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Version '2.0' Update #1 is available now!

Hello Dinosaur Hunters! We have a small patch available now for Turok 1 '2.0' which addresses issues you all have been finding while playing. They are:

  • NEW: 07/26/2018 - Borderless Windowed mode is now the default display mode for new users. This should fix black startup screens for some users running from a fresh configuration file.
  • NEW: 07/26/2018 - Reverb fixed on Mac and GNU/Linux.
  • Fixed a few general crashes across Windows, Mac and GNU/Linux,
  • Fixed 'Purrdy Colors' cheat crash,
  • Updated Internal game 'clock' tick so the game will run at 60 FPS and not 59 FPS in some cases,
  • Editor Logging has been improved to help diagnose crashes,
  • Steam API has been updated,
  • Many other improvements.
This patch has been in the works for a while. Now that we have the patch out on Steam, the update should appear on the GOG version very shortly! Happy hunting! Daniel Nightdive Studios


[ 2018-07-12 01:03:07 CET ] [ Original post ]

Turok 1 - 'Version 2.0' is now available + MacOS and GNU/Linux versions!

Hello Dinosaur Hunters, We've had the Turok '2.0' in Beta for a long time now, and we're finally ready to push it out for everyone to enjoy! There are a lot of changes under the hood for this one, a small list includes:

  • Backporting of Turok 2 code into Turok 1,
  • Many under-the-hood changes for Xbox intergration,
  • New DirectX 11 renderer,
  • Added original PC CD soundtrack option,
  • New time trial mode,
  • 2 new achievements to bring the total up to 10,
  • Unlocked cheats are now saved,
  • Many many many more improvements.
Also, with this release, we are happy to announce that, working closely togather with 'Icculus', the Mac version of the game has received some much needed updates, and there is now a GNU/Linux version of the game! Both are available to everyone! Be sure to grab a deal now as Turok is in the Steam Summer sale! Check out Icculus' Patreon Page here > https://www.patreon.com/icculus Have fun! Daniel, Night Dive Studios


[ 2018-06-21 21:54:22 CET ] [ Original post ]

Linux + Steam OS Now in Beta

Hello everyone! We're happy to announce today that a Linux and Steam OS build of Turok is now available on Steam, once again courtesy of Ryan 'Icculus' Gordon! Be sure to activate the Public Beta by accessing "Properties" from your Library by right-clicking the game's name, and then navigate to the Betas tab where you can opt in. http://store.steampowered.com/app/405820/ Be sure to check out Ryan's Patreon here as well. https://www.patreon.com/icculus


[ 2018-05-24 19:54:55 CET ] [ Original post ]

Daily Deal - Turok, 75% Off

Today's Deal: Save 75% on Turok!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time


[ 2017-01-03 18:00:00 CET ] [ Original post ]

NOW INCLUDES LEVEL EDITOR

The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available.


[ 2016-12-22 18:17:39 CET ] [ Original post ]

NOW INCLUDES LEVEL EDITOR

The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available.


[ 2016-12-22 18:17:39 CET ] [ Original post ]

Small update is available now.

Hello everyone, A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game. The error wasn't causing the Windows version to crash but we fixed it anyway! Thank you for your patience while we tracked the problem down. Daniel, Night Dive Studios.


[ 2016-06-21 02:54:56 CET ] [ Original post ]

Small update is available now.

Hello everyone, A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game. The error wasn't causing the Windows version to crash but we fixed it anyway! Thank you for your patience while we tracked the problem down. Daniel, Night Dive Studios.


[ 2016-06-21 02:54:56 CET ] [ Original post ]

Mac OS X Version and Update #3 is now available

Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes:

  • Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread)
  • Fixing a bug for flying insects making sounds while regenerating
  • Fix for respawning on levels that's not tied to hubs
  • Fix critical heap corruption error when loading the splash screen
  • Prevent crash if walking into secret sector but map isn't tied to a hub
  • Collision tweaks and optimizations. Ensure objects stay inside sectors and somewhat improved wall radius collision detection.
  • Default to default RHI shader during material initialization. Prevents random crashes from occurring.
  • Setting up system for workshop support and user mods.
In other news, we have been very busy behind the scenes getting the editor and workshop support available to you guys to play around with and create your own stuff. It should be available very soon. If you encounter any problems with the Mac OS X build, be sure to leave us a note describing the problem in this forum thread and we'll look into it. http://steamcommunity.com/app/405820/discussions/0/412447613581671277/ Thanks for the continued support! Daniel, Night Dive Studios.


