




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
https://trello.com/b/VZ2LWnRS/seeds-of-resilience-public-roadmap
We want to include the community in our development! Alongside with our planned feature for next patch (which is aim for August 2nd) we are pushing 3 ideas.
- Creation of a 3rd map, to improve game length and diversity
- Show skill evolution on a panel ingame
- Customize tempest frequency at the beginning of a map pick
You can now jump in on our public Trello map and vote for your favorite feature!
https://www.reddit.com/r/SeedsOfResilience/wiki/index
We started a new wiki here to explain the mechanics more deeply. It takes a lot of time and we only spent an hour on it so you'll have to wait for more! For now, we gave details about Disasters & Skills.
A bit of bad news we have to be clear upfront about. We know we kind of pushed the campaign mode (and it's still appearing ingame) but Gan is developing the game alone. We have to be really careful about where we put the focus. Right now, we mainly need better UI/UX & a bit of late game content.
Campaign is very costly and lengthy to do, so we'd rather cancel it for now.
Rotating the map is 100% impossible with our current engine & technology.
We don't want to spend several months making a new system to only be able to rotate the map!
We know those are quite important for you but at least we can give our explanation & point of view about those.
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