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Hello everyone,
Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary!
For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning!
For the occasion, we have surprises for you including new games announcement and big sales on all our games!
Hi everyone,
Goblinz Studio is releasing a new game with developer TeaForTwo.
Snowtopia is a ski resort tycoon in which you build your ideal ski resort.
Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome!
https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio
For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game.
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/
Cheers,
TeaForTwo & Goblinz Studio
Ladies and gentlemen, fans of simulation and strategy games, it is time for:
Don't forget to follow us to be notified of releases :)
Explore, build and harvest in As Far As The Eye. Create a mobile village and travel with your tribe toward the center of the world.
https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/
Manage your own ski resort, create lifts and slopes to satisfy your skiers need in Snowtopia.
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon
Build your deck and manage your mental health to face the worst phobias in Neurodeck.
https://store.steampowered.com/app/1253860
And we are very proud to announce the new game published by our studio: Banners Of Ruin. A roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love?
https://store.steampowered.com/app/1075740/Banners_of_Ruin
Goblinz Studio is publishing As Far As The Eye, a game developed by Unexpected.
https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/
Seeds of Resilience is 30% off! Want to start anew? In this game, you'll be able to build a village from scratch. It has 2 game modes : missions & survival. The missions allow you to discover the game mechanics at your own pace. The survival is the real challenge where you dropped in nature!
Goblinz Studio is proud to announce you that were getting bigger and specialize in turn-based strategy games. Its not anymore a pattern but a brand :)
Dont forget to follow our developer steam page if you wanna be the first to know about our news.
Here is our awesome upcoming games! Only Strategy & simulation games
https://store.steampowered.com/app/978520/Legend_of_Keepers
https://store.steampowered.com/app/1127610/Iris_and_the_Giant_Deckbuilding_card_game/?curator_clanid=33025551
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?curator_clanid=33025551
https://store.steampowered.com/app/856990/A_Long_Way_Down/
And theres more:
-Sigma Theory full release arrives on Steam for November, with a Story mode!
https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?curator_clanid=33025551
-Legend of Keepers will have a one-hour-prologue, available on Steam exactly the 26th of September. If you dont want to miss it, you can wishlist it ;) (isnt it our best slogan?)
https://store.steampowered.com/app/1151080/Legend_of_Keepers_Prologue/?curator_clanid=33025551
We are super grateful for your hype, feedbacks and advise. If our game becomes a hit itll be thanks to you!
Goblinz team
We've just added Turkish and Korean languages in the latest patch.
Also, Gan the developer will be present at BIC (Busan Indie Connect), to showcase the game in South Korea!
Hello everyone!
It's been a while without news so we wanted to give you updates regarding the future of Seeds of Resilience.
The game is doing good, and we're pretty happy with the current state. It's not perfect, but it's a solid experience for all future players. We will be taking at Gamescom with future partners regarding potential ports.
If we have ports, there will probably be a PC patch as well, even small.
If there's no ports, we will probably not push new updates.
IN ALL CASES, we will solve critical bugs that kill the game. We will maybe add a few missions. But don't expect much more, sorry.
Gan, sole developer of the game, is still resting and looking at how the game is doing. He's been working on it for 6 years along with Alexandre so they definitely need a few months to process the release.
We wish you all the best.
After almost 1 year of Early Access and 7 years of development, Seeds of Resilience is out now. Its a 2D turn based survival management game where you have to make a new village from scratch.
Antonin is working hard on the new bugs right now! He's sending out new bugfixes every day or two days, so please be patient with us :) We're still working out on the 1.0 release.
Patchnote 0.16.17
We're releasing a new trailer to showcase the 1.0 release of Seeds of Resilience. The whole team of Goblinz worked on it, shoutout to Mathieu & Jrme for the editing & sound design.
Check it here >
https://www.youtube.com/watch?v=BrLUHKkthdY
Hello everyone!
The patch 0.16.14 is live and we're planning to bring even more before the release.
May update - Missions!
There is now a mission mode which offers new challenges, sometimes in special environments. Compose your team and start playing! Completing missions will unlock new characters, some of them having really helpful traits in certain situations.
There are currently 7 missions, the first 3 being the new tutorial. We plan to have 10 more missions for the release on June 13th!
Ship building
Survival mode now has an objective: To build a ship so your characters can leave the island!
Bugfix and general improvement
As we near the release, were putting great effort into fixing all the bugs and adding small improvements to enhance the user experience. For example, you can reorder you characters, assign them to houses more easily, and theres permanent information about your food stocks and how much is needed to feed everyone.
Whats next?
Seeds of Resilience will leave Early Access on June 13th. Until then, well continue to do some polishing, and prepare new missions with various environments. Were also going to rework the Steam achievements!
Hello fellow villagers!
Were glad to announce that Seeds of Resilience is coming in 1.0 release on June 13th. SOR has been in development for more than 6 years now and we feel like its a good time to release it.
Your villagers now have traits that can help (or not) your village to survive! We've also reworked the food / health / sleep system to make it more intuitive.
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Play it now!
https://store.steampowered.com/app/877080/Seeds_of_Resilience/
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The journal window now explains why your characters lose health points and why they have more or less action time.
Also, food rationing controls have been removed.
Hello everyone,
The team gathered and decided what will be in the April update : Traits! Your villagers will get random traits that can help (or not) your village to survive!
Here is an example of a character sheet, in french (sorry, its our work language :p)
We also had great suggestions from @Botaxalim on Discord that well be using, noticeably the thumbnail showing energy on characters from this picture :
and potentially more in May's update.
We will also improve and rework the food / health / sleep system. It needs to be reworked for the traits and want to simplify it a bit. Finally, well add new musics to improve the games mood and finalize the audio part.
That should be all good for Aprils update :) Well keep you up with the news!
