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Turok
Iguana Entertainment Developer
Nightdive Studios Publisher
2015-12-17 Release
Game News Posts: 16
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (2950 reviews)
The Game includes VR Support
Public Linux Depots:
  • [0 B]
Update Notes for 23rd April

Hey everyone! We have a new update available now for Turok that addresses issues brought to us by the community. PC Changelog:

  • New option added to adjust automap line thickness. Automap lines are now rendered as quads, allowing the line thickness option to affect direct x and xbox platforms
  • Use correct output channels for xaudio2. Fixes reverb sounds using 2 channels
  • Entering or exiting a level will now set a checkpoint for the player and checkpoints will not show text or play a sound in boss maps, matching the original behavior.
  • Fix Vulkan syncing issues
  • Improvements to game logic ticker to mitigate stuttering
  • Rendering is disabled when the window is unfocused
  • When a map fails to load it will now fall back to the title screen
  • Fixed several Interpolation issues
  • All particle and wave files are now precached
  • Fixes to the sun's lens flare for it to be blocked by all objects.
  • Turok will no longer make underwater hurt sounds when taking damage in an antigravity area.
  • The current FOV value in the options menu will now be auto selected and an FOV of 100 was added as an additional option.
  • Fixed several issues with dying during the start of the Mantis and T-Rex fights.
  • Fixed Reset Bindings from resetting other menu options.
  • (Steam) Fixed the steam workshop map selection menu. It should now show all maps in user loaded mods only.
  • The Gallery and Credits cheats are now disabled when youre not on the title screen.
  • Fixed cheats not being unlocked properly
  • Localized text for weapon binds and cheat messages
  • Fixed issues with particles not being setup correctly when spawned
  • Particle decals will now be correctly oriented on top of the water.
  • Increased damage of the Alien Weapon from 15 to 25 and explosive damage from 0-20 to 25(no falloff) with a radius of 20.
  • The Quad Rocket Launcher now does radius damage when impacting default surfaces such as most floors in the game. And 1 of the 4 rockets had a larger radius than it should have.
  • The damage the player does to enemies is now more accurate to the original on hard and hardcore difficulties.
  • Credits will no longer fade out from button presses at the start of the credits. You can also speed up the credits by holding down: right click, space bar or the left face button on your controller.
  • Thunder can now be damaged during his roaring animation matching the original game. When respawning he will run after you immediately.
  • Bosses no longer receive knockback force.
  • Restored Campaigners shield behavior. The shield's total health is 1500 and absorbs damage from explosive and energy based weapons. Other weapons still deal direct damage to the campaigner. The shield will change colors when damaged and will disappear when destroyed. All weapons will then hurt the Campaigner.
  • Footstep sounds will now fade out when obstructed from the player correctly. Sounds with the fadeIfObstructed flag were improved to work with any number of actors and will do less raycasting checks. This flag was also set for the raptor and purlin footsteps.
  • Turoks landing sound is no longer played when landing on a warp sector.
  • The Fly mode cheat code in the cheat menu will now allow you to go through level geometry.
  • Giblets can no longer spam sounds on every frame
  • Player viewHeight corrected from 51.2 to 55.296
  • Fixed big head scales on raptor, alien, and T-Rex. Leaper now has headtracking and big head mode now works on him.
  • Tiny enemies and big head cheats now work in the Gallery for the Bosses and Turok.
  • Dropped and spawned pickups will now cast a simple shadow.
  • Fixes to sounds with a very low pitch.
  • The player will now rotate when on spinning platforms.
  • Turrets don't lower when frozen by shockwave weapon
  • Check for non solid actors in KnockbackTarget and KnifeAttack functions (swinging sacks hitting pickups)
  • Interpolation when zooming the automap
  • Many fixes and additions for modding scripts
We hope you enjoy the update! Please let us know how you get on with it in the forums. Thanks, Daniel G, Nightdive Studios


[ 2025-04-23 16:13:33 CET ] [ Original post ]

Turok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!

New features include:

  • Support for high resolutions, and widescreen
  • Improved gameplay and level design
  • OpenGL for video backend to provide portability and support for vertical sync
  • Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs
  • Steam Achievements



The Lost Land...

A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...

To learn more you must enter the world of Turok

  • Completely 3-D Virtual World
    Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
  • Intelligent Enemies Programmed for Ferocity
    Variable aggression profiles make each enemy behave uniquely.
  • 14 Monstrous High-tech Weapons
    From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
  • Advanced Interactive Backgrounds with Particle Technology
    Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
  • Bionically Engineered Dinosaurs
    Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.

MINIMAL SETUP
  • OS: Ubuntu 12.04 64-bit
  • Processor: Dual-core from Intel or AMD at 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
  • Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.
RECOMMENDED SETUP
  • OS: Ubuntu 16.04 64-bit
  • Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 7800/7900/8600 series. ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
  • Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.

GAMEBILLET

[ 6084 ]

16.39$ (18%)
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5.10$ (91%)
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20.72$ (17%)
24.89$ (17%)
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33.17$ (17%)
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10.26$ (66%)
4.24$ (79%)
6.00$ (70%)
GAMERSGATE

[ 756 ]

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17.5$ (50%)
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9.4$ (53%)
10.0$ (75%)
1.5$ (70%)
10.0$ (60%)
MacGamestore

[ 4088 ]

21.99$ (27%)
1.99$ (90%)
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1.19$ (76%)
15.99$ (20%)
5.09$ (66%)

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