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EARLY ISLANDS Update - Beginner islands + new proc generation criteria
This update focuses on new players first experience, a side of the game that becomes more and more important as we reach new people. To all our long-time players: Thank you for your patience, we assure you new content will come!
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There is now a new tutorial: A series of 3 small islands with objectives that progressively introduce the mechanics of the game to new players.
The map generation algorithm has been enhanced to guarantee the presence of enough resources on the island.
When starting a new survival game, you can now choose between 3 difficulty modes. They offer different storm frequencies, island sizes and resource distribution.
Additionally, you can set your own settings. Optimal resource distribution always generates a great amount of every natural resource. Random distribution is nearly complete random and might lead to islands with a single bamboo or tree, which you will need to reproduce before harvesting it.
Storms will now bring some surprises After a hard night that might have damaged your village, crates containing seeds and other items could wash up on the shore.
Your first 3 villagers are now randomly picked instead of always being the same ones
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Our next update will be in JANUARY and features a complete rework of the UI. Trello Here's a teasing!
[ 2018-11-14 15:27:59 CET ] [ Original post ]
0.12 - Early Islands
This update focuses on new players first experience, a side of the game that becomes more and more important as we reach new people. To all our long-time players: Thank you for your patience, we assure you new content will come!
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A proper tutorial
There is now a new tutorial: A series of 3 small islands with objectives that progressively introduce the mechanics of the game to new players.
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Better procedural generation
The map generation algorithm has been enhanced to guarantee the presence of enough resources on the island.
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Difficulty selection and customization
When starting a new survival game, you can now choose between 3 difficulty modes. They offer different storm frequencies, island sizes and resource distribution.
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Additionally, you can set your own settings. Optimal resource distribution always generates a great amount of every natural resource. Random distribution is nearly complete random and might lead to islands with a single bamboo or tree, which you will need to reproduce before harvesting it.
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Positive side of the storms
Storms will now bring some surprises After a hard night that might have damaged your village, crates containing seeds and other items could wash up on the shore.
Minor changes
Your first 3 villagers are now randomly picked instead of always being the same ones
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Bugfix
- Fixed tornadoes not moving
- Remade the wind storm destruction sequence, it should never last longer than 5-10 seconds now; so this fixes the extremely long storms problem
- Fixed pink alerts
- Prevented fake building creation
- Remade the way storm warnings are displayed, fixing bugs in the process
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Our next update will be in JANUARY and features a complete rework of the UI. Trello Here's a teasing!
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[ 2018-11-14 15:27:59 CET ] [ Original post ]
Seeds of Resilience
Subtle Games
Developer
Subtle Games
Publisher
2019-06-13
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
Mixed
(254 reviews)
The Game includes VR Support
Public Linux Depots:
- Seeds of Resilience Linux [233.37 M]
The Game:
Build a village on a desert island, and prepare for merciless natural disasters! Learn to choose the right items, understand nature's behaviour and use real medieval construction and craft techniques in this turn-base management game.Features
- Patiently go through the steps of re-creating a civilization: Start with a stone axe and a shelter made out of branches to finally build elaborate houses and mechanized workshops.
- Survive in a harsh environment where storms and other natural disasters occur way too often.
- Turn based: Take all the time you need to plan your actions. When you're done, click the end turn button and start a new day.
- Detailed building construction: Choose natural resources according to their properties. Use them to craft the materials needed to assemble a building.
- Realistic medieval construction and craft techniques. Everything could be made in real life the same way.
- Observe the environment response to human activity. Maybe you should avoid fishing everyday at the same spot or cut down the whole forest.
MINIMAL SETUP
- OS: Any
- Processor: Intel core 2 duoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500
- Storage: 200 MB available space
- OS: Any
- Processor: Intel core i3-500 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 2 Go
- Storage: 200 MB available space
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[ 687 ]
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