New features include:
- Support for high resolutions, and widescreen
- Improved gameplay and level design
- OpenGL for video backend to provide portability and support for vertical sync
- Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
- Ability to freely rebind all keyboard, mouse, and gamepad inputs
- Steam Achievements
The Lost Land...
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...
To learn more you must enter the world of Turok
- Completely 3-D Virtual World
Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways. - Intelligent Enemies Programmed for Ferocity
Variable aggression profiles make each enemy behave uniquely. - 14 Monstrous High-tech Weapons
From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon! - Advanced Interactive Backgrounds with Particle Technology
Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam. - Bionically Engineered Dinosaurs
Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/11181789/d272d2f268640dd4bdfbf4e804a77aa034216d7f.png\"][/img]\nTurok has been updated on all platforms!
\nPatch 3 Notes:\n
Added Atari intro video. Updated Kex and Nightdive videos. Removed Acclaim intro cutscene.
[/*]Save menu will now update the save slot text when all save slots are used.
[/*]Fixed cheat text localization when entering in a cheat code.
[/*]Added a much-requested gameplay option to toggle respawning enemies off.
[/*]Added a gameplay option for enemies to always drop items no matter what the difficulty is set to.
[/*]Crosshair now scales with the size of the screen.
[/*]Trails: are smoother, no longer disappear when the enemies change animations, and their performance has been improved.
[/*]When firing the Rocket Launcher the trails no longer stop spawning smoke particles.
[/*]Crawling now uses the weapons walk animation instead of the run animation.
[/*]Particles now fade in correctly with the intended alpha values.
[/*]Sounds pause and resume when opening and closing menus.
[/*]Lowered volume of explosion sounds during the end game escape cutscene.
[/*]Maximum active sounds increased from 64 to 128.
[/*]When the music changes theres a quick fade out.
[/*]Fixed issues with some enemies showing the wrong blood colors.
[/*]Sandworms can no longer be shot when they have died and are under the floor.
[/*]Knife makes metal impact sounds when hitting metal enemies.
[/*]The arrow head on the Bow now flashes briefly for a better indicator of the Bow\'s super shot timing.
[/*]After beating the Longhunter and the dam opens, water sounds now play. Removed shadow flags on 2 of the dam doors. Removed unused switch sectors from beta version only seen on the automap.
[/*]In Level 5 a shortcut from the beta version was added in, going from the outside area with the key to back inside to the catacomb hallways. The unique model used for the shortcut entrance was never correctly modeled, and it has now been fixed up.
[/*]Added in the missing startup elevator sound for tech platforms.
[/*]Sky speed now changes based on the sector properties. In Level 7, for example, the sky moves a little faster than the other levels.
[/*]Fixed walk speed value when moving diagonally.
[/*]Fixed enemies not respawning when theyre in water.
[/*]Interpolation fixes.
[/*]Minor model geometry fixes.
[/*](Switch) You can now select up to an FOV of 120 on Nintendo Switch.
[/*](PC) Rendering fixes when window focuses/unfocuses.
[/*](PC) Using mods no longer prevents achievements which was the original remaster behavior.
[/*](PC) Modding additions and improvements.
[/*]
Minimum Setup
- OS: Ubuntu 12.04 64-bit
- Processor: Dual-core from Intel or AMD at 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
- Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.
Recommended Setup
- OS: Ubuntu 16.04 64-bit
- Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalentMemory: 2 GB RAM
- Graphics: NVIDIA GeForce 7800/7900/8600 series. ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
- Storage: 800 MB available spaceAdditional Notes: 64-bit Linux only. 32-bit is not supported.
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