The gameplay balancing update for Chessaria is now available on Steam! Based on your suggestions, the v1.10 update for Pc/Mac comes with improvements for the solo campaign of the game.
Details of update v1.10
- Strengh of A.I. lowered for level 7 and 35. - Parameters for Rank Perfect updated for level 12 and 14. - Reinforcements will arrive when one ennemy unit is left in level 35. - Title of all missions updated to specify when the opponent's mission is checkmate. - Corrections made to the campaign events. - Credits updated. - Minor corrections made to the translations. Special thanks to ViskyCoca, Lipsness, Fulgureleveloce, Kollanyit, 3D MAster and the others who took the time to feed us with suggestions! If you want to share your suggestions with us and contribute to improving Chessaria, you can share your balacing suggestions with us on the Steam Hub and Discord. If you want to help the team, you can add Tags to the game on the Store Page and leave a nice review on the a nice little review. Thanks for your support and have a great day!
[ 2019-03-19 13:39:58 CET ] [ Original post ]
We are adding today some extra content to Chessaria's Original Soundtrack. In addition to the 13 orchestral tracks available in the OST, you will find 18 exclusive mp3 recordings of Ben Rawles' interview on the creation of the game's original soundtrack.
Original Soundtrack available on Steam
- What are Ben's influences for creating the game's OST?
- What was his biggest challenge during the game's production?
- What is a typical workday for a professional composer?
- What are the different steps to create a memorable soundtrack?
He answers it all and more!
Let us know in the comments if you are interrested in transcription of the interview.
[ 2019-03-07 16:44:11 CET ] [ Original post ]
Hey everybody! In today's video we take a look at our top ten unity games for 2018... (Watch now)
https://youtu.be/pYeuHR-ZKx4
[ 2019-01-17 17:08:33 CET ] [ Original post ]
Hi everyone, we made a lot of updates to improve Chessaria since we launched the game earlier this year and today, we need your feedback! We have elaborated a short but important survey that shouldn' take your more than a few minutes and will help us know what you want!
Share your thoughts
The Steam Awards
It's this time of the year again! The annual Steam Autumn Sale is live and the nominations for the Steam Awards are open! The esteemed committee that will nominate the work of your favorite developers is composed of those most qualified to judge... You! We'd love to see you nominate our Team and their work on Chessaria! Also feel free to leave us a review: This means a lot to the whole team as they make a huge difference to us: to our morale, visibility and sales :) Nominate your favorite games Review & Support Chessaria [url=https://store.steampowered.com/SteamAwardNominations]
PS: and in addition to showing your love & support, you'll get a new badge from Steam!
[ 2018-11-22 17:13:41 CET ] [ Original post ]
We just pushed a new version of Chessaria (v1.09 for Mac/Pc) with fixes based on the feedback you sent us, either by email, on the Hub or on Discord.
Fixes
- Castling bug is now fixed: Castling will no longer block the game in the solo campagne. - Castling was enabled for more levels from the campaign. - Levels' layout tweeked (mostly for region 4 and 5) - Turn count & Timers fixed for all levels - Simplified Chinese is back - The "Ghost" units & obstacles bug should be fixed. - Link to "support the game" was added to the main menu. - Text the restart the quick games updated - The bug that triggered Dialogs after playing specific Adventure level was fixed. - Bugs that caused the game to crash were corrected - Typos corrected
Help us find levels that are too difficult
We opened a new thread to let you share with the us the levels you believe are too difficult: This will help us spot problematic levels and balance the ones that need to be tweaked. Special thanks to @あいりす♪, @Kinglink, @Warfair and the others who took the time to feed us with bug reports: This helps us correct the problems and make Chessaria better! You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord. Thanks for your support! The Chessaria Team
[ 2018-09-07 15:24:26 CET ] [ Original post ]
We’re celebrating #loveindies this week!
The #loveindies Week is a community campaign, celebrating indie developers and their communities.
Show your love for your favorite indie games by taking a moment to REVIEW them on Steam and RECOMMEND them on Twitter.
To celebrate the event, we are organizing a giveaway every day of this week.
