
0.11 - The seasons update
Seasons
This is it! Its been a huge amount of work on our side as we had to draw an integrate lots of new graphics, so we have autumn leaves and snow everywhere in winter.
More, the growth of each and every plant has been entirely remade, to comply with the calendar. There probably still is some balancing to do, so please
give us feedback!
Most trees and plants produce seeds or roots that remain in a dormant state during winter and sprout in spring. Theres also a seasons wheel, with a storm indicator attached to it:

Theres now a seasons wheel, with a storm indicator attached to it:
Soil layers
Sand, dirt and clay are now stackable layers you can harvest. Later on we plan to add the ability to put back sand and dirt on the ground so you can create terrain.
Fish population management
Until 0.10, fishing was wayyyyy too easy, because you could fish endlessly with a good yield. The amount of fish you get now depends on the fish population in the area around the fishing building. And fishes are then removed from the sea, so the population decreases. They multiply in spring.

Also, there are now 3 kinds of fishes:

Small, yellow ones that can be fished with a simple fishing rod.

Schools of small red fishes. You need a fishing building for those.

Big blue fishes which you can only get with the fishing cabin. They give a large amount of food when cooked.
Trees offering protection against strong winds
Voted by community
As you can see on the following gif, the shelter on the beach is destroyed by the storm whereas the one close to the trees is protected from the wind.

To achieve a consistent behaviour, Ive done some reading on the subject of windbreak. Maybe Ill detail the algorithm later.

Credits: Martin Crawford / Creating a forest garden
Wealthy islands
To improve first player experience with procedural generation, we added a beginner mode which activates the tutorial objectives and guarantees a map with enough resources (instead of generating a random seed, the game takes it in a predefined list).
Quarry giving ore
Quarries now exist in 3 different sizes and give ore when digging tiles with ore veins. There are now plenty of ore veins in the ground. Finally, the mine building has been removed.
Minor Changes
- Spanish localization has been added
- Trees have an intermediate form, smaller than the fully grown tree, but giving the same materials (in a smaller amount, obviously)
- Crafting a string can be done with no survival skill (level 1 required before)
- Floating platforms and fix fishing rods are now damaged by storms

Also next update will be EARLY ISLANDS
https://trello.com/b/VZ2LWnRS/seeds-of-resilience-public-roadmap
Vote for the community feature and get a glimpse of next month update.
[ 2018-10-11 12:46:11 CET ] [ Original post ]