRAM
- Storage: 200 MB available spaceAdditional Notes: Windowed mode recommended due to possible base input issues.
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