[ 2016-02-23 20:32:07 CET ] [ Original post ]

Mac OS X Version and Update #3 is now available

Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes:

  • Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread)
  • Fixing a bug for flying insects making sounds while regenerating
  • Fix for respawning on levels that's not tied to hubs
  • Fix critical heap corruption error when loading the splash screen
  • Prevent crash if walking into secret sector but map isn't tied to a hub
  • Collision tweaks and optimizations. Ensure objects stay inside sectors and somewhat improved wall radius collision detection.
  • Default to default RHI shader during material initialization. Prevents random crashes from occurring.
  • Setting up system for workshop support and user mods.
In other news, we have been very busy behind the scenes getting the editor and workshop support available to you guys to play around with and create your own stuff. It should be available very soon. If you encounter any problems with the Mac OS X build, be sure to leave us a note describing the problem in this forum thread and we'll look into it. http://steamcommunity.com/app/405820/discussions/0/412447613581671277/ Thanks for the continued support! Daniel, Night Dive Studios.


[ 2016-02-23 20:32:07 CET ] [ Original post ]

Update #2 is available now!

Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2)

  • Fixed random sounds mysteriously relocating/repitching sfx
  • Emulate the ceiling glide glitch found in original game
  • Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port
  • Fix back/exit button on joystick menu
  • Localization for hub key plaque messages
  • Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support
  • Enemies can now be blown away while in the death state
  • Use generic spark for metal (robot) grunt subtypes when hit by knife
  • Green blood and non-blood support (toggled in violence options)
  • Localize extra life string
  • GPU memory optimizations and cleaner implementation of Bloom post process
  • Fixed light scatter post process for intel chipsets
  • Possible fix for multiple weapons showing at once
  • Fixed memory leak and flooding of nested kexParsers due to level scripts not being properly closed
  • Refactor cheats and add unlock of infinite lives when you get max lives
  • Support for hud opacity cvar
  • Do not allow picking up backpacks when you already have one
  • More fixes for preventing player from getting ejected into a room below him
  • Don't holster weapon when entering anti-gravity areas
  • Possible fixes to Mantis script logic
  • Fix a problem where campaigner will not stun if he is locked in a melee cycle
  • Special case checks for dealing with looping sounds played by sources
  • Warp hum and waterfall sounds now loop
  • Allow birds and monkeys be killed by particle accelerator because why not?
  • Make some wind sounds loop
  • Fix minigun/accelerator loop sound lock when holdstering
  • Fix particles randomly becoming black
  • Fixing tek arrow models
Please let us know how we are doing with these patches in the forums. Your feedback is very important to us! Enjoy the update! -Daniel Night Dive Studios


[ 2016-01-05 20:53:39 CET ] [ Original post ]

Update #2 is available now!

Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2)

  • Fixed random sounds mysteriously relocating/repitching sfx
  • Emulate the ceiling glide glitch found in original game
  • Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port
  • Fix back/exit button on joystick menu
  • Localization for hub key plaque messages
  • Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support
  • Enemies can now be blown away while in the death state
  • Use generic spark for metal (robot) grunt subtypes when hit by knife
  • Green blood and non-blood support (toggled in violence options)
  • Localize extra life string
  • GPU memory optimizations and cleaner implementation of Bloom post process
  • Fixed light scatter post process for intel chipsets
  • Possible fix for multiple weapons showing at once
  • Fixed memory leak and flooding of nested kexParsers due to level scripts not being properly closed
  • Refactor cheats and add unlock of infinite lives when you get max lives
  • Support for hud opacity cvar
  • Do not allow picking up backpacks when you already have one
  • More fixes for preventing player from getting ejected into a room below him
  • Don't holster weapon when entering anti-gravity areas
  • Possible fixes to Mantis script logic
  • Fix a problem where campaigner will not stun if he is locked in a melee cycle
  • Special case checks for dealing with looping sounds played by sources
  • Warp hum and waterfall sounds now loop
  • Allow birds and monkeys be killed by particle accelerator because why not?
  • Make some wind sounds loop
  • Fix minigun/accelerator loop sound lock when holdstering
  • Fix particles randomly becoming black
  • Fixing tek arrow models
Please let us know how we are doing with these patches in the forums. Your feedback is very important to us! Enjoy the update! -Daniel Night Dive Studios


[ 2016-01-05 20:53:39 CET ] [ Original post ]

Update #1 Available Now

Hello everyone, An update for Turok is available now. It contains the following fixes: Changelist for 12/18/2015

  • Safeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode
  • Head bobbing options implemented
  • Possible fix for a crash when loading a level or loading from a save file
  • Tremor effects no longer affects the player's velocity (won't be doing short hops)
  • Animation speeds for AI on Hard and Hardcore difficulties have been toned way down
  • Changing the difficulty in the gameplay menu now automatically updates all active AI, where before they would change their behavior only after revisiting the level (which was a bug).
  • Fixed crash with moving platforms in level 8 bonus stage.
  • Several minor updates to levels (wood pillars in Jungle all moves down rather than moving up. Looks silly with extended draw distance enabled as they all look like they're floating).
  • Clamped XY coordinates in light scatter shader. This fixes very bad rendering artifacts caused by the shader in certain graphics drivers.
Head Bobbing Options This menu can be found in Options->Gameplay->Head Bobbing Options. The following options are:
  • Head Bobbing - Toggles all bobbing while walking/running on ground and jumping.
  • Turn Bobbing - Toggles the rolling of the view camera when turning (on land and in water).
  • Adjust View To Slopes - Toggles your view being aligned to the floor surface that you're standing on.
  • Underwater Bobbing - Toggles all bobbing related to being on water and underwater.
AI Updates
  • The timing on how long it takes for AI to respawn has been heavily re-factored now. It will take roughly 15-30 seconds for them to begin fading out and another 10-15 seconds for them to begin respawning. Its still randomized but there should be a longer delay before they start respawning though it really depends on their configuration in the levels.
  • The speeds of the AI has been lowered for the harder difficulties and they will be instantly updated if the difficulty option has been changed in the gameplay menu. The issue with them not updating until that level was revisited has led to a lot of confusion regarding to the broken nature of the AI and speed of the game.
Everyone at Night Dive Studios appreciates your patience while we track down and solve these issues. Enjoy the game!


[ 2015-12-19 03:01:02 CET ] [ Original post ]

Update #1 Available Now

Hello everyone, An update for Turok is available now. It contains the following fixes: Changelist for 12/18/2015

  • Safeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode
  • Head bobbing options implemented
  • Possible fix for a crash when loading a level or loading from a save file
  • Tremor effects no longer affects the player's velocity (won't be doing short hops)
  • Animation speeds for AI on Hard and Hardcore difficulties have been toned way down
  • Changing the difficulty in the gameplay menu now automatically updates all active AI, where before they would change their behavior only after revisiting the level (which was a bug).
  • Fixed crash with moving platforms in level 8 bonus stage.
  • Several minor updates to levels (wood pillars in Jungle all moves down rather than moving up. Looks silly with extended draw distance enabled as they all look like they're floating).
  • Clamped XY coordinates in light scatter shader. This fixes very bad rendering artifacts caused by the shader in certain graphics drivers.
Head Bobbing Options This menu can be found in Options->Gameplay->Head Bobbing Options. The following options are:
  • Head Bobbing - Toggles all bobbing while walking/running on ground and jumping.
  • Turn Bobbing - Toggles the rolling of the view camera when turning (on land and in water).
  • Adjust View To Slopes - Toggles your view being aligned to the floor surface that you're standing on.
  • Underwater Bobbing - Toggles all bobbing related to being on water and underwater.
AI Updates
  • The timing on how long it takes for AI to respawn has been heavily re-factored now. It will take roughly 15-30 seconds for them to begin fading out and another 10-15 seconds for them to begin respawning. Its still randomized but there should be a longer delay before they start respawning though it really depends on their configuration in the levels.
  • The speeds of the AI has been lowered for the harder difficulties and they will be instantly updated if the difficulty option has been changed in the gameplay menu. The issue with them not updating until that level was revisited has led to a lot of confusion regarding to the broken nature of the AI and speed of the game.
Everyone at Night Dive Studios appreciates your patience while we track down and solve these issues. Enjoy the game!


[ 2015-12-19 03:01:02 CET ] [ Original post ]

Turok
Iguana Entertainment Developer
Nightdive Studios Publisher
2015-12-17 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (2862 reviews)
The Game includes VR Support
Public Linux Depots:
  • Turok: Dinosaur Hunter - Linux + Steam OS x64 [28.52 M]
  • Turok - Linux Files [6.81 M]
Turok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!

New features include:

  • Support for high resolutions, and widescreen
  • Improved gameplay and level design
  • OpenGL for video backend to provide portability and support for vertical sync
  • Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs
  • Steam Achievements



The Lost Land...

A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...

To learn more you must enter the world of Turok

  • Completely 3-D Virtual World
    Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
  • Intelligent Enemies Programmed for Ferocity
    Variable aggression profiles make each enemy behave uniquely.
  • 14 Monstrous High-tech Weapons
    From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
  • Advanced Interactive Backgrounds with Particle Technology
    Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
  • Bionically Engineered Dinosaurs
    Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.

MINIMAL SETUP
  • OS: Ubuntu 12.04 64-bit
  • Processor: Dual-core from Intel or AMD at 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
  • Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.
RECOMMENDED SETUP
  • OS: Ubuntu 16.04 64-bit
  • Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 7800/7900/8600 series. ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
  • Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.
GAMEBILLET

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GAMERSGATE

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