Simply Follow us on Twitter to join the event and share your love for indie games!
You might not know how much a simple review means to an indie team like ours. They make a huge difference to us: to our morale, visibility and sales.
[ 2018-07-16 08:11:30 CET ] [ Original post ]
Meet Enrique Sánchez Acosta, the Ph.D. computer scientist, R&D software engineer and computer chess programmer behind Chessaria’s Artificial Intelligence.
In this interview Enrique discusses the challenge of creating a mission-based chess engine for the needs of Chessaria.
Hi Enrique, for how long have you been developing chess engines?
Hi, I started to develop chess engines around 1998. Since then I have made several engines for different platforms (Windows, Linux, Android). Between 2000 and 2002 I published several chess video games while I was working in other video games companies developing football video games. I am an amateur player and started playing chess at university and I still play in some competitions whenever I can.
What makes Chessaria’s engine so different from the other chess engines and how did it influence the game design?
The chess engine developed for Chessaria is something completely different from what is developed today. Of course, the base is very similar to other chess programs, but the engine’s goal is to be a strategy engine for turn-based battles, where thanks to a new communication protocol between the interface and the engine, different rules can be assigned to the engine. Those new rules are completely different from the rules used in classical chess and other kinds of chess variants that exist today. For example, there is no limit on the number of pieces you can play and you can even play without kings. The game engine supports new kind of pieces like holes, walls, collectibles and new rules for the pieces’ movements, etc. In addition to missions that have nothing to do with the rules of a game of chess but rather with a battle between two sides. Everything is possible in the new engine, which drastically increases its complexity, but allows the creation of new scenarios never seen until today on a chessboard.
Could you describe the biggest challenge you faced while working on Chessaria’s engine?
The biggest challenge I faced when it came to create the engine was not to create the logic for the new pieces or the new rules, but creating the missions that the A.I. has to complete. The engine needed to be able to support different type of missions to win the game, which were not the typical checkmate. It included capturing a series of pieces or securing a series of positions, and not only that, but they can be mixed in an asymmetrical way. So, the A.I. must not only complete its mission but also has to be aware of the opponent’s mission and prevent him from completing it. You may be playing to capture a square with a piece and the other side to kill a series of pieces and win with it. This greatly complicates the A.I. of any chess engine, but after much joint effort by the entire Chessaria development team, spectacular results have been achieved and the Chessaria engine has become a new approach to strategy games with great possibilities of expansion.
How did you come to join Chessaria’s team?
When the Pixel Wizards team contacted me, I thought they just wanted a version of a chess engine, but when they started telling me everything they had in mind, it seemed like such an interesting and novel idea that I could not pass up the opportunity to work with them, I had to be there! It was a great challenge. Now I am grateful to be part of this project that has allowed me to create a new chess engine much more versatile and adaptable for many more approaches.
How does the engine take advantage of multithreading and what are the benefits for multicore CPUs?
The engine can use up to 16 CPUs at the same time (at least for the moment) which increases the calculation power of the engine. However most users playing against the engine don’t require the use of so much power, since a single CPU produces enough computing power to defeat 90% of human chess players from all over the world.
How powerful is Chessaria’s chess engine?
The engine uses all the latest knowledge acquired during years of development of other chess engines, so its level is very high. Chessaria’s engine can beat the vast majority of chess players so it was necessary for the team to find an algorithm capable of adapting the game’s capacity to the different levels of players. The engine can be configured to play based on 16 different levels of difficulty to adapt to the ELO of each player. The design team made sure the game would adapt to the player’s learning curve as he progresses in the adventure.
Can we talk about Elo Score?
ELO is a classification of force used to classify chess players. An amateur player usually starts playing well with 1400 ELO and a master with 2300. The great masters and professionals have more than 2700 ELO. The Chessaria engine can play at the level of the great masters, approximately 2800 ELO or more.
How good would a Grandmaster (GM) do against Chessaria AICE running on a 16 core computer?
