0.13 NEW INTERFACE Update
It was a long work, but it was needed! UI is now smaller, easier to use, with some additions like a report panel at the end of each turn, giving you more information about the well being of your survivors.
We also reworked keyboard shortcuts, take a look if you like to use the keyboard rather than the mouse.
Finally, shells respawn! A reproduction behaviour has been implemented: once a year, every shell breeds: it produces another shell, giving there is space on its natural environment, and there are not too many other shells around.
The same behaviour is used for crabs and frogs, two new animals that offer new sources of food.
You no longer need to place stockpiles before harvesting resources. Items will simply stay on the map, clearly identified by a white outline. Next step is to add proper warehouses to store all those items and protect them from the storms.
Now, Snow only appear on higher parts of the islands on the first day of winter. On the second day, it covers more land. On the third day, ice forms on the coast. On the fourth day, ice recedes, kind of announcing spring is close. Balanced strings and bamboo amount required for fishing buildings and floating bridge
We're also proud to announce we're working with Red Bricks (https://redbricks.games/) to improve our community link! You can now submit features, bugs and others directly here!
All of this was made possible because Seeds of Resilience is now published by Goblinz Studio. We're all french people trying to make good indie games. Goblinz has been putting money & efforts to bring more quality & marketing to Seeds of Resilience! https://store.steampowered.com/app/877080/Seeds_of_Resilience/
[ 2019-01-23 16:26:18 CET ] [ Original post ]
0.13 - NEW INTERFACE Update!
It was a long work, but it was needed! UI is now smaller, easier to use, with some additions like a report panel at the end of each turn, giving you more information about the well being of your survivors.
We also reworked keyboard shortcuts, take a look if you like to use the keyboard rather than the mouse.
Shells, crabs and frogs
Finally, shells respawn! A reproduction behaviour has been implemented: once a year, every shell breeds: it produces another shell, giving there is space on its natural environment, and there are not too many other shells around.
The same behaviour is used for crabs and frogs, two new animals that offer new sources of food.
Removed stockpile
You no longer need to place stockpiles before harvesting resources. Items will simply stay on the map, clearly identified by a white outline. Next step is to add proper warehouses to store all those items and protect them from the storms.
Minor changes
Now, Snow only appear on higher parts of the islands on the first day of winter. On the second day, it covers more land. On the third day, ice forms on the coast. On the fourth day, ice recedes, kind of announcing spring is close. Balanced strings and bamboo amount required for fishing buildings and floating bridge
Bugfix
- LOTS of bugs fixed by the new UI!
- Zucchinis are no longer immortal, ever producing top tier vegetables. They die in winter along with tomatoes and other annual plants.
- Snow no longer persist in spring
- Tool durability and villager time updated every time an action is performed
- Added missing translations
- Prevented appearance of fake buildings
- Fixed storms taking way too much time to finish
- Fixed static tornadoes
- Building rotation is now properly restored on loading
- Firecamp can now be destroyed by a tornado
- Fixed new buildings appearing damaged
- Fixed old skills reappearing
- Prevented selected character changing when zooming
- Moving map with mouse sometimes didnt work, everything is fine now
- After 10 villagers, empty rafts no longer arrive
- When all villagers died at same turn a newcomer arrived, game was lost (because for a very short time, there were no alive villager on the island and the game detected it). Game is no longer lost on this occasion now.
- Rationing cursor position is now properly restored on loading
We're also proud to announce we're working with Red Bricks (https://redbricks.games/) to improve our community link! You can now submit features, bugs and others directly here!
All of this was made possible because Seeds of Resilience is now published by Goblinz Studio. We're all french people trying to make good indie games. Goblinz has been putting money & efforts to bring more quality & marketing to Seeds of Resilience! https://store.steampowered.com/app/877080/Seeds_of_Resilience/
Seeds of Resilience
Subtle Games
Subtle Games
2019-06-13
Strategy Simulation Singleplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
Mixed
(252 reviews)
https://seedsofresilience.com
https://store.steampowered.com/app/877080 
The Game includes VR Support
Seeds of Resilience Linux [233.37 M]
The Game:
Build a village on a desert island, and prepare for merciless natural disasters! Learn to choose the right items, understand nature's behaviour and use real medieval construction and craft techniques in this turn-base management game.Features
- Patiently go through the steps of re-creating a civilization: Start with a stone axe and a shelter made out of branches to finally build elaborate houses and mechanized workshops.
- Survive in a harsh environment where storms and other natural disasters occur way too often.
- Turn based: Take all the time you need to plan your actions. When you're done, click the end turn button and start a new day.
- Detailed building construction: Choose natural resources according to their properties. Use them to craft the materials needed to assemble a building.
- Realistic medieval construction and craft techniques. Everything could be made in real life the same way.
- Observe the environment response to human activity. Maybe you should avoid fishing everyday at the same spot or cut down the whole forest.
MINIMAL SETUP
- OS: Any
- Processor: Intel core 2 duoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500
- Storage: 200 MB available space
- OS: Any
- Processor: Intel core i3-500 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 2 Go
- Storage: 200 MB available space
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