The March Update is here, its called Agriculture & Sound design.
In this update, youll get to understand better how plants are evolving in the game. You now have small panels ingame and a better interface to show you whats planted and when it will grow.
Edit : I forgot but we also tripled the FPS ingame...no more lags, people!
You now have more than 20 sounds in the game that are creating a complete soundscape, and a natural ambiance which varies according to the season (and the zoom level!). We will be bringing a few more sounds and short musics with the next update as well. You can congratulate Antonin (programmer) & Jrme (our sound designer) for their work on it!
Players also get new buildings and items for the late game, including advanced workshops like a forge, a foundry, a sawmill Existing content has been a bit modified for balancing, e.g. fishing rod has been replaced by a pronged spear (some kind of rudimentary harpoon) and planks are now made in the sawmill instead of the wood workshop.
Have a good day and see you for the next update. We should give more information about it next week!
Hello there!
Sorry we kept you waiting because we needed some time to rest. Our main developer didn't get much vacation for the last months so we felt it was a good time to take a break. The team also wanted to think about the next updates carefully.
We sat down and you can now check our March Update on Red Bricks
https://redbricks.games/home/brick/march-update-agriculture-optimization-105
Here are some core things we'd like to work on:
Hello there!
We just pushed an update with a bit of optimization and Chinese + Japanese for the Lunar New Year!
The game is also on sale at -20% so share the news with your friends if you like the game!
Robothorium, our cyberpunk dungeon crawler with turn-based fights, is now complete and ready to get out of Early Access.
https://www.youtube.com/watch?v=zepugcb30F0&t=2s
Two years ago, we have started the development of Robothorium. We had no idea where it would lead us.
6 months after starting the development, weve decided to change the art direction. And it was a great decision!
Weve released the game on June 7th 2018 in Early Access, and it wasnt that easy!
After 8 months of Early Access, tons of updates, the support of our great community on our Discord and the great work of our partner for the Chinese market, Whisper Interactive, we are more than happy about the development of Robothorium and we are ready to let it fly on its own.
https://store.steampowered.com/app/657090/Robothorium_Scifi_Dungeon_Crawler/
Thank you all for your commitment, we are glad to have you in our community!!!
The Goblinz Team
Hello everyone!
We know we've been a bit silent those last months, because of Christmas but also because of this new UI. We took some time to make a brand new user interface that will allow you to navigate more quickly in the menus.
You can test it onto the public beta test branch, like this
Feel free to give us your feeling about this new UI in the comments here :) It's not 100% perfect and we'll improve UX over and over but most of the rework is here!
The UI update, unless there are major bugs, will be pushed onto the main branch next week.
-Tavrox
https://store.steampowered.com/app/877080/Seeds_of_Resilience/
Hello (Insert random name.... oops) and welcome to the procedural update! We didn’t choose the features by random but sure got some stuff done this month!
(game now available in German, Russian & Portuguese!)
Hello everyone! Gan (the developer), Alex (the graphical artist) & I wanted to keep you updated for the next update. It's currently planned for August 2nd!
First we know there are still a lot of bugs! We're working on those as well. It's hard but we try to do a bit of everything so everyone's pleased with the game dev progression.
Harvesting will be made easier. You can directly harvest without leaving the building idea m/
Storage is clearer and better sorted, also gets it's own deported panel. It's still displayed if you load another panel so you can keep an eye on your storage.
Repair & Recycle is made directly from the building!
Simple objectives will help you on the first baby steps of the game. Everyone needs a bit of guidance before being left in the wild :)
New building: mines! You will be able to harvest veins and gather metals by new means. It will give a bit more diversity to the tech tree.
We're also currently building the wiki so if you want to help us, send us some suggestions about what to put inside! For instance, what stuff you didn't understand on your first plays. It'll help us tremendously!
https://www.reddit.com/r/SeedsOfResilience/wiki/index
https://trello.com/b/VZ2LWnRS/seeds-of-resilience-public-roadmap
We want to include the community in our development! Alongside with our planned feature for next patch (which is aim for August 2nd) we are pushing 3 ideas.
- Creation of a 3rd map, to improve game length and diversity
- Show skill evolution on a panel ingame
- Customize tempest frequency at the beginning of a map pick
You can now jump in on our public Trello map and vote for your favorite feature!
https://www.reddit.com/r/SeedsOfResilience/wiki/index
We started a new wiki here to explain the mechanics more deeply. It takes a lot of time and we only spent an hour on it so you'll have to wait for more! For now, we gave details about Disasters & Skills.
A bit of bad news we have to be clear upfront about. We know we kind of pushed the campaign mode (and it's still appearing ingame) but Gan is developing the game alone. We have to be really careful about where we put the focus. Right now, we mainly need better UI/UX & a bit of late game content.
Campaign is very costly and lengthy to do, so we'd rather cancel it for now.
Rotating the map is 100% impossible with our current engine & technology.
We don't want to spend several months making a new system to only be able to rotate the map!
We know those are quite important for you but at least we can give our explanation & point of view about those.
Hello villagers!
After a few months of open beta on itch, we’re ready for the next step: STEAM! You can now play Seeds of Resilience here.
https://store.steampowered.com/app/877080/Seeds_of_Resilience/
The Early Access is intended to last for a few months before turning to final release! We will announce new ideas to help engage the community in the next weeks. Some translations will also be progressively implemented in the game.
Join the community on Reddit & Discord.
https://www.reddit.com/r/SeedsOfResilience/
http://discord.gg/stormland
Small patch with a few bugfixes - Version 0.8.3b
Bugfixes:
- Fixed a bug that was making the control bar disappearing
- Fixed a problem with the Millstone which prevented other buildings to be selected in the UI
- Oak trunks was set to have Fir material essence instead of Oak
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