Chessaria AICE could be a good training engine! I believe a GM would be able to put a chess engine like Chessaria’s in a tight spot as he would know how to find specific positions that require a lot of computing which would tip the balance in his favor. Only a few of the best engines in the world can play face to face against the greatest GMs. Chessaria AICE can win against many of them but defeating the world champions isn’t an easy task!
Can you tell us a bit more about how the engine evaluates the moves? How does it handle asymmetrical missions?
Artificial intelligence algorithms like chess programs are called "zero-sum games": The number of points is the same on both sides of the board so a side wins points because the other side loses points. Therefore, the rules of the game are generally the same for both sides. However, when you integrate asymmetrical and different type of missions, the evaluation system has to change completely. Designing an engine that can support missions so different from one level to the other, was without a doubt, one of the biggest challenges we faced! We had to create a series of equivalence so that the evaluation of a side was equivalent to the opposite side. The objective being to be able to compare the two sides of the board by making sure the zero-sum’s algorithms were still valid as without proper equivalence in the evaluation, points can’t be added or subtracted, since their value would be different. This could be compared to playing football were one side wins by scoring 3 goals while the other side wins by being in possession of the ball for 30 minutes. The side that tries to score 3 goals can’t just evaluate the situation based on the number of goals scored, but must also take into account the time the other team has been in possession of the ball even if it isn’t it’s mission. The other team, has to stop goals from being scored without losing sight of their objective of keeping the ball for as long as possible. The situation is similar with asymmetrical chess missions: All the rules introduced in the game must be taken into account in order to establish a strategy and decide if it is better to opt for a defense or an attack depending on the position and the missions assigned to each team.
How powerful is Alfil and what differentiates it from Chessaria?
Alfil is a chess engine I started working on a few years ago that was commercialized for the first time in 2000. I stopped developing it in 2013, mainly due to lack of time I could devote to it. With an ELO of 2740, it was listed among the 30 best chess engines in the world, and competed in different online tournaments. A few years ago I decided to make a new chess engine based on knowledge acquired during the creation of Alfil and the most advanced chess engines. This new engine was written in C# and follows the basic rules of chess. With Chessaria AICE, I had to turn things around completely to be able to support the unique features that the game requires while keeping it compatible with predefined tournament protocols (UCI). Chessaria AICE differs completely, both from the C++ and the new C# version of Alfil. The large number of new rules introduced to support Chessaria’s gameplay makes it the most versatile and powerful chess engine I have created.
Without telling us any secrets: What techniques do you consider to be important to write a program with an estimated rating of 2800? (aggressive pruning techniques, bitboards, secret algorithms?)
The first chess programs of the last century already used pruning algorithms such as alpha-beta or minimax to optimize search and in depth evaluation, without the need of analyzing all possibilities. Nowadays, there aren't any secret algorithms to write a chess engine as “almost” all the research has been published, no matter how innovative they may be. Some of the most important ones that have contributed to the power of today’s most advanced engines are public. Here are three technical examples: - Bitboards and hash tables (thanks to Albert Lindsey Zobrist who invented the Zobrist Hashing) that allows thanks to the XOR operation that two 64-bit numbers can be operated to form another one and eliminated by recovering the previous one. It's great for storing 64-cell boards and being able to operate with them. A XOR B = C C XOR A = B This means that we can move parts by operating the numbers, which is enormously fast for computers, and also storable together with their evaluation in the hash tables.
- Another great advance is multi-processors evaluation. - End tables which are archives of evaluated positions. Usually end positions with only a few pieces, even though some programs use tables of up to 7 pieces. These are mostly useful in classic chess situation but tend to occupy a lot of space and are unadapted to the nature of Chessaria’s gameplay. - The use of neural networks in programs like AlphaZero, for the evaluation of positions, is also currently being investigated. So far expert rules from GMs are used to evaluate a position. Values were put to the pieces and the advantages in each position. Neural networks evaluate millions of positions to determine the rules by themselves, without the need of chess experts and capable of achieving surprising results!
What precious advice would you give someone interested in developing its own engine? Any mistakes to avoid?
