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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Solace Crafting 

 

Developer

 Big Kitty Games 

 

Publisher

 Big Kitty Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2018-01-16 

 

Steam

 € £ $ / % 

 

News

 404 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 6 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/670260 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Solace Crafting Linux [2.77 G] 




LINUX STREAMERS (0)




Beta v 1.0.4.28 - Full controller support test

This has been in the works for a long time, and is still not quite a complete solution as I finish plugging in some UI elements (there are a lot of them) into the full controller support system, but I wanted to get it up onto beta to get some feedback as I'm not actually a controller player myself.

Currently the biggest problem as I see it for full controller support is choosing which is more important:
1. Being able to cycle between next and last targets with R2 and L2
or
2. Being able to cycle between next and last hotbars with R2 and L2

As I've been torn between this, there's currently not a pre-bound key for targeting, though using any offensive skill will generally try to target whatever is in front of you. Currently I am leaning towards putting next target on the far right button (B for me), and maybe putting last target on the select key, as something not generally used, but there if you need it.

One of the biggest challenges of this patch was actually merging the 3+ months of on/off work that were spent on the controller support branch and the 3+ months of bug fixes that were being done on a separate branch. I spent pretty much the entirety of the past three days just getting everything to come together properly, and still have some weird unanswered questions why git (version control) was behaving the way it was with certain files, but all's well that ends well.

There are still some oddities I'm ironing out though, the save and quit menu is not highlighting properly, even though it is technically being selected properly from top to bottom, as well as the solace interface, and some things here and there. But for the most past the game is fully playable with a controller, so again I wanted to get it onto beta in it's current state in hopes of some feedback or suggestions from more experienced controller users steamthumbsup

And of course there's a round of random bug fixes to go with everything.
More to come over the next few days.

v 1.0.4.28 2023.10.11
- Added controller support (90% working, some changes pending)
- Fixed Q and E to rotate and R to autorun triggering even when certain windows are open/input fields are focused
- Fixed dragging inventory slots to the hotbar not working
- Fixed certain monster abilities throwing an error
- Fixed recipes unlocked in multiplayer not showing up in the crafting UI immediately
- Fixed the initial loading screen not loading any text where it should say loading in at least English
- Fixed a number of harmless localization errors firing in the recipe details UI
- Fixed starting the game for the first time throwing a harmless localization error
- Fixed a harmless error that could fire from PlayerSkills when starting up
- Fixed an error caused by animal corpses sometimes being improperly added to misc save data

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

Join us in Discord!

Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!


[ 2023-10-11 15:18:01 CET ] [ Original post ]