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Hey everyone! We have a new update available now for Turok that addresses issues brought to us by the community. PC Changelog:
Hey Dinosaur Hunters! We have a brand new update for Turok available now ```New Features: - Support for high refresh rates. - Improved controller functionality and vibration support. - Localized Achievements. - The Brachiosaurus from a Turok beta rom has been found and recovered. Youll find these dinos stomping around in the Treetops level. - You can now swap ammo types for the Tek Bow and Shotgun whenever you want, just like Turok 2. - The Run/Walk toggle button has been added from the original game. By moving at walking speeds on the ground, you can get closer to enemies from behind before they notice you. - You can now bind multiple weapons to the same button to cycle between them. - Restored the High Priests homing blue magic attack and the Purlins unused leap smash melee attack. - Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. You can also preview animations on each of the enemies. New Menu Options: - You can reset menu options to default with the "Reset to Defaults" menu option. - The Input Bindings menus now shows icons instead of text. - Added binds in Action Bindings menu for Changing Ammo Type and Walk Toggle. - Controller Options: Look Smoothing, SouthPaw (Swap Sticks), Enable Vibration and Intensity, DeadZones. - Gameplay Options: Radial Fog, Player Shadow, Enable Walk Toggle, Enable Change Ammo - Head Bobbing Options: Added strafe and jump bobbing options and you can now adjust the scale of how much the screen is tilted for each bobbing option. - HUD Options: Automap Show Player, Automap Show Compass, Show All Health Stats (Shows health when you have Armor), Show Alt Ammo, Flash Intensity, Shake Intensity, Horizontal Positioning of the HUD. - Graphic Options: Always Show Lens Flares, Antialiasing: SMAA, FXAA, FXAA Fast, Off - Audio Options: Master Volume, Audio Output, Low-Pass Filtering, Enable Underwater Music, Ambient Environment Sounds - Save file level names are now localized. The most recent save file is marked in green. The date displayed is now in the format yyyy/mm/dd hhmmss. Fixes: - Improvements to the font. - Fixed animated textures skipping the first frame. - Enemies that have been blown up into air are now able to fall off cliffs and float/sink in water. - Fixed the red and orange Attack Robots from having a huge melee hit radius and removed their random explosion effect being spawned during certain animations. - Reduced the frequency enemies will teleport and their animation is updated right away while teleporting in so you won't see them pop in for a frame at the start of their animation. - Enemies that are waiting to be triggered can no longer be damaged or killed. - Fixes to enemy headtracking. - Simple shadows take into account the fog when they are drawn. Fixed shadows appearing briefly at the start of enemies dropping from the sky. Fixed shadows drawing on top of other shadows. - The Purlins melee attacks no longer play ambient bird sounds. - Enemies no longer stutter in place when they're in their initial animation and transition to a root motion animation. - Enemies are no longer removed from the map if they can respawn when the player moves far away from them. - Enemy grenades can impact more surface types instead of just disappearing on impact. - Bosses are now affected by the difficulty setting and have a modifier for the damage they receive similar to regular enemies, to match the original version. - Humvee can no longer be knocked back when damaged and will restore its death state animation correctly when respawning in the arena. The Humvee can be knifed again allowing (glitchless) knife only playthroughs. The wheels no longer spin forever when destroyed and certain sound file paths have been fixed with underscores instead of single quotes. - Fixed Longhunter from being damaged during his non fight states. - Restored Campaigners original behavior with the weapons that can damage him and what weapons get removed from the player. Additionally you will now see your weapons get taken from you and destroyed. Plus more fixes Due to the nature of the update change, we do regret that old save files will no longer work with the updated engine. You can go back to the Legacy version by opting into the Kex3 branch on Steam. However Steam Cloud has been disabled for the old version. We hope you enjoy the update! Daniel G. Nightdive Studios
Hello Dinosaur Hunters! We have a small patch available now for Turok 1 '2.0' which addresses issues you all have been finding while playing. They are:
Hello Dinosaur Hunters, We've had the Turok '2.0' in Beta for a long time now, and we're finally ready to push it out for everyone to enjoy! There are a lot of changes under the hood for this one, a small list includes:
Hello everyone! We're happy to announce today that a Linux and Steam OS build of Turok is now available on Steam, once again courtesy of Ryan 'Icculus' Gordon! Be sure to activate the Public Beta by accessing "Properties" from your Library by right-clicking the game's name, and then navigate to the Betas tab where you can opt in. http://store.steampowered.com/app/405820/ Be sure to check out Ryan's Patreon here as well. https://www.patreon.com/icculus
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The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available.
The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available.
Hello everyone, A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game. The error wasn't causing the Windows version to crash but we fixed it anyway! Thank you for your patience while we tracked the problem down. Daniel, Night Dive Studios.
Hello everyone, A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game. The error wasn't causing the Windows version to crash but we fixed it anyway! Thank you for your patience while we tracked the problem down. Daniel, Night Dive Studios.
Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes:
Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes:
Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2)
Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2)
Hello everyone, An update for Turok is available now. It contains the following fixes: Changelist for 12/18/2015
Hello everyone, An update for Turok is available now. It contains the following fixes: Changelist for 12/18/2015
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