The development of a chess program is very complex and takes a tremendous amount of time to develop, but it’s exciting! The most important thing is to take the time to learn before starting to write: How chess programs work, what parts they have in common, etc. It is also very important to use a common communications protocol as UCI to be able to compete against other engines and see the progress you make during the development of your engine. I recommend to start by reading Tom Kerrigan's blog which contains many examples and explains step by step how to create a simple chess program. Another interesting read is Chess Programming Wiki that will help you apprehend from the simplest to the most complex elements of chess programming. Also, remember to always structure your project in blocks, from the most general to the most specific elements.
[ 2018-06-29 12:42:47 CET ] [ Original post ]
We announced last week the release of Chessaria on Mac and we wanted to share details on this update and answer the questions you might have!
What computers are supported?
If you want to play Chessaria in the best possible conditions, you’ll need a recent machine. To check your Mac model and when it was released, select About This Mac from the Apple Menu on your menu bar. The game supports the following Macs: - All 13” Retina MacBook Pros released since 2016 - All 15” Retina MacBook Pros released since Mid 2012 - All 15" Macbook Pros released since Mid 2012 with a 1GB graphics card or better - All 21.5” iMacs released since Late 2013 with a 1.8GHz i3 processor or better - All 27” iMacs released since Late 2013 - All 27" iMac Pros - All Mac Pros released since Late 2013 Some older Macs are capable of running the game but they don’t consistently meet the standards required for the best experience. Don’t try to play Chessaria on a 2008 Macbook Pro. We tried that already ;)
What graphic card do I need?
We recommend at least one of the following graphic cards or something more recent: - VIDEO (ATI): AMD FirePro D300 - VIDEO (NVIDIA): NVIDIA GeForce GT 650M - VIDEO (INTEL): Intel Iris Graphics 540 Once again, we played the game with older cards and it worked ok but you won’t be enjoying the game in the best conditions.
What OS are supported?
We launched the game on OS X Mountain Lion so chances are you are good to go with your present OS! Most of our tests are made on macOS High Sierra so we recommend playing the game on it if you can.
I want to play the game on an older Mac anyway. Any tips/tricks?
If you don’t mind lower FPS, here are a few tips that will make the game run faster. - Set the “resolution” to something lower, this will greatly increase the FPS. - Lower the Graphics quality to “Low” and activate the “Post-process”: this is the best graphics/performance compromise. - Close “Google Chrome” to win precious FPS! - Deactivate Steam Overlay. Open the Steam client and navigate to the Steam > Settings/Preferences > In-game tab. Un-check the box next to Disable the Steam Overlay while in-game.
What is the difference between the Mac/PC versions of the game?
You won’t see a big difference between the Mac and Pc versions of Chessaria. The options are identical and you’ll be able to play the same Adventure, Quick Games and Online Multiplayer. The changes you might notice are related to Shaders, Visual Effects and Post Process
Does the game support Cross-platform Online Multiplayer?
Yes, Chessaria supports cross platform online multiplayer. This was a really important point for us and we are happy to confirm you can play against a friend online on Steam whatever OS they have: PC vs PC // PC vs MAC // MAC vs MAC
Can you tell us more about the Technical details behind this update?
PC and MAC render graphics through different technologie: DirectX on PC, Metal on recent Macs, OpenGL on older Macs. This difference of technology makes rendering 3D graphics on multiple platforms a real challenge. As the version of the engine we developed Chessaria on doesn't support Metal, we had to upgrade the project to make it compatible with a new version of the engine. We also had to bake new lights for the levels and make changes to the Post-Process. Finally, many Visual Effects were updated or replaced to avoid glitches that only appeared on Mac.
Anything else?
We made a few corrections this weekend following extra tests so if you couldn’t install the game, this issue was identified & corrected this morning. We hope you'll enjoy playing the game on your Mac! Feel free to ask us your questions about this update either here or on Discord and thanks for your support! The Chessaria Team
[ 2018-06-19 14:16:19 CET ] [ Original post ]
We annouced yesterday the release of a new game mode that give access to the Master rank. Here are details on this new challenge!
What is the Hardcore game mode?
This game mode consists of 25 new levels in addition to the 100 levels of the campaign. The levels are tougher, the A.I. is stronger and some of the pieces have been replaced (ex: Bishops for Queens) for a greater challenge!
