SEASONS Update! Survive against the four seasons!
This is it! Its been a huge amount of work on our side as we had to draw an integrate lots of new graphics, so we have autumn leaves and snow everywhere in winter. More, the growth of each and every plant has been entirely remade, to comply with the calendar. There probably still is some balancing to do, so please give us feedback! Most trees and plants produce seeds or roots that remain in a dormant state during winter and sprout in spring. Theres also a seasons wheel, with a storm indicator attached to it:
Theres now a seasons wheel, with a storm indicator attached to it:
Sand, dirt and clay are now stackable layers you can harvest. Later on we plan to add the ability to put back sand and dirt on the ground so you can create terrain.
Until 0.10, fishing was wayyyyy too easy, because you could fish endlessly with a good yield. The amount of fish you get now depends on the fish population in the area around the fishing building. And fishes are then removed from the sea, so the population decreases. They multiply in spring.
Also, there are now 3 kinds of fishes:
Small, yellow ones that can be fished with a simple fishing rod.
Schools of small red fishes. You need a fishing building for those.
Big blue fishes which you can only get with the fishing cabin. They give a large amount of food when cooked.
As you can see on the following gif, the shelter on the beach is destroyed by the storm whereas the one close to the trees is protected from the wind.
To achieve a consistent behaviour, Ive done some reading on the subject of windbreak. Maybe Ill detail the algorithm later.
Credits: Martin Crawford / Creating a forest garden
To improve first player experience with procedural generation, we added a beginner mode which activates the tutorial objectives and guarantees a map with enough resources (instead of generating a random seed, the game takes it in a predefined list).
Quarries now exist in 3 different sizes and give ore when digging tiles with ore veins. There are now plenty of ore veins in the ground. Finally, the mine building has been removed.
Also next update will be EARLY ISLANDS https://trello.com/b/VZ2LWnRS/seeds-of-resilience-public-roadmap Vote for the community feature and get a glimpse of next month update.
[ 2018-10-11 12:46:11 CET ] [ Original post ]
0.11 - The seasons update
Seasons
This is it! Its been a huge amount of work on our side as we had to draw an integrate lots of new graphics, so we have autumn leaves and snow everywhere in winter. More, the growth of each and every plant has been entirely remade, to comply with the calendar. There probably still is some balancing to do, so please give us feedback! Most trees and plants produce seeds or roots that remain in a dormant state during winter and sprout in spring. Theres also a seasons wheel, with a storm indicator attached to it:
Theres now a seasons wheel, with a storm indicator attached to it:
Soil layers
Sand, dirt and clay are now stackable layers you can harvest. Later on we plan to add the ability to put back sand and dirt on the ground so you can create terrain.
Fish population management
Until 0.10, fishing was wayyyyy too easy, because you could fish endlessly with a good yield. The amount of fish you get now depends on the fish population in the area around the fishing building. And fishes are then removed from the sea, so the population decreases. They multiply in spring.
Also, there are now 3 kinds of fishes:
Small, yellow ones that can be fished with a simple fishing rod.
Schools of small red fishes. You need a fishing building for those.
Big blue fishes which you can only get with the fishing cabin. They give a large amount of food when cooked.
Trees offering protection against strong winds
Voted by community
As you can see on the following gif, the shelter on the beach is destroyed by the storm whereas the one close to the trees is protected from the wind.
To achieve a consistent behaviour, Ive done some reading on the subject of windbreak. Maybe Ill detail the algorithm later.
Credits: Martin Crawford / Creating a forest garden
Wealthy islands
To improve first player experience with procedural generation, we added a beginner mode which activates the tutorial objectives and guarantees a map with enough resources (instead of generating a random seed, the game takes it in a predefined list).
Quarry giving ore
Quarries now exist in 3 different sizes and give ore when digging tiles with ore veins. There are now plenty of ore veins in the ground. Finally, the mine building has been removed.
Minor Changes
- Spanish localization has been added
- Trees have an intermediate form, smaller than the fully grown tree, but giving the same materials (in a smaller amount, obviously)
- Crafting a string can be done with no survival skill (level 1 required before)
- Floating platforms and fix fishing rods are now damaged by storms
Also next update will be EARLY ISLANDS https://trello.com/b/VZ2LWnRS/seeds-of-resilience-public-roadmap Vote for the community feature and get a glimpse of next month update.
Seeds of Resilience
Subtle Games
Subtle Games
2019-06-13
Strategy Simulation Singleplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mixed
(252 reviews)
https://seedsofresilience.com
https://store.steampowered.com/app/877080 
The Game includes VR Support
Seeds of Resilience Linux [233.37 M]
The Game:
Build a village on a desert island, and prepare for merciless natural disasters! Learn to choose the right items, understand nature's behaviour and use real medieval construction and craft techniques in this turn-base management game.Features
- Patiently go through the steps of re-creating a civilization: Start with a stone axe and a shelter made out of branches to finally build elaborate houses and mechanized workshops.
- Survive in a harsh environment where storms and other natural disasters occur way too often.
- Turn based: Take all the time you need to plan your actions. When you're done, click the end turn button and start a new day.
- Detailed building construction: Choose natural resources according to their properties. Use them to craft the materials needed to assemble a building.
- Realistic medieval construction and craft techniques. Everything could be made in real life the same way.
- Observe the environment response to human activity. Maybe you should avoid fishing everyday at the same spot or cut down the whole forest.
MINIMAL SETUP
- OS: Any
- Processor: Intel core 2 duoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500
- Storage: 200 MB available space
- OS: Any
- Processor: Intel core i3-500 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 2 Go
- Storage: 200 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB