





Hey Dinosaur Hunters! We have a brand new update for Turok available now ```New Features: - Support for high refresh rates. - Improved controller functionality and vibration support. - Localized Achievements. - The Brachiosaurus from a Turok beta rom has been found and recovered. Youll find these dinos stomping around in the Treetops level. - You can now swap ammo types for the Tek Bow and Shotgun whenever you want, just like Turok 2. - The Run/Walk toggle button has been added from the original game. By moving at walking speeds on the ground, you can get closer to enemies from behind before they notice you. - You can now bind multiple weapons to the same button to cycle between them. - Restored the High Priests homing blue magic attack and the Purlins unused leap smash melee attack. - Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. You can also preview animations on each of the enemies. New Menu Options: - You can reset menu options to default with the "Reset to Defaults" menu option. - The Input Bindings menus now shows icons instead of text. - Added binds in Action Bindings menu for Changing Ammo Type and Walk Toggle. - Controller Options: Look Smoothing, SouthPaw (Swap Sticks), Enable Vibration and Intensity, DeadZones. - Gameplay Options: Radial Fog, Player Shadow, Enable Walk Toggle, Enable Change Ammo - Head Bobbing Options: Added strafe and jump bobbing options and you can now adjust the scale of how much the screen is tilted for each bobbing option. - HUD Options: Automap Show Player, Automap Show Compass, Show All Health Stats (Shows health when you have Armor), Show Alt Ammo, Flash Intensity, Shake Intensity, Horizontal Positioning of the HUD. - Graphic Options: Always Show Lens Flares, Antialiasing: SMAA, FXAA, FXAA Fast, Off - Audio Options: Master Volume, Audio Output, Low-Pass Filtering, Enable Underwater Music, Ambient Environment Sounds - Save file level names are now localized. The most recent save file is marked in green. The date displayed is now in the format yyyy/mm/dd hhmmss. Fixes: - Improvements to the font. - Fixed animated textures skipping the first frame. - Enemies that have been blown up into air are now able to fall off cliffs and float/sink in water. - Fixed the red and orange Attack Robots from having a huge melee hit radius and removed their random explosion effect being spawned during certain animations. - Reduced the frequency enemies will teleport and their animation is updated right away while teleporting in so you won't see them pop in for a frame at the start of their animation. - Enemies that are waiting to be triggered can no longer be damaged or killed. - Fixes to enemy headtracking. - Simple shadows take into account the fog when they are drawn. Fixed shadows appearing briefly at the start of enemies dropping from the sky. Fixed shadows drawing on top of other shadows. - The Purlins melee attacks no longer play ambient bird sounds. - Enemies no longer stutter in place when they're in their initial animation and transition to a root motion animation. - Enemies are no longer removed from the map if they can respawn when the player moves far away from them. - Enemy grenades can impact more surface types instead of just disappearing on impact. - Bosses are now affected by the difficulty setting and have a modifier for the damage they receive similar to regular enemies, to match the original version. - Humvee can no longer be knocked back when damaged and will restore its death state animation correctly when respawning in the arena. The Humvee can be knifed again allowing (glitchless) knife only playthroughs. The wheels no longer spin forever when destroyed and certain sound file paths have been fixed with underscores instead of single quotes. - Fixed Longhunter from being damaged during his non fight states. - Restored Campaigners original behavior with the weapons that can damage him and what weapons get removed from the player. Additionally you will now see your weapons get taken from you and destroyed. Plus more fixes Due to the nature of the update change, we do regret that old save files will no longer work with the updated engine. You can go back to the Legacy version by opting into the Kex3 branch on Steam. However Steam Cloud has been disabled for the old version. We hope you enjoy the update! Daniel G. Nightdive Studios
[ 2025-02-28 20:55:54 CET ] [ Original post ]
🎮 Full Controller Support
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New features include:
- Support for high resolutions, and widescreen
- Improved gameplay and level design
- OpenGL for video backend to provide portability and support for vertical sync
- Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
- Ability to freely rebind all keyboard, mouse, and gamepad inputs
- Steam Achievements
The Lost Land...
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...
To learn more you must enter the world of Turok
- Completely 3-D Virtual World
Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways. - Intelligent Enemies Programmed for Ferocity
Variable aggression profiles make each enemy behave uniquely. - 14 Monstrous High-tech Weapons
From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon! - Advanced Interactive Backgrounds with Particle Technology
Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam. - Bionically Engineered Dinosaurs
Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.
- OS: Ubuntu 12.04 64-bit
- Processor: Dual-core from Intel or AMD at 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
- Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.
- OS: Ubuntu 16.04 64-bit
- Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 7800/7900/8600 series. ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
- Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.
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