How do you unlock the Hardcore game mode?
This new game mode is now available to all Pc/Mac players since update v1.08. Anyone that completes the campaign with at least the rank "Fair" can unlock it. Once that's the case, you will see an Orc symbol on the Main Menu and all the new challenges will be unlocked and playable. These new levels appear as pulsating red levels in the different maps of the Adventure Mode and can be played either in normal or in hardcore.
New Rank: Master
You unlock the rank fair when you complete a mission. You unlock the ranks Good and Perfect when you manage to complete a level with a good game that depends on the number of Moves & Units lost in a level. The Hardcore game mode consists of only on rank: Master, which you unlock by completing an hardcore level with success. There arn't any specific number of Moves or Units to keep alive to unlock the rank as the challenge is to complete a these levels.
The Artificial Intelligence
The A.I. is set much higher in the Hardcore game mode. It has more time to compute but we left in place the one core cpu dedicated to computing as removing this would result in unbalancing the game too much between High performance computers and older machines
Why did we create this new game mode
Chessaria is a game playable by experienced chess players as well as gamers new to the game of Chess. You will not become a GM by playing Chessaria but we believe its a fun and interresting way to introduce the game of Chess to people that might be intimidated by it or pushed away by the graphics and static animations of the board game. The Adventure is a good way to introduce the rules and its pieces while making the challenges stronger as you progress in the game. Still we had to balance it in a way that makes the whole game fun to play and fair. This new game mode allows us to set the level of challenge much higher without making the game unbeatable for players with an Elo score under 2800. We also wanted to make some of the levels we love harder as you might not have been prepared for a high level of challenge the first time you played them. We hope you'll enjoy this new challenge! Good luck and let us know how you're doing either here or on Discord! Thanks for your support! The Chessaria Team
[ 2018-06-14 12:29:48 CET ] [ Original post ]
We are back today with a BIG update in this version v1.08 of Chessaria. Mac as well as PC users are going to like this!
Improvements
- MAJOR IMPROVEMENT: The game is now available for Mac users (and this was a challenge on its own!) - MAJOR IMPROVEMENT: New Hardcore game mode added to the game: A real challenge for the best strategists out there! This game mode is unlockable when the Campaign is completed at least once (details here) - 2 new quickgames added to the game: Thanos Chess & Regicide (new levels will be added regularly). - Chinese language added to the game. Special thanks to Reddit, @Ebinola and @EnergyDrink for your suggestions! You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord. Thanks for your support! The Chessaria Team
[ 2018-06-13 12:41:23 CET ] [ Original post ]
We just pushed the version v1.07 of Chessaria with minor bug fixes.
Fixes
- Corrections made to the number of turns left displayed in level 10. - Corrections made to the timers in Region 2 and Region 5. - Correction of dialogs in Region 1. - Correction of the mission displayed for level 98. Special thanks to @MemoryLeakDeath and our loyal bug finder @Astranon for pointing out a few of the bugs that were corrected today! You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord. Thanks for your support! The Chessaria Team
[ 2018-05-16 16:19:52 CET ] [ Original post ]
A new version of Chessaria (v1.06) is now available with important improvements made to the Artificial Intelligence, new languages added and fixes!
Improvements
- MAJOR IMPROVEMENT: Optimization of the A.I.’s selection algorithm: Chessaria’s chess engine was optimized to give a special attention to the board in critical situations. This results in better moves played and even more human-like reactions when the engine detects game-changing situations. - MAJOR IMPROVEMENT: A.I. computing optimization: This major improvement makes the artificial intelligence even faster and more powerful. This also solves issues encountered by players with low-CPU laptops. - NEW LANGUAGES: Chessaria is now available in Russian and Polish following your requests on the Community Hub.
Fixes
- Corrections made to level 93. You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord. Thanks for your continuous support! The Chessaria Team
[ 2018-05-11 17:31:39 CET ] [ Original post ]
We just pushed a new version of Chessaria (v1.05) with important fixes based on the feedback you sent us, either by email or on the Steam Hub.
