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Update #1 Available Now

Hello everyone, An update for Turok is available now. It contains the following fixes: Changelist for 12/18/2015

  • Safeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode
  • Head bobbing options implemented
  • Possible fix for a crash when loading a level or loading from a save file
  • Tremor effects no longer affects the player's velocity (won't be doing short hops)
  • Animation speeds for AI on Hard and Hardcore difficulties have been toned way down
  • Changing the difficulty in the gameplay menu now automatically updates all active AI, where before they would change their behavior only after revisiting the level (which was a bug).
  • Fixed crash with moving platforms in level 8 bonus stage.
  • Several minor updates to levels (wood pillars in Jungle all moves down rather than moving up. Looks silly with extended draw distance enabled as they all look like they're floating).
  • Clamped XY coordinates in light scatter shader. This fixes very bad rendering artifacts caused by the shader in certain graphics drivers.
Head Bobbing Options This menu can be found in Options->Gameplay->Head Bobbing Options. The following options are:
  • Head Bobbing - Toggles all bobbing while walking/running on ground and jumping.
  • Turn Bobbing - Toggles the rolling of the view camera when turning (on land and in water).
  • Adjust View To Slopes - Toggles your view being aligned to the floor surface that you're standing on.
  • Underwater Bobbing - Toggles all bobbing related to being on water and underwater.
AI Updates
  • The timing on how long it takes for AI to respawn has been heavily re-factored now. It will take roughly 15-30 seconds for them to begin fading out and another 10-15 seconds for them to begin respawning. Its still randomized but there should be a longer delay before they start respawning though it really depends on their configuration in the levels.
  • The speeds of the AI has been lowered for the harder difficulties and they will be instantly updated if the difficulty option has been changed in the gameplay menu. The issue with them not updating until that level was revisited has led to a lot of confusion regarding to the broken nature of the AI and speed of the game.
Everyone at Night Dive Studios appreciates your patience while we track down and solve these issues. Enjoy the game!


[ 2015-12-19 03:01:02 CET ] [ Original post ]

Update #1 Available Now

Hello everyone, An update for Turok is available now. It contains the following fixes: Changelist for 12/18/2015

  • Safeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode
  • Head bobbing options implemented
  • Possible fix for a crash when loading a level or loading from a save file
  • Tremor effects no longer affects the player's velocity (won't be doing short hops)
  • Animation speeds for AI on Hard and Hardcore difficulties have been toned way down
  • Changing the difficulty in the gameplay menu now automatically updates all active AI, where before they would change their behavior only after revisiting the level (which was a bug).
  • Fixed crash with moving platforms in level 8 bonus stage.
  • Several minor updates to levels (wood pillars in Jungle all moves down rather than moving up. Looks silly with extended draw distance enabled as they all look like they're floating).
  • Clamped XY coordinates in light scatter shader. This fixes very bad rendering artifacts caused by the shader in certain graphics drivers.
Head Bobbing Options This menu can be found in Options->Gameplay->Head Bobbing Options. The following options are:
  • Head Bobbing - Toggles all bobbing while walking/running on ground and jumping.
  • Turn Bobbing - Toggles the rolling of the view camera when turning (on land and in water).
  • Adjust View To Slopes - Toggles your view being aligned to the floor surface that you're standing on.
  • Underwater Bobbing - Toggles all bobbing related to being on water and underwater.
AI Updates
  • The timing on how long it takes for AI to respawn has been heavily re-factored now. It will take roughly 15-30 seconds for them to begin fading out and another 10-15 seconds for them to begin respawning. Its still randomized but there should be a longer delay before they start respawning though it really depends on their configuration in the levels.
  • The speeds of the AI has been lowered for the harder difficulties and they will be instantly updated if the difficulty option has been changed in the gameplay menu. The issue with them not updating until that level was revisited has led to a lot of confusion regarding to the broken nature of the AI and speed of the game.
Everyone at Night Dive Studios appreciates your patience while we track down and solve these issues. Enjoy the game!


[ 2015-12-19 03:01:02 CET ] [ Original post ]

Turok
Iguana Entertainment Developer
Nightdive Studios Publisher
2015-12-17 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (2862 reviews)
The Game includes VR Support
Public Linux Depots:
  • Turok: Dinosaur Hunter - Linux + Steam OS x64 [28.52 M]
  • Turok - Linux Files [6.81 M]
Turok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!

New features include:

  • Support for high resolutions, and widescreen
  • Improved gameplay and level design
  • OpenGL for video backend to provide portability and support for vertical sync
  • Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs
  • Steam Achievements



The Lost Land...

A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...

To learn more you must enter the world of Turok

  • Completely 3-D Virtual World
    Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
  • Intelligent Enemies Programmed for Ferocity
    Variable aggression profiles make each enemy behave uniquely.
  • 14 Monstrous High-tech Weapons
    From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
  • Advanced Interactive Backgrounds with Particle Technology
    Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
  • Bionically Engineered Dinosaurs
    Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.

MINIMAL SETUP
  • OS: Ubuntu 12.04 64-bit
  • Processor: Dual-core from Intel or AMD at 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
  • Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.
RECOMMENDED SETUP
  • OS: Ubuntu 16.04 64-bit
  • Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 7800/7900/8600 series. ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
  • Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.
GAMEBILLET

[ 6109 ]

13.34$ (11%)
16.59$ (17%)
14.44$ (15%)
17.79$ (11%)
1.77$ (11%)
25.19$ (16%)
16.79$ (16%)
8.89$ (11%)
16.77$ (16%)
4.19$ (16%)
1.64$ (18%)
4.22$ (15%)
24.89$ (17%)
8.39$ (16%)
3.35$ (16%)
21.24$ (15%)
4.24$ (15%)
10.78$ (17%)
13.19$ (12%)
22.24$ (11%)
40.99$ (18%)
7.49$ (85%)
13.79$ (8%)
8.89$ (11%)
3.25$ (75%)
2.24$ (93%)
6.59$ (45%)
41.49$ (17%)
20.99$ (16%)
8.29$ (17%)
GAMERSGATE

[ 1296 ]

6.25$ (75%)
1.05$ (85%)
1.0$ (80%)
4.95$ (67%)
1.32$ (91%)
1.5$ (85%)
1.5$ (85%)
2.67$ (82%)
0.9$ (85%)
9.34$ (38%)
1.5$ (85%)
1.69$ (89%)
0.6$ (85%)
12.74$ (36%)
1.5$ (90%)
3.0$ (80%)
1.69$ (89%)
2.25$ (89%)
1.5$ (85%)
9.9$ (67%)
39.99$ (20%)
0.75$ (85%)
0.75$ (85%)
2.0$ (80%)
5.0$ (75%)
6.0$ (80%)
2.0$ (90%)
0.9$ (85%)
1.5$ (85%)
1.2$ (85%)

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