Fixes
- Corrections made to level 7, 39, 90 and 93 to make the levels playable again. - Tweaks made to the Dialogs. Special thanks to @Astranon, @Varkster, @AcereraK, @Shinjica, @Zhae, @Charli Firpo, @Cjkrueger and @Michel who took the time to feed us with bug reports! You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord. Thanks for your support! The Chessaria Team
[ 2018-05-04 18:10:51 CET ] [ Original post ]
This is a BIG update and one we have been working on for the past weeks!
Here are the details of this new version:
Improvements
- NEW GAME MODE: Online Multiplayer between Steam friends added to Chessaria. (details here) - NEW LANGUAGES: The game is now available in German and Spanish. - Official avatars added to the Steam Hub (High Elves) (download here) - New names added to Orc & Dark Elf characters.
Fixes
- The bug preventing pawns from promoting in “Horde Chess” was corrected. - Dialogs corrected. You can share your suggestions for the next update in the Suggestion Hub and discuss them on Discord. Thank you Astranon, SpicyKorean, EggSlashEther and EnergyDrink for your suggestions! We hope you’ll enjoy this update! The Chessaria Team
[ 2018-04-19 16:35:53 CET ] [ Original post ]
A new version of Chessaria with improvements and fixes was just pushed.
Thank you for your suggestions and feedbacks.
Here are the details of this new version:
Improvements
- Extra content added: New level "Battle of the Twins" added to the Quick Games! - Major improvement: Update made to the Quick Game levels Mages' Duel, The Race and Barricade Chess. - Level Design balancing: Levels were tweaked and balanced with a focus on making the Region 1 and 2 more challenging and tactical. - New barrels were created to make the Quick Games clearer. - Base set for the addition of extra game modes in upcoming updates! *suspens* - Clickable mice added to all of levels in Region 1. Will you find them all?
Fixes
- Dialogs & Missions texts corrected - Link changed in the main menu for the "Bug Report" section. You can share your suggestions for the next update in the Suggestion Hub. Thanks for your support and have a great weekend! The Chessaria Team
[ 2018-04-06 14:21:56 CET ] [ Original post ]
A new version of Chessaria with improvements and fixes was just pushed.
Thank you for your suggestions and feedbacks.
Here are the details of this new version:
Improvements
- Extra content added: New level "Battle of the Twins" added to the Quick Games! - Major improvement: Update made to the Quick Game levels Mages' Duel, The Race and Barricade Chess. - Level Design balancing: Levels were tweaked and balanced with a focus on making the Region 1 and 2 more challenging and tactical. - New barrels were created to make the Quick Games clearer. - Base set for the addition of extra game modes in upcoming updates! *suspens* - Clickable mice added to all of levels in Region 1. Will you find them all?
Fixes
- Dialogs & Missions texts corrected - Link changed in the main menu for the "Bug Report" section. You can share your suggestions for the next update in the Suggestion Hub. Thanks for your support and have a great weekend! The Chessaria Team
[ 2018-04-06 14:21:56 CET ] [ Original post ]
We just pushed a new version of Chessaria with improvements and fixes.
Thank you for your suggestions and feedbacks.
Here are the details of this update:
Improvements
- Major improvement: Trading cards, badges and backgrounds added to Steam. - Major improvement: Dialogs already played are skipped when a level is replayed. - Major improvement: The missions’ descriptions are updated when the situation evolves. - Major improvement: The reactivity of the selection of the characters was increased.
- Orc Knight / Orc Bishop / Orc Rook / Orc Queen / Orc King
- Reactivity of the selection/deselection increased.
- Dark Elf Knight / Dark Elf Bishop / Dark Elf Queen / Dark Elf King
- Reactivity of the selection/deselection increased.
- Orc Pawn / Dark Elf Pawn / Dark Elf Rook
- Selection, Deselection, Attack and Move were accelerated.
- Reactivity of the selection/deselection increased.
- Cyclops and King Cyclops
- Attack and Move were accelerated.
Fixes
- Dialogs & Missions texts corrected - High Elf King and High Elf Knight's images corrected in dialogs. - Naviguation on the maps fixed. - Fid’s voice corrected in all of Region 4. - The destruction of the orc's ammo fixed. Special thanks to @SpicyKorean, @Topical, @Alice, @EnergyDrink, @Ika, and the Reviewers & Streamers who took the time to feed us with suggestions and bug reports! You can share your suggestions for the next update in the Suggestion Hub. Thanks for your support! The Chessaria Team
[ 2018-03-16 16:35:24 CET ] [ Original post ]
We just pushed a new version of Chessaria with improvements and fixes.
Thank you for your suggestions and feedbacks.
Here are the details of this update:
Improvements
- Major improvement: Trading cards, badges and backgrounds added to Steam. - Major improvement: Dialogs already played are skipped when a level is replayed. - Major improvement: The missions’ descriptions are updated when the situation evolves. - Major improvement: The reactivity of the selection of the characters was increased.
- Orc Knight / Orc Bishop / Orc Rook / Orc Queen / Orc King
- Reactivity of the selection/deselection increased.
- Dark Elf Knight / Dark Elf Bishop / Dark Elf Queen / Dark Elf King
- Reactivity of the selection/deselection increased.
- Orc Pawn / Dark Elf Pawn / Dark Elf Rook
- Selection, Deselection, Attack and Move were accelerated.
- Reactivity of the selection/deselection increased.
- Cyclops and King Cyclops
- Attack and Move were accelerated.
Fixes
- Dialogs & Missions texts corrected - High Elf King and High Elf Knight's images corrected in dialogs. - Naviguation on the maps fixed. - Fid’s voice corrected in all of Region 4. - The destruction of the orc's ammo fixed. Special thanks to @SpicyKorean, @Topical, @Alice, @EnergyDrink, @Ika, and the Reviewers & Streamers who took the time to feed us with suggestions and bug reports! You can share your suggestions for the next update in the Suggestion Hub. Thanks for your support! The Chessaria Team
[ 2018-03-16 16:35:24 CET ] [ Original post ]
The first update of Chessaria was just pushed with improvements and fixes.
Thank you for your suggestions and feedback.
Here are the details of the updates:
Improvements
- Major improvement: The character’s animations were sped up by 50 to 75%. (exemple: the level 3 can be finished in 25s vs 45s previously)
- High Elf Rook:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- High Elf Queen:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- High Elf Bishop:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- Dark Elf Queen:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- Dark Elf Bishop:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- Fairy Queen:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- High Elf Pawn:
- Reactivity of the selection/deselection increased.
- High Elf Knight:
- Selection, Deselection, Attack and Move were slightly accelerated.
- Reactivity of the selection/deselection increased.
Fixes
- Major fix: Gamepad support added to the game. - Pitch of all the voices has been fixed (female characters will stop sounding like heavy metal singers) . - Major fix: The winner of a battle in Quick Game PvP is now correctly displayed. - Major fix:The trigger of the achievements has been fixed. - Hitting the Boss in level 100 now hurts him. - Naviguation on the maps fixed for the Gamepad. - Corrections made to the texts (level's missions & dialogs). - Minor fix to the ELO score's display in the stats page. - Minor fix in the end's credits. - Fid's voice tweaked in the first level. - Bug fixed during the cinematic animation in level 15. - Horsan’s visual changed in the level 17. Special thank you to @EnergyDrink, @Ika, @Darkedge and the Reviewers & Streamers who took the time to feed us with suggestions and bug reports on the Hub! You can share your suggestions for the next update in the Suggestion Hub. Thanks for your support! The Chessaria Team
[ 2018-03-12 17:31:51 CET ] [ Original post ]
The first update of Chessaria was just pushed with improvements and fixes.
Thank you for your suggestions and feedback.
Here are the details of the updates:
Improvements
- Major improvement: The character’s animations were sped up by 50 to 75%. (exemple: the level 3 can be finished in 25s vs 45s previously)
- High Elf Rook:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- High Elf Queen:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- High Elf Bishop:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- Dark Elf Queen:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- Dark Elf Bishop:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- Fairy Queen:
- Selection, Deselection, Attack and Move were greatly accelerated.
- Reactivity of the selection/deselection increased.
- High Elf Pawn:
- Reactivity of the selection/deselection increased.
- High Elf Knight:
- Selection, Deselection, Attack and Move were slightly accelerated.
- Reactivity of the selection/deselection increased.
Fixes
- Major fix: Gamepad support added to the game. - Pitch of all the voices has been fixed (female characters will stop sounding like heavy metal singers) . - Major fix: The winner of a battle in Quick Game PvP is now correctly displayed. - Major fix:The trigger of the achievements has been fixed. - Hitting the Boss in level 100 now hurts him. - Naviguation on the maps fixed for the Gamepad. - Corrections made to the texts (level's missions & dialogs). - Minor fix to the ELO score's display in the stats page. - Minor fix in the end's credits. - Fid's voice tweaked in the first level. - Bug fixed during the cinematic animation in level 15. - Horsan’s visual changed in the level 17. Special thank you to @EnergyDrink, @Ika, @Darkedge and the Reviewers & Streamers who took the time to feed us with suggestions and bug reports on the Hub! You can share your suggestions for the next update in the Suggestion Hub. Thanks for your support! The Chessaria Team
[ 2018-03-12 17:31:51 CET ] [ Original post ]
The Team is really excited to share with you the game's launch trailer!
Chessaria: The Tactical Adventure will be available on Steam on March 8th, 2018!
Link to the launch trailer
We hope you'll enjoy it and thank you all for the support!
Let us know what you think of it in the comments below :)
The Pixel Wizards Team
[ 2018-02-28 15:51:46 CET ] [ Original post ]
We have set up a Discord Channel here: https://discord.gg/BqTydqb
Get in touch with the dev team, get the latest news and stay in touch with fellow players around the planet!
See you soon on Discord.
[ 2017-09-06 12:56:18 CET ] [ Original post ]
The team is super excited to share with you our first trailer for the game!
We hope you enjoy it and thanks for all the support on Green Light!
https://youtu.be/7niTIDtQZfM
Just share your thoughts in the comment section below!
[ 2017-08-29 11:22:59 CET ] [ Original post ]
🎮 Full Controller Support
- Chessaria Test Depot (Pc) [11.76 G]
- Chessaria: Original Soundtrack
Story
After a thousand years of peace and prosperity, the elven city of Silveran is burnt to ashes by a dragon from the north. The bravest warriors will embark on an epic journey through the world of Chessaria to seek justice and unveil the truth behind the attack…Features
- MISSION-BASED CHESS BATTLES
- Adventure Mode: Fight & solve puzzles in the 100 levels of the solo campaign.
- Quick Game: Enjoy Classic Chess and Chess variants in local multiplayer or against the A.I.
- Online Multiplayer: Fight against your Steam Friends in online battles.
- Battle with 3 playable armies (High Elves, Dark Elves and Orcs).
- Lead six heroes against challenging Bosses that will test your tactical skills. - NEXT GENERATION AI
- Challenge a new gen A.I. (2700+ ELO) that enables missions like domination, infiltration, assassination. - A FANTASY WORLD
- Discover a story that will put in your hands the destiny of the fantasy world of Chessaria. - BE ENCHANTED
- Enjoy an emotional soundtrack created by British composer Ben Rawles.
Chessaria introduces an innovative game genre: Chess-Adventure. Browse tactical levels & Chess puzzles that will confront strategy fans looking for a new challenge and delight heroic-fantasy enthusiasts!
Share your suggestions
Share your ideas to improve the game with us. We are great listeners!- Community Hub http://steamcommunity.com/app/575340/allnews/
- Suggestions Hub http://steamcommunity.com/app/575340/discussions/4/
- Discord https://discord.gg/BqTydqb
- OS: Ubuntu 12.04 or Equivalent
- Processor: 2.0 GHz Dual-Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 960 2GB
- Storage: 2 GB available space
- OS: Ubuntu 12.04 or Equivalent
- Processor: 2.7 GHz Quad-Core Intel Core i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1060
- Storage: 2 GB available space
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